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  1. #121
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Elamys View Post
    I haven't melded my tools at all but I'm currently at 1547 craft, 1147 control, and 471 CP without food or anything else.
    You have plenty of craft and CP already, but you do need a bit more control. At this rate, looks like you can't really get away from using Seafood Stew HQ.

    Don't go too crazy on the tools though, since they're class-specific. Personally, I have only maxed CP on them.
    (0)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  2. #122
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    I'm alright with using Seafood Stew lol, I think I still have lots of the materials for it stockpiled since HW. Was using Tempura Platter HQ before. Thank you!
    (0)

  3. #123
    Player
    ElasmoFan's Avatar
    Join Date
    Dec 2013
    Posts
    126
    Character
    Seirenes Seabringer
    World
    Faerie
    Main Class
    Machinist Lv 90
    So this might have been asked already but the 2.5** by Tayler that you posted is a bit too high in crafting for me since I'm at 1502/1373/475 before food. Would you happen to have modified Tony's into a 3 part macro that you could post since it seems to align better with my current stats. Also if it is only at 1500 craftsmanship, Should I have sea food stew instead to help with the control?
    (0)

  4. #124
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ElasmoFan View Post
    So this might have been asked already but the 2.5** by Tayler that you posted is a bit too high in crafting for me since I'm at 1502/1373/475 before food. Would you happen to have modified Tony's into a 3 part macro that you could post since it seems to align better with my current stats. Also if it is only at 1500 craftsmanship, Should I have sea food stew instead to help with the control?
    Well, you can simply break that into 3 parts yourself -- just move the Ingenuity step and the rest of the macro to a 3rd macro, and you're done!

    I just checked using the simulator whether your stats are truly compatible with Tony's rotation. Yes, they are, provided you eat a HQ tempura.

    It's cutting REALLY close though with craftsmanship.... 6384/6377.... Remember, the simulator is not 100% accurate. So if you have 6378/6377, you will likely botch it. 6384/6377 may be ok.
    (0)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  5. #125
    Player
    ElasmoFan's Avatar
    Join Date
    Dec 2013
    Posts
    126
    Character
    Seirenes Seabringer
    World
    Faerie
    Main Class
    Machinist Lv 90
    Thank you very much! If I'm leveling my gatherers up as well, do I need them to able to get HQ matts or will I be able to go off of other stuff as HQ and just gear up my gatherer to just get the NQ nodes so I don't have to invest as much into the gear for it.
    (0)

  6. #126
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ElasmoFan View Post
    Thank you very much! If I'm leveling my gatherers up as well, do I need them to able to get HQ matts or will I be able to go off of other stuff as HQ and just gear up my gatherer to just get the NQ nodes so I don't have to invest as much into the gear for it.
    Always try to HQ as much as possible, it really does help allot all you need when starting to gather is make sure you are able to reach the perception needed to get HQ, you can crafter and gather same time, so you can craft your HQ gather gear. That is what I did and always craft more than one set, 3 sets maybe one set you use and sb and the other you sell on MB, that way you are making Gil as you level.

    I am sure Caimie Tsukino's wonderfull guide will help you out with most of your questions.
    (0)

  7. #127
    Player
    Kalayel's Avatar
    Join Date
    Jun 2017
    Posts
    59
    Character
    Metoria Urundar
    World
    Moogle
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Caimie_Tsukino View Post
    Oh ok, maybe you or maybe me got mixed up with something during our conversation, LOL! Let's be clear from this point that what we're discussing is the same recipe. LMAOO XD
    Yeah, sorry about that XD
    I haven't got to try the new recipes yet but at least now I have your input on this, it'll help a lot. I'm always trying to come up with rotations, but nothing like what I can find on your guides *_*
    (0)

  8. #128
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HaoA View Post
    I need to learn manual craft now as my current resource only allow me to meld the minimum requirement for master book VI.
    Working on this melds myself http://ffxiv.ariyala.com/159BE.
    I'm currently sitting at 1481/1343/474 on non-specialists and have made several of the new master book VI items without a problem (with macros). I didn't want to meld using any VIs, so I use seafood stew + cp tea, and have to be a specialist for the stats (and well, HQ a bunch of mats to be safe). My accessories also are not very optimally melded. I built up a lot of crafter souls from using custom deliveries for yellow scripts, so I don't mind planning carefully and swapping souls to be safe. I don't like going hardcore on spirit bonding + melding until the final all usable set of crafting gear (as it tends to last a year instead of 6 months).
    (0)

  9. #129
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by raela View Post
    I'm currently sitting at 1481/1343/474 on non-specialists and have made several of the new master book VI items without a problem (with macros). I didn't want to meld using any VIs, so I use seafood stew + cp tea, and have to be a specialist for the stats (and well, HQ a bunch of mats to be safe). My accessories also are not very optimally melded. I built up a lot of crafter souls from using custom deliveries for yellow scripts, so I don't mind planning carefully and swapping souls to be safe. I don't like going hardcore on spirit bonding + melding until the final all usable set of crafting gear (as it tends to last a year instead of 6 months).
    You can remove your materia, so it should not be a problem with melds tbh! only VI's is a high risk of loosing it.
    (0)

  10. #130
    Player
    ElasmoFan's Avatar
    Join Date
    Dec 2013
    Posts
    126
    Character
    Seirenes Seabringer
    World
    Faerie
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Faeon View Post
    Always try to HQ as much as possible, it really does help allot all you need when starting to gather is make sure you are able to reach the perception needed to get HQ, you can crafter and gather same time, so you can craft your HQ gather gear. That is what I did and always craft more than one set, 3 sets maybe one set you use and sb and the other you sell on MB, that way you are making Gil as you level.

    I am sure Caimie Tsukino's wonderfull guide will help you out with most of your questions.
    It's not about the gear itself but the penta-melding. I already spent a lot of gil on melding my crafter set and you can't hit the new perception without a lot of melding into the gathering set as well which is why I was wondering how much of the components we can get away with being NQ for 2.5** and 3*** crafts since it's a lot easier to just hit the base NQ for the new nodes as opposed to penta-melding to hit the perception number.
    (0)

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