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  1. #401
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I like classes, I liked the cross-class system, and I think new jobs should have had base classes to start from and that the cross-class system should have been fleshed out rather than scrapped.
    (5)

  2. #402
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    - The 'No Duplicates' approach to Byakko (EX) is a real pain. I understand why it is done, though I see it as a major oversight on the part of the development team just like the days where 'Skip Soar' ended up becoming the norm for Zurvan (EX).

    - Most disagreements in this game are, ultimately, trivial and could be resolved fairly easily if both parties involved were willing to talk as equals.

    - PvP needs to be geared towards the niche that truly appreciate it and not the 'masses' who only jump in for tomes and experience but then abandon it the moment they cease to need either.
    (9)

  3. #403
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Laurawrzz View Post
    Confusing and wildly unpopular opinion: I loathe the entire concept of rotations. There ceases to be any kind of individuality in gameplay when everyone is the equivalent of a robot; all pre-programmed with a specific set of moves for 'optimum DPS', usually taken from some guy/gal on Reddit posting along with some unfathomable chart of numbers. I adore spontaneity and instinctive gameplay - something which, for me, *only a healer role really has in abundance.
    The thing is, the two aren't mutually exclusive in the context of an actual fight. A proper rotation isn't a set rotation per se. It's a series of balancing acts, and any new stretch of downtime can require a recalculation of the whole mess, which is where the instincts really kick in, but also come to involve your party as well. The NIN is going to arrive back from solo airships 2 GCDs late; I'll hold on to Kaiten-Higanbana until he arrives again to instantly Trick Attack. You can run simple guidelines like 1 global tick wasted out of 20 = 5%, so I'm either going to wait or not wait based on how late that Trick Attack will be. When you get a clearer picture of how long the fight will actually take, these guidelines can be put away in favor of working backwards from the previous ending, thinking about the downtime variance you've felt and how many actual casts of a given ability you can really get, and then start weaving them around your team.

    As rigid as they might seem, there's still a lot going on behind rotations, whether visible by preparation or solely by gamble when in the thick of the fight, so long as you're not regurgitating someone else's.

    *Sidenote:
    Personally I find tanks and healers to have the least spontaneous gameplay because they're relying on each other to keep to a certain plan; each is less free to adapt because the other is relying on them. Support-heavy DPS are second in this regard, while I find BLM and SAM to technically be the freest or most capable of spontaneous and adaptive change.
    (2)
    Last edited by Shurrikhan; 02-13-2018 at 08:04 PM.

  4. #404
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Ultimate series should'nt be one fight of 20 min, but instead 3 fights with a difficulty growing (Twintania : 7 min, Nael : 9 min, Bahamut : 11min).
    The total difficulty shouldn't be changed overall.
    It would permit to players to go in more easier, because the fights would be less longer, there would be at least one reward by fight (because some people need rewards more than challenge itself to advance. With a fight of 20 min, you never see the end).
    The sentiment of progression would be better at my sense.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  5. #405
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ceasaria View Post
    Ultimate series should'nt be one fight of 20 min, but instead 3 fights with a difficulty growing (Twintania : 7 min, Nael : 9 min, Bahamut : 11min).
    The total difficulty shouldn't be changed overall.
    Ultimate is for challenge. Simply and only for challenge. And maintaining a high level of focus and proficiency over longer period of time is clearly a lot more challenging than doing it in smaller bursts.

    And there is no progression to be had. It's an optional content that one never needs to step into and still be at the top. A test of skills, nothing less and nothing more. Making it easier would make it completely irrelevant granted that it would scrap its whole purpose altogether.
    (1)

  6. #406
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    The Devs should have never made the MSQ required to do most of the things in this game. That was just a disaster waiting to happen.

    That works for single player RPGs, not for MMOs
    (7)

  7. #407
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ToasterMan View Post
    The Devs should have never made the MSQ required to do most of the things in this game. That was just a disaster waiting to happen.

    That works for single player RPGs, not for MMOs
    They also get away with something only MMO's can get away with, selling a way past it. A single player version of FFXIV would let you start at HW or SB if you wanted.
    (0)

  8. #408
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Jandor View Post
    They also get away with something only MMO's can get away with, selling a way past it. A single player version of FFXIV would let you start at HW or SB if you wanted.
    It also means we as veterans will be funneled back into this moldy content via roulettes and relic chains forever because the devs can't risk new players getting blocked by a queue stonewall. It's lose-lose for everyone, really. I've wanted them to uncouple story requirements from all leveling content at least for a while now. Roulettes that give some exp for alt jobs aren't bad but when every relic chain involves boosting some newbies through their dungeon queues or CT raids or whatever repeatedly it gets tiring.
    (3)

  9. #409
    Player
    -Lilia-'s Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Nina Rose
    World
    Ultros
    Main Class
    Dancer Lv 79
    Quote Originally Posted by Enla View Post
    I mean they already had concept art for both, so they're at the very least considering a Tactics 'cutesy' version and have been for awhile. Frankly I want them to go with the FF12 version. While I happen to have an Au Ra half of them look like creepy porcelain dolls to me and I don't want the same to happen with the Viera.


    Wow I didn't know they could possibly be doing a cutesy version!! I loooove both! It would be awesome if they made both the "cutesy" version and the "fierce version" for the 2 clans. You might not like the cutesy versions but I have to admit the design of the cutesy male bunny makes me consider untrapping myself and using a Fantasia for it! lol
    (0)

  10. #410
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Theodric View Post
    - PvP needs to be geared towards the niche that truly appreciate it and not the 'masses' who only jump in for tomes and experience but then abandon it the moment they cease to need either.
    Forget my girlfriend, I'm sending you flowers for Valentine's Day <3
    (1)

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