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  1. #11
    Player
    Braven's Avatar
    Join Date
    Jan 2018
    Posts
    56
    Character
    Valora Stoutheart
    World
    Goblin
    Main Class
    White Mage Lv 61
    Oh! And the “ultimate” ability could be an auto-raise on yourself, should you die (on a long cool down). That will provide a utility currently lacking. Namely, if the healer messes up once and dies, the whole party wipes. However if a DPS messes up and dies, it is no big deal since you can just raise them.

    Being hard to kill fits in with the Lore too since the ascians are supposed to be somewhat immortal... coming back after they die instead of permenantly dying.

    Or maybe they can come back by “taking over” the body of one of your party members temporarily, with all your skills intact. You can then preceed to raise your KOed self. That way you have another nice meme ability like “rescue” to annoy the rest of your party.
    (0)
    Last edited by Braven; 02-01-2018 at 02:00 AM.

  2. #12
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mirch View Post
    yes yes release healer that uses hp to cast spells instead of mp, mp is for non edgy fake healers anyway is great idea
    I know this is something of a joking reply, but in all seriousness -- such a healer would just kill herself in raids and such. As with Dark Knight, they'd have to do away with health sacrifices in favor of something else. (You could always have a 'life energy' type resource thing to use, and maybe if it runs out it does hurt you or something)
    (0)

  3. #13
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Not to sound rude...what did you expect? Technically a healers role is to mainly cure and on occasion DPS as much as possible. When doing the story line in SB we kind of did both. No surprise though if you want more action then that would be DPS. Besides while being a amge you do have to keep in mind one thing... mages are squishy -.-./
    (1)

  4. #14
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ManuelBravo View Post
    Not to sound rude...what did you expect? Technically a healers role is to mainly cure and on occasion DPS as much as possible. When doing the story line in SB we kind of did both. No surprise though if you want more action then that would be DPS. Besides while being a amge you do have to keep in mind one thing... mages are squishy -.-./
    While an 'edgelord healer' doesn't particularly appeal to me either, there's nothing wrong with asking for variety -- especially thematically. Before AST existed, ideas about a star/fortune reading never really came up in the community but I think a lot of people agree now, it's a very cool theme.

    Personally, though, I just hope the next healer isn't (mechanically) a copy-paste of a bunch of WHM spells.
    (0)

  5. #15
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ManuelBravo View Post
    Not to sound rude...what did you expect? Technically a healers role is to mainly cure and on occasion DPS as much as possible. When doing the story line in SB we kind of did both. No surprise though if you want more action then that would be DPS. Besides while being a amge you do have to keep in mind one thing... mages are squishy -.-./
    ...did you even bother reading my post? this has nothing to do with dps. This has everything to do with being relegated to the theme of "pure priest" at all times.
    (0)

  6. #16
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    608
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Braven View Post
    Hmm, a “dark mage”, kind of like how dark knight is supposed to be the opposite of paladin. I like it.
    It's pretty much already exists. And its name is "Black Mage".
    (0)

  7. #17
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Transient_Shadow View Post
    ...did you even bother reading my post? this has nothing to do with dps. This has everything to do with being relegated to the theme of "pure priest" at all times.
    Lets see besides having all healer roles at 70, doing relics, know how healer role works NO I'm just making up random stuff. -.-
    (0)

  8. #18
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ManuelBravo View Post
    Lets see besides having all healer roles at 70, doing relics, know how healer role works NO I'm just making up random stuff. -.-
    But you aren't responding to the actual post.

    This thread has literally nothing to do with healer dps and everything to do with the theme given to healers.

    The OP wants some variety in the abilities/glam/quests that makes a healer darker or separates it from the fluffy, typical mmo healer.

    Also if you've leveled all the healers to 70 you know of course that healers are almost impossible to kill in quest battles because we can heal ourselves so your squishy comment is kinda moot. Anything short of a one-shot is mostly negligible
    (2)

  9. #19
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    I understand the healer theme isn't for everyone, but I can't see how a dark and edgy theme would even suit someone who's calling is literally making other people's ailments better. It's an inherently caring profession (which is, likely and sadly, why so many WHM in so many FF titles are female...), and I really can't see how to bring something dark into that. It goes against the very idea behind somebody who takes care of others in my opinion. Sure, there are doctors in real life who will hurt or even kill you. However, those strayed far from their original profession and, in my eyes, cannot be considered doctors any longer.

    Quote Originally Posted by miraidensetsu View Post
    That is one thing I dislike WHM: They're treated as some sort of priest. The result is some religious-like skills/spells names. But dammit, we, White Mages are mages! MAGES! I would like to have some WHM skills renamed as such:
    Or, at least, have the WHM quests and new skills to be more in line with what's going on. His quests don't touch on the war of the magi (that was battled by White Mages) or the fact that White Magic (and Black Magic) is pretty much outlawed on Eorzea, just purify, purify and purify some more. And I saw no integration with the fact WoL being healer on MSQ. He hasn't even try to heal someone who dies in front of him. He hasn't even tried to raise Haurchefant.
    What's so bad about having a priestly job? They traditionally (and in a somewhat romantic sense) represent the same values a healer does, so it kinda makes sense to me that the two are meshed together at times. It's not even as if ALL healers are priestly. Scholars are, well, just what the name says, and Astrologians are something else as well. If you don't like the theme, maybe play one of those if your dislike is bad enough. It's also not as if there aren't any bases for the White Mage being a mage, either. We get those skills from Conjury, and from the later job quests.

    Yes, White Mages are partially responsible for the 6th Umbral Era. HOWEVER, while it is true they corrupted white magic for their own gains, they mostly used it to defend themselves, to breath live into inanimate objects. They didn't corrupt it in the sense of using it for something bad. Even the Voidsent in Lost City aren't there because White Mages summoned them. They got summoned by Black Mages, and the caught and thus neutralized by the Amdapori.

    Also, did you even play 4.0 yet? Because there IS a scene where you are using healing spells if you go into that cutscene as a healer. You can even reproduce it in the inn. So you stating we never get to heal in cutscenes (outside job quests, I might add, because there are ALSO cutscenes where you heal in those; or DPS) either means you've never seen that scene while on a healer job, or you aren't far enough into the story. That scene with Haurchefant caused an outrage with many healers, which is likely one of the reasons that other scene was included into 4.0. Haurchefant could either be explained away by saying the wound was lethal anyway (and as a medic you can judge if a wound is or not), or you were too exhausted by the battles before. It is still very jarring, nobody will argue that away, though...
    (1)

  10. #20
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    But you aren't responding to the actual post.

    This thread has literally nothing to do with healer dps and everything to do with the theme given to healers.

    The OP wants some variety in the abilities/glam/quests that makes a healer darker or separates it from the fluffy, typical mmo healer.

    Also if you've leveled all the healers to 70 you know of course that healers are almost impossible to kill in quest battles because we can heal ourselves so your squishy comment is kinda moot. Anything short of a one-shot is mostly negligible
    If they want something darker in story line it might be best to trow some ideas for story line. Yes the healing helps with the softness so lets make it were more NPCs are needed to stay alive, or perhaps start off by having them seal your spells and get them as mobs begin to drop randomly. Something of that sort, not to complain but being it's a support job it makes sense on what they are doing.

    As for your comment on healers almost impossible to kill, well yes if you actually know how a healer works, point is they can still be ko'd.
    (0)

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