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  1. #71
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Tyla_Esmeraude View Post
    FFXI fans love the fact that they can wear the symbolic gear again in XIV. I don't see how that's bad. I've also been waiting to dye my RDM AF >.>; so I'm excited. I mean yeah, a new design for relic gear would've been nice but realistically they wouldn't have had the time with how big this past patch was. Maybe they'll add it as time goes by as part of Eureka, who knows.

    I hope they add the Dalmatica, Vermillion Cloak, Haubergeon, Noble's Tunic. Yingyang robe for SMN... the list goes on <3
    This! I love that throw back <3

    I love that we already seen Genbu and Byakko (granted not same as teenage me used to face them in ru'aun gardens) but non the less i'm really excited about the XI gear and meeting Seiryu and Suzako next in XIV. Too bad they already used Kirin as a mount.
    (3)

  2. #72
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    My biggest concern is how long this grind is supposed to take? Between mount farming, raids, crafting food and pots for raids and this, I don't want to spend months. I hope it's not like an ATMA / aethersand grind. Especially if the gear is still under what you'd get from raids (both savage and 24 man when they are placed in).
    (5)
    Last edited by JunseiKei; 02-12-2018 at 03:01 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  3. #73
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ametrine View Post
    I think, too, I'm also baffled that we waited so long for our Relic Grind, and it's a system to actively removes players from other content verses placing them back in.
    I'm also a bit put off by this. It's not really so much that I enjoyed having to grind older stuff, but more that I felt like I could accomplish multiple goals at once including the Relic. I absolutely hated that most of the Anima, for example, came down to simply "farm Tomestones," but it was sorta nice that doing my roulettes gave me credit towards that, leveling jobs, and farming minions. Or that I could work on PotD-exclusive achievements while amassing Tomestones, or that I could go do maps and get Tomestones/Anima drops, or whatever.

    Now it'll be "I'm bored and want to work on [Eureka Relic], guess I gotta ignore the entire rest of the game and just do this singular thing." An even bigger pain in my ass if Eureka is largely dead outside the first 2~4 weeks of every upgrade release and killing the NMs/party-centric mobs is required. I'm the type that likes to collect everything to pass the time; spent the majority of both HW and SB so far chipping away here and there at the 10 Zodiacs and 13 Animas already in the game.
    (9)

  4. #74
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zhamkyong View Post
    Then I suggest you to move to another game where everything is instanced. No matter the game/content you do, there is always the possibility of anyone trolling their way no matter what. This sort of thing has been happening for years in any multi-player game. MMO or not.
    That was something was a trend of older MMOs - loss of progress on death. Many MMOs abandoned it and for the better. This also supposed to be "a long grind" to gain weapons and armor that will most likely be inferior to savage drops. NMs have rates on items that you need - there is absolutely no reason to have player co-operation be a hurdle. At least in open world NMs, tomes and upgrades can be gained other ways. This is the only way to upgrade your relics, or so it has been advertised as such.

    Here's to hoping it's instanced like dungeons and not instanced like Diadem.
    (3)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  5. #75
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by JunseiKei View Post
    NMs have rates on items that you need - there is absolutely no reason to have player co-operation be a hurdle. At least in open world NMs, tomes and upgrades can be gained other ways. This is the only way to upgrade your relics, or so it has been advertised as such.
    If that’s the case, I guess this will be the first relic I skip. I didn’t like ATMA in 2.x, and I sure as hell don’t want to do it with randomly spawned enemies that don’t even guarantee a drop when I’m not online.
    (3)

  6. #76
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Laerad3993 View Post
    If that’s the case, I guess this will be the first relic I skip. I didn’t like ATMA in 2.x, and I sure as hell don’t want to do it with randomly spawned enemies that don’t even guarantee a drop when I’m not online.
    Some people wait until they know exactly what they have to do before deciding to skip it.
    (5)

  7. #77
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Felis View Post
    Some people wait until they know exactly what they have to do before deciding to skip it.
    Well I’m glad you speak for “some people”. I’m not a fan of XI, not ATMA, and I didn’t want Relic tied to anything reminiscent of either.
    (6)

  8. #78
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I'm not too worried about the penalty. If it's super unpopular they will probably just tone it down or remove it. Need to see the numbers of it first. They could even simply just add a reraiser item to that merchant that sells items that are "useful in Eureka" if they haven't already, something like that would mitigate it greatly.

    Trolling potential is high just like usual but I'm pretty sure most of the player base doesn't even know what Shirk even does since I don't even see it being used most of the time except in savage. If it becomes a problem they can just turn those abilities off in there just like how you can't Provoke hunt mobs.
    (2)
    Last edited by Vaer; 02-12-2018 at 04:11 AM.

  9. #79
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    PotD never bothered me becuase it has frequent checkpoints and unlimited tries. This is the same system used in most modern games; you messed up, get rolled back a bit in the level, do it again til you conquer it. That's likely the mentality SE wants us to take here, and it may end up playing that way. (I absolutely will try Eureka.)

    It just sucks that Relic/Anima, which were designed as the "casual" grind, has been replaced entirely by Eureka, which shows all signs that it's made for hardcore players.

    My new hope is 4.3 or 4.35 gives us our second Deep Dungeon so that we can get the Padjali/Kinna style weaponry going.
    (2)

  10. #80
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Trogvar View Post
    Currently, there is no way you can lose your progress because of another player trolling. Maybe only in PotD, but even there you can save your progress up until 100. That is why I like FFXIV. But Eureka will be different. You have 144 different people fighting for same mobs. Here is a simple way to troll: as tank pull huge amount of mobs. Drag them to the party you want to troll -> shirk healer- > mass taunt -> they all dead.
    You are right, we cannot lose our progress in the game because of a dead but it can be hindered by any player who wants to troll any duty.

    Quote Originally Posted by Ametrine View Post
    You completely missed the point here.

    Trogvar understands what I mean. Also consider the fact players may very well struggle to get to NM mobs, so may actively try to keep other players down to improve their chances to get kills on the most powerful mobs.

    I guess perhaps a better way to explain this is this is Eureka is the hunt mentality of zerg rushing the instant a pull happens, in a Diadem, with FFXI's outdated and user unfriendly leveldown system at every mistake, with added bonus of breeding joint player rage over credit. The whole thing is to cater to players that want more unforgiving content and/or more FFXI like content.

    It just rails against the trend FFXIV has been doing to make the game more broadly appealing and accessible. Both things I wholeheartedly support.

    I think, too, I'm also baffled that we waited so long for our Relic Grind, and it's a system to actively removes players from other content verses placing them back in.
    Do not get me wrong here, i also want the content to be accesible and appealing. The old day mmo was a grindfest of hours and even if i enjoyed it back in the day i know it would not work now. What i think is while i agree in Eureka someone can, if they want, hinder their party progression by trolling (i hope if someone pulls a mob into town it will just run into place again ignoring other players) they will do regardless of it will cost them experience or time. I like the idea of the lost experience because it gives that tiny bit of sense of danger, we will have to be carefull, the world will be (and i hope) dangerous to wander in.

    HAving said that, we do not know how many experience will be lost on the dead penalty. For now what we can do to fight those who will abuse the system to hurt others it's blacklist them so they cannot be invitedd. I know it's not perfect, but believe me when i say that if someone wanted to troll, he/she will do it regardless of experience lost or not.

    Quote Originally Posted by JunseiKei View Post
    That was something was a trend of older MMOs - loss of progress on death. Many MMOs abandoned it and for the better. This also supposed to be "a long grind" to gain weapons and armor that will most likely be inferior to savage drops. NMs have rates on items that you need - there is absolutely no reason to have player co-operation be a hurdle. At least in open world NMs, tomes and upgrades can be gained other ways. This is the only way to upgrade your relics, or so it has been advertised as such.

    Here's to hoping it's instanced like dungeons and not instanced like Diadem.
    While i do not deny that the lost experience is an old then, it also served a purpouse: If you do not learn, you are going to be punished. That's why i liked the game back in the day, it made you learn and adapt. Now in XIV while like i said i am not opossed to the idea to the content being accesible, it's also too much forgiving (hence why we have to deal with ice mages and the like).

    about the instanc, if i recall correctly it will be instanced for a bunch of people. 140 or so i think it was the number they gave.

    And to add a final note, you will lose experience only if you revive without a spell. If someone revives you via spell (i supose a Phoenix down would work too) your experience is not lost. If a players starts to hinder/trolling everyone the comunity will eat him alive eventually.
    (0)
    Last edited by Zhamkyong; 02-12-2018 at 07:00 AM.

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