I agree with the OP though i do appriciate the trade system for multiple kills I would still rather see less drops rot because somone already has it. Previous method for DH and NMs worked just fine.


I agree with the OP though i do appriciate the trade system for multiple kills I would still rather see less drops rot because somone already has it. Previous method for DH and NMs worked just fine.
Can't this new item/token that will drop to loot list be ninja looted as well?


I'm pretty sure it's not a flub. MMO's are time sinks and designed that way on purpose. We're only getting new raids/battle content essentially every 3 months from here on out.
The drop rate is going to be horrible to compensate for the people that win the fight 20 times a day every day (which will basically hurt the people that do the fight like once a week or don't have consistent wins).
I also think he's worried that people that don't do the fight as often will be forced to give up the item in favor of someone that shows up all the time. At least with the current system a casual player as equal opportunity to randomly get a piece of gear compared to someone that doesn't show up all the time.
Personally I like the fact that gear doesn't go into the loot pool. I always hated the assigning drops/loot stuff. It's going to become the DKP raid people that show up all the time with points to bid for the item or PT leaders demanding the first item as a condition to join the pt.
But I DO dislike the fact that you can't pass the loot to someone else if you're feeling generous. (I just got a duplicate ifrit's bow last night. I would have liked the option to give that to someone else in the PT if they wanted it)
Last edited by Leknaat; 11-23-2011 at 07:57 AM.



Kiara i totally agree with what ur saying!! Everything ive seen so far with what Yoshi is adding or has added is baffling indeed.
so far all ive seen is the ruining of grinding and the fun of leveling now transformed into PLing and ruined.
Then Ifrit with the horrible drop/loot system being a huge stinky time sink.
and now in my opinion, hes just giving us a new time sink thats even longer. First off, depending on what item we want and the way he talked about it its going to be that we need a certain amount of wins or points to obtain just one item. ><
so think about it like this, what if to get a battleaxe i need to get 30 wins or 30 points or 30 w/e to get just one battleaxe.... just imagine what things will look like after this new change :/ tbh it doesnt sound too great just seems like a new time sink.... Although, in FFXI we did have Einherjar (SP) and there we got certain points after wins and after that, with the points we could trade them in for items like some mantle that was great for BLM and stuff....
I'm thinking if things look kinda like that well i dunno maybe itll be ok... but still i really dont know were only going to know when it all comes into the game. But even then i dont know if thats what this game needs.. And waiting for a whole year for the new system only after 2.0 will be hard, we will get a lot of time sinks until then... A LOT. lol
well i dont like how all this sounds so far ><; but we'll see what happens ^^;.
LNC ~60~ DRG CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
FFXI - Elia 2007 -★- 2010 FFXI ~ 2002 -☆- 2007FFXIV - Xaimera Zeal ★ 2010 -☆- 2017
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who cares really. wish they would stop wasting time with this useless content and get to finishing the real game allready. you got your wish you can dye your pantys pink now go play the game and let them do their job.
You can't trust everyone on the internet. Read what happened in Eve Online?
I think some form of security is needed. They may not be able to implement a full fix in the current graphic engine but I think it is a step in the right direction. Its a start.



I would have to agree, the randomness of this loot system makes me not want to even bother with Ifrit, if this system is in place to increase the life of the content then you failed with me because I can't even be bothered to start.
And I'm sure after people doing Ifrit 50+ times not getting what they want will probably feel that way too.




Hi Jinko,I would have to agree, the randomness of this loot system makes me not want to even bother with Ifrit, if this system is in place to increase the life of the content then you failed with me because I can't even be bothered to start.
And I'm sure after people doing Ifrit 50+ times not getting what they want will probably feel that way too.
Definitely agree. One friend on my server is on an 0/73 streak. Seventy-three wins of straight Dark Matter.
While at the same time they've seen people hop in (who barely know the fight) and get weapons on their 1st attempt (or 4th attempt), etc. Or seen people throw away countless duplicates during the time she's been on this streak of no drops.
Yay to Yoshida-san for the random number generator, and horrible loot system.


i wouldn't mind the current system so much if it could check your inv and not give you doubles. getting a double when you don't have everything its the worst thing ever.

I don't want to see another need/greed/pas sytem like so many other MMO's have. The system in FFXI worked. Ninja-lotting was not a problem.
I really can't believe that they honestly think that /random and compromise with individual treasure drops is better than the small percentage risk of ninja-lotting. Logically, it doesn't make sense.
It would be really easy to eliminate ninja lotting. All they would have to do is display the timer that indicates how long party members are allowed to lot on treasure items. If someone lots in the last 5 or 10 seconds, the party leader should be presented with the option to accept or reject the late lot. Certainly more people would trust the party leader over the whole group.
I hope that they reconsider this bad idea and reject the need/greed model. For the love of the 12, we don't need another WoW.
Need and greed really only worked in MMO's where you had one occupation. It doesn't work in FFXI.
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