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  1. #21
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MagiusNecros View Post
    Yeah a few skills cost 2 resources on DRK for some reason. See Dark Passenger, Delirium, TBN. Don't really understand it.
    I wouldn't count Delirium, since it ties to the new "job ressouce", like lots of other skills. After all, Unchained...used...to cost 5 wrath back in ARR...but not anymore... damn it WAR !
    (2)

  2. #22
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Yeah a few skills cost 2 resources on DRK for some reason. See Dark Passenger, Delirium, TBN. Don't really understand it.
    I understand the cooldown and mp cost at TBN, since TBN basically is the Sheltron and Inner Beast of DRK.
    But yeah, high mp cost, CD AND lol-potency on DP? Nice try Squeenix.
    (1)

  3. #23
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by MagiusNecros View Post
    Yeah a few skills cost 2 resources on DRK for some reason. See Dark Passenger, Delirium, TBN. Don't really understand it.
    Delirium only costs Blood, it returns mana. TBN costs mana and returns blood if broken. So those are resource swaps, still worse than Sheltron or Infuriate.
    (2)
    If you say so.

  4. #24
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I am not about to get my hopes up, especially considering what resulted from the last time they "looked at" DRK. Shadow Wall and Dark Passenger were specifically mentioned and they basically said "no, we're not changing them."
    (0)

  5. #25
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Mahrze View Post
    Delirium only costs Blood, it returns mana. TBN costs mana and returns blood if broken. So those are resource swaps, still worse than Sheltron or Infuriate.
    IMO time is also a resource. So blood and long recast. And you mostly want Delirium for the BP/BW extension anyway.

    The skill that is the most offensive is Dark Passenger with it's 2400/4800 MP cost and 30 second recast for very low damage.
    (1)

  6. #26
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by MagiusNecros View Post
    IMO time is also a resource. So blood and long recast. And you mostly want Delirium for the BP/BW extension anyway.

    The skill that is the most offensive is Dark Passenger with it's 2400/4800 MP cost and 30 second recast for very low damage.
    Yes, time is also a resource and the CD behind Delirium is understandable when you add the MP gain, which in reality is meaningless unless you're really on the ball of timing its MP gain for another DA. I'm simply pointing out that delirium and tbn are resource swaps with a "bonus" (and likely this bonus is the reason why the CD time), DRK is the tank that has that obvious crutch.

    I don't question DP because half your MP bar for paltry damage likely crippled by "blind" which only trash mobs may be affected by is a joke.
    (1)
    If you say so.

  7. #27
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by Bourne_Endeavor View Post
    I am not about to get my hopes up, especially considering what resulted from the last time they "looked at" DRK. Shadow Wall and Dark Passenger were specifically mentioned and they basically said "no, we're not changing them."
    I'm all pumped up for that long awaited Hard Slash 5 potency buff.
    (6)

  8. #28
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mahrze View Post
    Yes, time is also a resource and the CD behind Delirium is understandable when you add the MP gain, which in reality is meaningless unless you're really on the ball of timing its MP gain for another DA. I'm simply pointing out that delirium and tbn are resource swaps with a "bonus" (and likely this bonus is the reason why the CD time), DRK is the tank that has that obvious crutch.

    I don't question DP because half your MP bar for paltry damage likely crippled by "blind" which only trash mobs may be affected by is a joke.
    "Swap" doesnt negate a cost.

    TP and MP is "swapped" for DPS, healing, or threat. (And sometimes other resources)

    But yes, its debatable if a CD should be considered a "cost" as it doesnt effect anything other than its own activation. Which means it needs to be a situational ability, where u need to have it up when the situation calls for it, rather than using it on CD to maintain your DPS or what have you. Kinda goes both ways, depending on the situation.
    (0)
    CLAIRE PENDRAGON

  9. #29
    Player
    Truefaith87's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Tama Seiryu
    World
    Coeurl
    Main Class
    Fisher Lv 80
    After sleeping like a log on the thought of a no MP cost DP, A few ideas came to mind that would actually help a fair bit. I doubt devs read these comments but I'll list out what I feel could help us as a net gain.

    A) The Dark Passanger change mentioned in previous post on page 2 (same CD, same effects, no MP cost)
    B) Replace Sole Survivor with Scourge, same as it was. (If it ain't broke, don't fix it, and SS is very tough to use when no adds are involved)
    C) If Dark Mind is used with Dark Arts, it becomes radial AOE from the DRK, but keeps its effect the same. (Suddenly, raid utility!)

    Obviously they are not the perfect fixes, but it would raise us enough to be in contention again, at least.
    (0)
    Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dreams should be allowed to fly as free as the birds in the sky.

  10. #30
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I couldn't be more on board with just removing the MP cost on DP. It then becomes something we can weave in if not in BP, or if it's on CD.

    My thoughts on sole survivor is to make it a damaging version of SCH's excog. Basically, it does the same thing it does now, but should the timer expire before the mob dies, it explodes with moderate potency.
    (0)

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