Monk already has that with one being able to skip Dragon Kick. Its really not a good idea.To be quite honest, I do kind of want there to be reasons to be bring duplicate jobs. Take a hit to LB generation and toolkit diversity but get job specific bonuses to certain mechanics.
Dragon Eye grants 10% to allied Dragoons
Brotherhood generates Chakra for all monks
Black Mages benefit from other leylines
Summoners Enkindle all Egis within range
Machinists provide each other Ammo
Red Mage Embolden adds duration before the Stacks diminish
Stuff like that
Thanks for the advice started blm near when sophia was released I know too much spell speed is detrimental and was curious which stats as of now best benefit blm.
No such thing as too much spell speed or it be detrimental on blm, never has been actually
Determination is a stat that was good back in 2.X but in SB is not very good (despite SE always adding it to the gear or weapons...)
Crit is good but i think Spell Speed + Direct Hit and some Crit would be best
We are at the point where crit scaling overtakes Direct hit though
Uhhhh... you probably were playing Black Mage wrong back in 2.0, because you needed Thunder spells as well as your Blizzard and Fire spells to do anything near competent damage. I mean, a dot that could trigger "free" 300-ish potency GCDs on a 5% chance per tick? Granted, this was before the days of Heavensward where you could force procs, but... wow. You had to be doing something wrong to even ignore a DoT.
Yeah, basically that's the problem with BLM. There's also some issue with the actual skills themselves (I personally think that Fire IV shouldn't have kept its above GCD cast time, but I'm weird, I think) and the playerbase has an issue regarding utility vs. pure damage. I think part of the problem is that the utility classes may hit a bit too hard, but again, I'm weird.BLM has a good and solid identity. SE just refuses to make it work on some of the game's system like mana ticks among other things. On top of that their identity is straight not likeed by the players when they have the option to play as a BLM or with one in their team. But that's a whole other topic.
Last edited by EllieShadeflare; 02-07-2018 at 01:10 PM.
How do you guys handle TC procs in low movement fights? Is it better to hold it to refresh DoT (and avoid casting non-procced one) or just throw it as soon as it gets more potency than F4 (1 tick?)?
I tend to hold it using these priorities:
1) Until needed for movement or an OGCD usage
2) Until there's an add and I can fit it into my rotation without losing a F4 in the short term
3) Until the thundercloud dot on the boss dies
4) Until I can replace a hardcast thunder 3 in my Umbral Ice phase.
I try not to use thundercloud for "no reason" because F4 is stronger - unless I know i'm going to finish the phase/fight in Umbral Ice
So being a pretty casual raider (6 hours a week) odds are I wont be downing God Kefka anytime soon- Should I buy the tome chest? Its spellspeed/determ, I'm not sure where we stand with determ atm
Or better to get the crafted one?
Last edited by IllyriaKnotfred; 02-09-2018 at 06:33 AM.
Save tomes for the Weapon if you are able to down o6s
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