I really love the irony of this statement. It has nothing to do about the drop rate. It has to do with how the current method of obtaining the weapons, something most MMOs developers would laugh at.
Other MMO developers: "Lol that Yoshida, why make some type of process to obtain the weapons? Doesn't he know the best thing to do is hand players gear on a silver platter with little to no work? lol."
Of course they'll be too busy laughing, because they'll wonder why he doesn't design it to just hand you the gear like they do.
Even WoW requires you to work your ass off to get the best gear, what other MMO's out there just hand you the "best" gear in the game ?Other MMO developers: "Lol that Yoshida, why make some type of process to obtain the weapons? Doesn't he know the best thing to do is hand players gear on a silver platter with little to no work? lol."
Of course they'll be too busy laughing, because they'll wonder why he doesn't design it to just hand you the gear like they do.
Because being able to give a team mate a weapon you don't need = hand out? Gotcha.Other MMO developers: "Lol that Yoshida, why make some type of process to obtain the weapons? Doesn't he know the best thing to do is hand players gear on a silver platter with little to no work? lol."
Of course they'll be too busy laughing, because they'll wonder why he doesn't design it to just hand you the gear like they do.
Not sure about that. I've seen a load of dupes go to the floor I could have gave to my PT that needed them so they could get it faster than hoping they get lucky.
They don't get them any faster than the dev team would let them.
If you do such a fundamental change to the system, you'd be extremely naive to think that the drop rate wouldn't be affected. Suddenly people have much better access to all the weapons than they did before. Drop rate will be adjusted accordingly.
Overall in the group? Yes, but that is negated by the fact that they share the loot list.They don't get them any faster than the dev team would let them.
If you do such a fundamental change to the system, you'd be extremely naive to think that the drop rate wouldn't be affected. Suddenly people have much better access to all the weapons than they did before. Drop rate will be adjusted accordingly.
Even if you had the drop rate of one person's personal loot list's 10% chance of any weapon (roughly the same as Darkhold, which was out just as long as Ifrit.), people could get loot just as quick but organized linkshells and groups could actually distribute drops and get their members the gear they actually wanted faster.
"Oh I'm sure they took everything into account and made this awesome loot system as the best possible solution" have you even done Ifrit?
People obviously wouldn't be stopped from doing content if the drop rate was <2% (been doing it for a decade) for the weapon they want, as we have tried to hammer into your head for the last 23 pages and multiple threads we just want to be able to get rewards as a group for group content.
More like: Lmao! Who's Yoshida ? And whats FFXIV ?Other MMO developers: "Lol that Yoshida, why make some type of process to obtain the weapons? Doesn't he know the best thing to do is hand players gear on a silver platter with little to no work? lol."
Of course they'll be too busy laughing, because they'll wonder why he doesn't design it to just hand you the gear like they do.
Either way you are to biased or ignorant, to see that any system in one of those "Other MMO's that hand things out" actually dont hand anything out, all they do is streamline the looting process, so in other words, that if the item with 0.5% of dropping drops, instead of going to somebody's bag randomly, who might not even have any use for it, you can actually give it to the person that needs it, there is no need to run the same content 5000 times in the hopes that said item would find its way to your bag :/
Most MMO players also laugh at you for playing this game. Pot, meet the kettle. You're in the right place.
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