Will say, this is another thing that XIV's predecessor handles nicely. XI never forced you to complete the full MSQ before being able to partake in the latest content. ._.
Will say, this is another thing that XIV's predecessor handles nicely. XI never forced you to complete the full MSQ before being able to partake in the latest content. ._.
Tanaka was at the helm of that game, and this game(1.0). It didn't work out so well with the newer generation of gamers that came.. and thus we are stuck with Yoshida now. As much as I hate to admit, dude saved the game, rather we like what he does with it over not.
Last edited by Rasikko; 02-13-2018 at 02:47 PM.
I do realize this, but I don't think forcing a full MSQ on ARR players is what saved the game. I was just musing that XI handles access to content far better than XIV does.
XI also has a massive story, but most end-game content is unlocked after a small handful of quests (from their respective MSQ/mission lines). At that point, you can get your hands dirty right away, or you can continue with the story for additional rewards.
Every so often people will defend the decision to force full-MSQ completion because "FF games are known for their story!" - and yes, that is true. However, this is also an MMO, not a single-player game. MMOs draw players for a variety of reasons, and forcing them through several hours of content they may not enjoy is rarely the best way to go about things.
What do you mean by "Stuck with"? Yoshi P. puts out a fun product enjoyed by millions. Are you sure you don't mean "Lucky to have?"
Unless you do Raphsody. Then you have to do them. After all you can't do Raphsody's Sky stuff if you don't have access to sky. You also couldn't do fun things in Sky when it was a busy thing unless you progressed far enough to again gain access Sky. Same with Sea or to be able to get to fight some of SoA's more fun bosses. Also had to unlock limbus just so you can up grade some of the best gear so you could do/enjoy the latest content. XI had just as many lockouts. Sure you didnt have to finish all or any of CoP to enter into ToA stuff because they treated each expansion as it's own thing until you run into roadblocks that make some people go how is that unlock needed for this? Then you had to go and backtrack.
Of course there are requirements, and some items were linked to other zones/content being unlocked. However, XI gives you the choice to unlock things as you want. If you wanted to do focus on Sky, you could go straight to those missions and unlock it while mostly ignoring the other expansions. Usually the zones/content were unlocked pretty early on in the storyline. I think Limbus required you to be on the final chapter of CoP, but this was far more rare. Rhapsodies doesn't require full completion of any story line - but yes, you have to have access to a couple of areas. This is vastly different than forcing hundreds of quests to get into relevant end-game content.Unless you do Raphsody. Then you have to do them. After all you can't do Raphsody's Sky stuff if you don't have access to sky. You also couldn't do fun things in Sky when it was a busy thing unless you progressed far enough to again gain access Sky. Same with Sea or to be able to get to fight some of SoA's more fun bosses. Also had to unlock limbus just so you can up grade some of the best gear so you could do/enjoy the latest content. XI had just as many lockouts. Sure you didnt have to finish all or any of CoP to enter into ToA stuff because they treated each expansion as it's own thing until you run into roadblocks that make some people go how is that unlock needed for this? Then you had to go and backtrack.
XIV does not let you pick and choose your path. If you only want to do SB content, you must complete ARR and Heavensward and then you can finally begin your journey. That is off-putting to a lot of people :X
Last edited by Skivvy; 02-13-2018 at 11:53 PM.
The reason for those differences are how the XI team and the 2.0+ team for XIV do the expansions. In XI they were their own little things with their own stories while obviously in XIV it's a continuing story. Sure, that can be off putting to some but so was wasting hours getting nothing done because you couldn't get a group together and you weren't a smn/bst/blu/pup/rdm. Because lets face it even with 5 AI's somethings weren't going to be cleared "solo" for a lot of people. Along with there's only so many times until you start grumbling about the npcs you've done countless of things with not knowing who you were just because it was the start of a seperate storyline. I highly doubt a lot of people who join XI now or a few years ago would have enjoyed playing XI before some of the MASSIVE QoL they put into the game under the current team. Especially without the insane amount of short cuts they put into the game not being there.
I'm really not trying to get much into the XI vs. XIV debate here as they are vastly different. This is strictly with how they handle unlocking content. For the most part, XI let you pick your path, and your pace. XIV does not. This would be like forcing full city rank/missions, ZM and CoP missions on someone who was eager to get into Assaults or Einherjar (from ToaU).The reason for those differences are how the XI team and the 2.0+ team for XIV do the expansions. In XI they were their own little things with their own stories while obviously in XIV it's a continuing story. Sure, that can be off putting to some but so was wasting hours getting nothing done because you couldn't get a group together and you weren't a smn/bst/blu/pup/rdm. Because lets face it even with 5 AI's somethings weren't going to be cleared "solo" for a lot of people. Along with there's only so many times until you start grumbling about the npcs you've done countless of things with not knowing who you were just because it was the start of a seperate storyline. I highly doubt a lot of people who join XI now or a few years ago would have enjoyed playing XI before some of the MASSIVE QoL they put into the game under the current team. Especially without the insane amount of short cuts they put into the game not being there.
XIV is a modern game. It should absolutely blow XI out of the water with how they implement things, but many times they do not. In my opinion, the full MSQ requirement is a massive turn-off.
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