The easiest solution to this problem is to remove the cinematic cut-scenes and make the "cut-scenes" run in real time. There's already a break in combat so you may as well have the NPCs say their lines via Text Bubble, perform actions in real time, and then go right into the next section. This will reduce the loading between cut-scenes and plus streamline the dungeon. The Dev Team needs to reconsider their stand on not updating or QoL older content because they don't have "time and resources" to do it.