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  1. #51
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Claire_Pendragon View Post
    They did this backwards... and on purpose :/
    You should be given directly the "Trade in "coins"", while the weapon that can occasionally drop, should go to 'loot list'.
    Exactly. I'm hoping against odds that Yoshida simply flubbed in his post and mixed the two up. Then I think about his flimsy reasoning for why we can't have loot listed weapons...

    It makes no sense whatsoever.
    (1)

  2. 11-23-2011 06:31 AM

  3. #52
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Answa View Post
    I hear you, man. I've gotten 3 weapons: Battleaxe, bow, and harpoon. Levels 0, 9, and 16, respectively. Oh, and I've gotten the axe twice. But it is as it is.

    For your last question, look at the next quote/response.



    First off, I love Reinhart. But you can't completely base any bitching on one of his translations. The way I read it is that the drop rate stays the same while the item you get is that special item you can trade with people.
    how about you go look and read the official translation. it is correct and says exactly the same thing this one does. you get 2 possible drops..... a weapon that goes to your inventory or a token that you can pass along with the ability to go /random and it randomly goes to other people.
    (1)


    http://crystalknights.guildwork.com/

  4. #53
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Radiator View Post
    Damn this place sure is getting negative.. hope the devs realize that the majority still appreciate all the great changes. Does Ifrit need a better drop system .. yes. Does it sound like they are totally fixing it.. no.

    So basically the are partially fixing it ..

    The kind of reactions some people post make me think the developers will stop communicating if they just get beat up every time they share ideas. How hard is it to be constructive and not so emotional. Its as easy as "SE, this doesn't make sense, you are only partially fixing the problem."
    Hi Radiator,

    If you look at my previous posts (outside of this thread), I'm not a negative person. I think this thread is the reaction after countless players have already provided feedback and suggestions on how to fix the Loot System from Ifrit (just search and go back in this General Forum and you can see how many Ifrit Loot Threads there are).

    We've been waiting patiently for Yoshida-san and SE to respond and we got his response last night (linked in the OP). Which is basically amounting to, "He wants to keep the horrible Loot System (that the vast majority of players hate), and he's using the excuse that he's afraid people will Ninja Loot, so that's why he's keeping it as is."

    Which is a total joke and weak excuse for basically keeping the Time Sink he has now.

    I also suggested (as have many) that Yoshida-san simply restore the Normal Loot System that we've had on Dzemael Darkhold and on all Open World NMs (that Rewards go into the Common Party Loot Pool), so we can distribute it.

    That takes *no* additional work and can be easily done without any excuse for "need a new server structure" to implement it.


    It's very clear Yoshida-san and team are milking this Ifrit Fight for as long as possible... to make it stretch out until Patch 1.20.

    I empathize with him that they are working on 2.0 (whole new world / major changes) while trying to give us content now to keep us busy.

    But the current Forced Loot for Ifrit is flat-out the worst type of Time Sink possible.

    He makes EXP'ing super easy, actively supports Power Leveling, simplifies Recipes and Crafting and tries to make things more mainstream friendly... and implements the worst type of Hardcore Time Sink this game has ever seen. It's baffling.
    (6)

  5. #54
    Player
    Slone's Avatar
    Join Date
    Aug 2011
    Posts
    6
    Character
    Slone Hawk
    World
    Balmung
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Tango View Post
    Exp reward sucks for those of us with all classes at 50 and are now just leveling up mules since there is not much else to do
    Your highest is 48... and if you were really to have so much extra time on your hands as to get all classes 50 and start leveling mules, maybe you should play another game or should seek out a gaming addictions counselor. Just saying. If you hate the game so much then don't play it.
    (0)

  6. #55
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by darkstarpoet1 View Post
    how about you go look and read the official translation. it is correct and says exactly the same thing this one does. you get 2 possible drops..... a weapon that goes to your inventory or a token that you can pass along with the ability to go /random and it randomly goes to other people.
    How about you read my post under that?
    (0)

  7. #56
    Player
    neizero's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Nei Prime
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Can't this new item/token that will drop to loot list be ninja looted as well?
    (0)

  8. #57
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    I'm pretty sure it's not a flub. MMO's are time sinks and designed that way on purpose. We're only getting new raids/battle content essentially every 3 months from here on out.

    The drop rate is going to be horrible to compensate for the people that win the fight 20 times a day every day (which will basically hurt the people that do the fight like once a week or don't have consistent wins).

    I also think he's worried that people that don't do the fight as often will be forced to give up the item in favor of someone that shows up all the time. At least with the current system a casual player as equal opportunity to randomly get a piece of gear compared to someone that doesn't show up all the time.

    Personally I like the fact that gear doesn't go into the loot pool. I always hated the assigning drops/loot stuff. It's going to become the DKP raid people that show up all the time with points to bid for the item or PT leaders demanding the first item as a condition to join the pt.

    But I DO dislike the fact that you can't pass the loot to someone else if you're feeling generous. (I just got a duplicate ifrit's bow last night. I would have liked the option to give that to someone else in the PT if they wanted it)
    (0)
    Last edited by Leknaat; 11-23-2011 at 07:57 AM.

  9. #58
    Player

    Join Date
    Apr 2011
    Posts
    156
    Sorry my comments weren't really directed toward you, but rather the slew of negative remarks that precipitated. I agree the system is broken and understand the frustration. The customer may always be right , but what customer are you going to respond more favorably toward, the one who is constructive and has peer support or the one who says "you are such an idiot what are you thinking???" I really wonder how the Japanese are in their posts, I think its more American to be hyper negative.
    (1)

  10. #59
    Player
    Xaimera's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    618
    Character
    Xaimera Zeal
    World
    Leviathan
    Main Class
    Lancer Lv 64
    Kiara i totally agree with what ur saying!! Everything ive seen so far with what Yoshi is adding or has added is baffling indeed.

    so far all ive seen is the ruining of grinding and the fun of leveling now transformed into PLing and ruined.
    Then Ifrit with the horrible drop/loot system being a huge stinky time sink.
    and now in my opinion, hes just giving us a new time sink thats even longer. First off, depending on what item we want and the way he talked about it its going to be that we need a certain amount of wins or points to obtain just one item. ><
    so think about it like this, what if to get a battleaxe i need to get 30 wins or 30 points or 30 w/e to get just one battleaxe.... just imagine what things will look like after this new change :/ tbh it doesnt sound too great just seems like a new time sink.... Although, in FFXI we did have Einherjar (SP) and there we got certain points after wins and after that, with the points we could trade them in for items like some mantle that was great for BLM and stuff....

    I'm thinking if things look kinda like that well i dunno maybe itll be ok... but still i really dont know were only going to know when it all comes into the game. But even then i dont know if thats what this game needs.. And waiting for a whole year for the new system only after 2.0 will be hard, we will get a lot of time sinks until then... A LOT. lol

    well i dont like how all this sounds so far ><; but we'll see what happens ^^;.
    (1)

    LNC ~60~ DRG
    CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
    FFXI - Elia 2007 -- 2010 FFXI ~ 2002 -- 2007
    FFXIV - Xaimera Zeal 2010 -- 2017
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  11. #60
    Player
    Crunkjuice's Avatar
    Join Date
    Jul 2011
    Posts
    77
    Character
    Crunk Juice
    World
    Gungnir
    Main Class
    Pugilist Lv 50
    who cares really. wish they would stop wasting time with this useless content and get to finishing the real game allready. you got your wish you can dye your pantys pink now go play the game and let them do their job.
    (2)

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