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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Unfortunately, that all is still only part of the disparity.

    PLD also has the abilities Circle of Scorn and Shield Swipe that are part of their regular rotation.
    WAR, with the changes in 4.2, have Onslaught as part of their optimal burst rotation.

    Both PLD and WAR have abilities that provide passive extra agro generation by being part of their standard rotation for doing optimal dps.
    DRK has nothing of the sort.

    One suggestion that I had in my old DRK rework thread was to make Unleash an OGCD ability like follows.


    Unleash - Lvl.6 – Spell
    Cast: Instant – Recast: 2s – Cost: 800 MP – Range: 0y – Radius: 5y
    Deals unaspected damage to all nearby enemies with a potency of 50.
    Additional Effect: Increased Enmity.
    MP cost reduced from 1080MP to 800MP. Taken off the GCD.
    The focus of these changes was to do two things; first I wanted to provide a stronger identity and purpose to Unleash since Abyssal Drain virtually overwrites it once obtained. Second, these changes make Unleash a good enmity generator that can be woven into the basic flow of GCD combat.


    Making Unleash an OGCD that is approximately dps/cost neutral would help provide a "passive" agro generator that would have it's own unique style while addressing some of the other issues with DRK's kit such as redundant abilities and help minimize "from the ground up" reworking for the job.
    (1)
    Last edited by TouchandFeel; 02-07-2018 at 03:42 AM.