So how soon before you have an alt or two in your party that act as sacrificial pawns if party wipes those pawns respawn & run back res the party.
So how soon before you have an alt or two in your party that act as sacrificial pawns if party wipes those pawns respawn & run back res the party.
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It only de-levels if you're not raised within 10 minutes. Or more precisely there's only a penalty if you're not raised within 10 minutes.So it's XI's de-leveling system (gross ptsd here) with XIV's combat; potd's aetherpool, sort of, but with elements and the need for drops from specific NMs (Notorious Monsters); no sign of FATEs in the Live Letter, which tells me that the NMs may spawn on timers or conditions (or both) like in XI.
But yay, relics finally?
Gods I hope they don't go achievement crazy on this line like they did with HW's animas, or Gilg's achievement hunters are going to be moaning and groaning over having to do Eureka for the two weeks it lasts as populated content. <_<



http://forum.square-enix.com/ffxiv/t...=1#post4573624Q25: You mentioned there are features to strengthen weapons inside the Forbidden Land of Eureka, but I would like to know how this will be done.
* The following is an overview from the information presented during the show.
The Forbidden Land of Eureka is an unexplored, untamed wild where the very elements are constantly in flux. While exploring Eureka and growing in strength, players will have the opportunity to obtain and enhance Eureka gear and weapons.
Strengthening the weapons from Eureka isn't required to keep exploring.
Up to 144 players can occupy the instance, so think of this as a new field area.
Players may form and disband parties with other players at will.
Player Progression
Players will utilize a new feature known as the Magia Melder.
Eureka will continue to expand during the 4.x series, and the level cap for the elemental levels will also increase.
Elemental EXP
Elemental EXP is experience points that can only be earned inside Eureka.
The more players you have in your group, the more that the EXP you earn will decrease; however, in exchange you'll be able to get chain bonus. You’re also able to earn experience points solo as well.
The Magia Board and Magicite
Think of it as adding elemental properties to yourself for battle.
The Elemental Aspects of Enemies
Enemies encountered in the Forbidden Land, Eureka are imbued with powers aspected to a particular element.
By strengthening the thunder element, your damage against water-based enemies will increase, and by strengthening the water element, you’ll have a greater defense against water-based attacks.
Penalties incurred when KO’d
When players are KO’d and their time runs out causing them to be warped back, they will lose elemental EXP. However, if they are revived by another player before this, they will not suffer the penalty.
(We showcased gameplay of The Forbidden Land of Eureka on the development server.)
In order to enter Eureka, you must talk to the NPC "Rodney" in Kugane.
You can also check the Magia board here.
There is also an Aetheryte in Eureka, and the whole place is a unique field area.
You'll also encounter familiar NPCs such as Gerolt and Krile. We hope you're looking forward to seeing why they're actually there.
There are repair shops and shops that sells consumable items that are useful within the area as well.
Although it was sunny in Eureka during the preview, the weather is often bad due to the existence of untamed wild elementals.
You also cannot mount up until the exploration is completed.
The attributes of monsters can be confirmed by targeting them. Basically you should choose the advantageous attributes for yourself when comparing the attributes of the enemy. You can select attributes by rotating the Magia board for a predetermined number of times. There is a cost required to rotate the board, and it will recover over time. You can also recover this cost by touching the Magia Melder located at base. In addition, the Magia Melder can adjust how many Magicites are assigned to each attribute. Depending on your plans, you can choose whether to assign a certain attribute heavily or assign them all evenly.
Monsters in Eureka will follow you for a much longer distance compared to the regular monsters that you encounter outside Eureka. Since you will receive a large amount of damage from enemies whose elemental level is higher than yourself, it is quite difficult to shake them off.
Notorious monsters may appear under certain conditions and these monsters will drop rare items. The contribution to the fight works the same way as FATEs so it doesn’t mean you must land your attack before others.
Player search inside Eureka is also available. Since it is possible turn on a “looking for party” status, you can use it to group up with players with similar elemental levels as yourself on the spot.
Rewards in the Forbidden Land, Eureka
There are Eureka gear and weapons.
While exploring Eureka, players may obtain protean crystals. These crystals may be used to obtain and enhance Eureka gear and weapons gradually with the aid of Gerolt.
We’re planning to change the play style as we introduce later versions of Eureka.
Players can use the player search feature to search players within Eureka.
By changing the players online status to seeking party, players close to your level will be displayed, and you can invite them to parties. You may also shout to form parties, use the player search feature, or proactively form parties to play this content.
Players will receive AF3 (job-specific equipment) weapons with special effects, and gear that are dyeable as a reward. We also have gear which we received requests to remove role restrictions from.
We initially pushed back the release of Eureka to Patch 4.25 so it can be played once everyone has nearly completed gathering their token gear and defeated the raids.
Last edited by Felis; 02-10-2018 at 10:52 PM.
It's a shame that this zone seem to be pure battle content would of been nice if they had added new options for older gathering nodes.


Ugh I don't know why but it sounds like an endless zergfest like Diadem was. I remember playing it and feeling completely wiped out after the two hour limit of straight hunting for monsters. and killing things. I'm still curious as to how its going to really be but I just hope its not something that'll burn you out so quickly. I would've liked it to be more exploration than fighting monsters.
I dont know, the little gameplay they showed didnt really reel me in. I will try it for sure but didnt get me any excited.



I'm kinda getting a Diadem 1.0 endless monster grind vibe out of it.
Can't say I'm excited for it. Still, letting you form parties within the content is a welcome improvement over Diadem since at least the people that do like the content can reform groups to keep playing if others leave early.


NMs... no thanks. I already don't do hunts. Not excited for Eureka in the least.



I know.. hearing this was a huge turn off. I really am not going to be happy if im forced to do hunts/NMs to build a relic.... I liked relic content because it was something I could do slowly on my own time ( not to mention you could complete it a plethora of ways, not just in ONE kind of content ). NMs take dedication of sitting and waiting for things to pop up for long periods of time. Sounds no better to me at the moment than Emergency Missions. What a disaster that was....
I'll reserve all my judgement until we have all the info though. Trying not to hold my breath ....![]()
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