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  1. #11
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by seraf View Post
    I've seen people do some really amazing things with the limited space that Small Plots have.
    I've been a happy private owner of a small for years (since first introduction of housing, in fact). Seriously, that little island plot in Lavender Beds is better IMO than a good amount of Mediums and even some Larges out there. The biggest problem is that FCs have more people, and that inherently means more things they want added to the house furnishings-wise, and an FC trying to make everyone happy with a small is just no bueno.
    (7)

  2. #12
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by seraf View Post
    I've seen people do some really amazing things with the limited space that Small Plots have.
    Eh, but me and my husband saved up 50mil together so we could get him a nice medium house in the mist, sadly these are getting snapped up really quickly.
    (0)

  3. #13
    Player
    Cinno's Avatar
    Join Date
    Mar 2016
    Location
    Old Sharlayan
    Posts
    261
    Character
    Cinno Lerem
    World
    Lamia
    Main Class
    Viper Lv 100
    Quote Originally Posted by HoloKraft View Post
    Again, I don't see how it's so hard to actually add more wards.


    Ah ok. I figured you must be new here.

    Contrary to what you believe, it's not so simple to just "ADD MORE WARDS HURR!!1!"
    Wards were not designed in the best way. While houses are instanced, wards are not. They take up server space, something with Square Enix apparently doesnt have a lot of.

    You'll find many requests are met with "We can't, server limitations!" or some other thing relating to the terrible archaic spaghetti code thats a remnant from 1.0.
    (11)

  4. #14
    Player
    HoloKraft's Avatar
    Join Date
    Feb 2018
    Posts
    60
    Character
    Holo Kraft
    World
    Famfrit
    Main Class
    Botanist Lv 70
    Quote Originally Posted by NessaWyvern View Post
    Eh, but me and my husband saved up 50mil together so we could get him a nice medium house in the mist, sadly these are getting snapped up really quickly.
    Same here, my SO and I were planning on buying an "Individual" house along with my friend. That is 3 people which is now going to have to cram into a small house, either that or we have to leave our FC (That we love being in) just to get a house which was one of the biggest parts of the game for us. This is unfair and 100% preventable.
    (0)

  5. #15
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by aeoncs View Post
    FFXIV easily has, from a technical standpoint, the worst player housing I've ever seen in an MMORPG, you won't see me disagreeing here.
    I wouldn't even say its technical, its more mistakes on top of mistakes on top of mistakes with a hint of stubbornness on the side. Wards started out as FC only, that's fine and okay. Then players wanted private housing, so they took the shortcut of opening up ward houses for private sales without either proper abuse guards in place or thinking far enough ahead to consider their ramifications. Then came instanced rooms in the house as a band-aid fix (wasting space and resources) then finally adding apartments (another waste of space and resources) and now this. Why they took shortcuts instead of spending extra time to develop instanced personal housing I'll never know. Housing as is really needs to be scrapped and rebuilt from scratch since its a mess even if they know it is and are too stubborn to admit it and just go through with it. Get the big headache over and done with to prevent smaller headaches through the years.
    (7)

  6. #16
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cinno View Post
    It's not fair for the individuals? How about all the FC Owners that have been waiting years for a house in order to access basic functions for FC's like Buffs, Gardening, and Airships?

    I'm sorry but its much more important for FC's to be able to get houses than individual players. FC's actually need the houses for a good majority of their functions. Individuals don't need them, they want them.

    Locking individual sales of houses, temporarily, was the fairest way to go about this honestly.
    No, the fairest way to fix it would have been to actually fix it. This isn't fair except for some unique definitions of "fair" that mean something else. All this did was stick another band aid on the problem and perpetuate the two-tiered system of winners and losers that SE keeps trying to push as a housing system, despite that being absolutely unacceptable in every other part of the game.
    (7)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  7. #17
    Player
    HoloKraft's Avatar
    Join Date
    Feb 2018
    Posts
    60
    Character
    Holo Kraft
    World
    Famfrit
    Main Class
    Botanist Lv 70
    Quote Originally Posted by Cinno View Post


    Ah ok. I figured you must be new here.

    Contrary to what you believe, it's not so simple to just "ADD MORE WARDS HURR!!1!"
    Wards were not designed in the best way. While houses are instanced, wards are not. They take up server space, something with Square Enix apparently doesnt have a lot of.

    You'll find many requests are met with "We can't, server limitations!" or some other thing relating to the terrible archaic spaghetti code thats a remnant from 1.0.
    So they release the housing system as broken on patch 1.0 and it's still not fixed by 4.2? They have players who have paid $60 which is a full priced game, on top of paying $15 a month just to play the game which is more than an xbox live membership and I'm expected to believe that this situation isn't preventable? It's not a matter of being new, it's a matter of common sense.
    (4)

  8. #18
    Player
    Cinno's Avatar
    Join Date
    Mar 2016
    Location
    Old Sharlayan
    Posts
    261
    Character
    Cinno Lerem
    World
    Lamia
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tridus View Post
    No, the fairest way to fix it would have been to actually fix it. This isn't fair except for some unique definitions of "fair" that mean something else. All this did was stick another band aid on the problem and perpetuate the two-tiered system of winners and losers that SE keeps trying to push as a housing system, despite that being absolutely unacceptable in every other part of the game.
    Let me adjust my statement: Within the current (bad) system the devs have designed, and without spending the necessary dev time and large chunk of the (presumably small) budget given to them by SE, this is the fairest thing they could have done.

    We have to be realistic, they have invested too much time and too much money in the Wards system to justify scrapping it and starting over, and starting over is the only way they can fix the mess they've created. So, without them starting over completely, making it so the people that actually need the space (FC's) can get it over the people that simply want the space, was a fair choice.

    Individual players can function just fine without a house. FC's meanwhile, are hindered by not having access to basics like gardening, airships/subs, company worshop as a whole, and the use of the aetherial wheel for fc buffs (which is helpful for smaller fc's that are lacking in credits.)

    Quote Originally Posted by HoloKraft View Post
    So they release the housing system as broken on patch 1.0 and it's still not fixed by 4.2? They have players who have paid $60 which is a full priced game, on top of paying $15 a month just to play the game which is more than an xbox live membership and I'm expected to believe that this situation isn't preventable? It's not a matter of being new, it's a matter of common sense.
    Common sense should also dictate that sometimes 'fixing' things isnt so easy when it comes to technical stuff, especially code. Common sense should also dictate that, even though they are getting all this money from us in the form of us buying the game, and paying the subs, they dont actually see that money.

    SE gets the money yes, but the actual team that are developing this game don't see it. They are given a budget by SE, they are told "This is exactly how much money you are allowed to spend on this game" and have to stay within that budget when alloting dev time and resources. Some things are simply too much of an undertaking for them to do without making the game suffer in other areas. A complete revamp like the housing system would require (or for the spaghetti code to be rewritten) would be something that would have to be adjusted between expansions, and even then it would take away from other content they would be able to bring us in the expansion. x amount of money spent paying the dev time for working on the housing revamp that could have been spent on them developing new content.

    It's a tradeoff.
    (13)
    Last edited by Cinno; 02-06-2018 at 08:18 PM.

  9. #19
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by HoloKraft View Post
    Problem is that small plots are a total waste of time, honestly they shouldn't even exist.
    Ah, ok, the real problem isn't the scarcity of plots in general, it's the scarcity of plots you think aren't beneath you. Got it.
    (26)

  10. #20
    Player
    HoloKraft's Avatar
    Join Date
    Feb 2018
    Posts
    60
    Character
    Holo Kraft
    World
    Famfrit
    Main Class
    Botanist Lv 70
    Quote Originally Posted by Cinno View Post
    Individual players can function just fine without a house. FC's meanwhile, are hindered by not having access to basics like gardening, airships/subs, company worshop as a whole, and the use of the aetherial wheel for fc buffs
    I understand you're feelings on the matter but you have to realize that you're looking at it in a completely bias way. The people who start a small guild and WANT to do things like gardening, have airships, and company workshops should have the ability to, because that's how THEY want to enjoy the game. For us individuals we want to have the ability to CRAFT our own housing items, to GARDEN our own areas, and have our own space to continuously work on. I absolutely HATE doing dungeons, the only sense of joy I get out of this game is crafting and getting to work on a house.

    We pay just as much as the members of that FC, how come the way I want to enjoy the game is less important than the way THEY want to enjoy it?
    (4)

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