Exactly. I'm hoping against odds that Yoshida simply flubbed in his post and mixed the two up. Then I think about his flimsy reasoning for why we can't have loot listed weapons...
It makes no sense whatsoever.
Player
how about you go look and read the official translation. it is correct and says exactly the same thing this one does. you get 2 possible drops..... a weapon that goes to your inventory or a token that you can pass along with the ability to go /random and it randomly goes to other people.I hear you, man. I've gotten 3 weapons: Battleaxe, bow, and harpoon. Levels 0, 9, and 16, respectively. Oh, and I've gotten the axe twice. But it is as it is.
For your last question, look at the next quote/response.
First off, I love Reinhart. But you can't completely base any bitching on one of his translations. The way I read it is that the drop rate stays the same while the item you get is that special item you can trade with people.
http://crystalknights.guildwork.com/
Hi Radiator,Damn this place sure is getting negative.. hope the devs realize that the majority still appreciate all the great changes. Does Ifrit need a better drop system .. yes. Does it sound like they are totally fixing it.. no.
So basically the are partially fixing it ..
The kind of reactions some people post make me think the developers will stop communicating if they just get beat up every time they share ideas. How hard is it to be constructive and not so emotional. Its as easy as "SE, this doesn't make sense, you are only partially fixing the problem."
If you look at my previous posts (outside of this thread), I'm not a negative person. I think this thread is the reaction after countless players have already provided feedback and suggestions on how to fix the Loot System from Ifrit (just search and go back in this General Forum and you can see how many Ifrit Loot Threads there are).
We've been waiting patiently for Yoshida-san and SE to respond and we got his response last night (linked in the OP). Which is basically amounting to, "He wants to keep the horrible Loot System (that the vast majority of players hate), and he's using the excuse that he's afraid people will Ninja Loot, so that's why he's keeping it as is."
Which is a total joke and weak excuse for basically keeping the Time Sink he has now.
I also suggested (as have many) that Yoshida-san simply restore the Normal Loot System that we've had on Dzemael Darkhold and on all Open World NMs (that Rewards go into the Common Party Loot Pool), so we can distribute it.
That takes *no* additional work and can be easily done without any excuse for "need a new server structure" to implement it.
It's very clear Yoshida-san and team are milking this Ifrit Fight for as long as possible... to make it stretch out until Patch 1.20.
I empathize with him that they are working on 2.0 (whole new world / major changes) while trying to give us content now to keep us busy.
But the current Forced Loot for Ifrit is flat-out the worst type of Time Sink possible.
He makes EXP'ing super easy, actively supports Power Leveling, simplifies Recipes and Crafting and tries to make things more mainstream friendly... and implements the worst type of Hardcore Time Sink this game has ever seen. It's baffling.
Your highest is 48... and if you were really to have so much extra time on your hands as to get all classes 50 and start leveling mules, maybe you should play another game or should seek out a gaming addictions counselor. Just saying. If you hate the game so much then don't play it.
How about you read my post under that?how about you go look and read the official translation. it is correct and says exactly the same thing this one does. you get 2 possible drops..... a weapon that goes to your inventory or a token that you can pass along with the ability to go /random and it randomly goes to other people.
Can't this new item/token that will drop to loot list be ninja looted as well?
I'm pretty sure it's not a flub. MMO's are time sinks and designed that way on purpose. We're only getting new raids/battle content essentially every 3 months from here on out.
The drop rate is going to be horrible to compensate for the people that win the fight 20 times a day every day (which will basically hurt the people that do the fight like once a week or don't have consistent wins).
I also think he's worried that people that don't do the fight as often will be forced to give up the item in favor of someone that shows up all the time. At least with the current system a casual player as equal opportunity to randomly get a piece of gear compared to someone that doesn't show up all the time.
Personally I like the fact that gear doesn't go into the loot pool. I always hated the assigning drops/loot stuff. It's going to become the DKP raid people that show up all the time with points to bid for the item or PT leaders demanding the first item as a condition to join the pt.
But I DO dislike the fact that you can't pass the loot to someone else if you're feeling generous. (I just got a duplicate ifrit's bow last night. I would have liked the option to give that to someone else in the PT if they wanted it)
Last edited by Leknaat; 11-23-2011 at 07:57 AM.
Sorry my comments weren't really directed toward you, but rather the slew of negative remarks that precipitated. I agree the system is broken and understand the frustration. The customer may always be right , but what customer are you going to respond more favorably toward, the one who is constructive and has peer support or the one who says "you are such an idiot what are you thinking???" I really wonder how the Japanese are in their posts, I think its more American to be hyper negative.
Kiara i totally agree with what ur saying!! Everything ive seen so far with what Yoshi is adding or has added is baffling indeed.
so far all ive seen is the ruining of grinding and the fun of leveling now transformed into PLing and ruined.
Then Ifrit with the horrible drop/loot system being a huge stinky time sink.
and now in my opinion, hes just giving us a new time sink thats even longer. First off, depending on what item we want and the way he talked about it its going to be that we need a certain amount of wins or points to obtain just one item. ><
so think about it like this, what if to get a battleaxe i need to get 30 wins or 30 points or 30 w/e to get just one battleaxe.... just imagine what things will look like after this new change :/ tbh it doesnt sound too great just seems like a new time sink.... Although, in FFXI we did have Einherjar (SP) and there we got certain points after wins and after that, with the points we could trade them in for items like some mantle that was great for BLM and stuff....
I'm thinking if things look kinda like that well i dunno maybe itll be ok... but still i really dont know were only going to know when it all comes into the game. But even then i dont know if thats what this game needs.. And waiting for a whole year for the new system only after 2.0 will be hard, we will get a lot of time sinks until then... A LOT. lol
well i dont like how all this sounds so far ><; but we'll see what happens ^^;.
LNC ~60~ DRG CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
FFXI - Elia 2007 -★- 2010 FFXI ~ 2002 -☆- 2007FFXIV - Xaimera Zeal ★ 2010 -☆- 2017
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who cares really. wish they would stop wasting time with this useless content and get to finishing the real game allready. you got your wish you can dye your pantys pink now go play the game and let them do their job.
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