Quote Originally Posted by Sebazy View Post
Your suggestion of better heal/dps synergy is a much better approach, [...]
Depends on what your goal is: To make DPSing as healer more interesting/engaging, or to get people to do it.

Heal/DPS synergy primarily addresses rewards for a given gameplay, the gameplay as such doesn't change much unless you make the synergy an integral core aspect of the job/role to the point decisionmaking is defined by it.

Just looking at the suggestions given by the OP and you, you'd still just keeping Aero 2&3 up and then spam Stone, but you'd get a higher reward for it by not just doing DPS, but also boosting your healing spells in the process. DPSing thus doesn't become more interesting or less boring, because the decisions involved in it are largely the same as before. It simply becomes more rewarding - And perhaps ironically, the reward is even more DPS uptime due to more healing power. This is a solution that aims to get people to do DPS, it doesn't really seek to make DPSing more interesting.

And I repeat: The condition is that the synergies are minor and not game changers. If you go the route to make them game changers, the above doesn't apply.