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  1. #21
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Tint View Post
    i would also prefer that the STR stat is capped on the accessories, so we actually have a choice with materia melding.
    Unfortunately we will still be stacking DH but yeah STR needs to be capped on fending accessories. Though if they still have a +2 str increase similar to 4.0 then crafted will still be bis in certain cases due to the forbidden melding.
    (0)

  2. #22
    Player
    SoulSkyheart's Avatar
    Join Date
    Aug 2017
    Location
    Limsa
    Posts
    53
    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    It was just datamined on Reddit that tank accessories aren’t going to scale further than 1+ STR per 10 ilevels...

    This is a problem. A big problem that SE just overlooked. Why is there so much Tank related problems? Why are we the hardest role to balance? This just literally killed my mood to look forward to 4.2.

    Guess I’ll be a DPS this expansion and whoever is still a tank? Leave, you don’t deserve this constant neglect.
    (7)

  3. #23
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I wonder why they don't just go the same route with tank stats as they did with healers. Healers don't meld INT because they have their own damage stat (MND). Tenacity should have been made into a main stat which only increases the damage of tanks, and the damage gain of STR on tanks should have been removed to make it a dps main stat just like DEX and INT.
    (0)
    Graphics
    MSQ
    Viper

  4. #24
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reinha View Post
    I wonder why they don't just go the same route with tank stats as they did with healers. Healers don't meld INT because they have their own damage stat (MND). Tenacity should have been made into a main stat which only increases the damage of tanks, and the damage gain of STR on tanks should have been removed to make it a dps main stat just like DEX and INT.
    Then you'd hear "Ohh too much dev time would have to go into putting that stat into *every piece of tank gear in the whole game* and making sure it's "balanced," so it's not likely to happen."
    (0)

  5. #25
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reinha View Post
    I wonder why they don't just go the same route with tank stats as they did with healers. Healers don't meld INT because they have their own damage stat (MND). Tenacity should have been made into a main stat which only increases the damage of tanks, and the damage gain of STR on tanks should have been removed to make it a dps main stat just like DEX and INT.
    This wouldn't change a thing. Your proposed solution is the same as changing the word "Strength" to "Tenacity". The only solution is to make square understand that Vitality(health) is not a viable primary stat and that strength should be given the front seat on tanking gear.
    (1)

  6. #26
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by SoulSkyheart View Post
    It was just datamined on Reddit that tank accessories aren’t going to scale further than 1+ STR per 10 ilevels...

    This is a problem. A big problem that SE just overlooked. Why is there so much Tank related problems? Why are we the hardest role to balance? This just literally killed my mood to look forward to 4.2.

    Guess I’ll be a DPS this expansion and whoever is still a tank? Leave, you don’t deserve this constant neglect.
    For the role that is the least played SE sure likes to avoid giving us what is needed. This is a great MMO with the best community out there but it's really behind with the treatment of tanks, at least other MMO's make sure you feel powerfull and not JUST a meat shield. SE has been mostly nerfing tank damage if anything and simplifying the tanking part of the jobs, which just doesn't feel good.
    (2)

  7. #27
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Falgern View Post
    This wouldn't change a thing. Your proposed solution is the same as changing the word "Strength" to "Tenacity". The only solution is to make square understand that Vitality(health) is not a viable primary stat and that strength should be given the front seat on tanking gear.
    If Tenacity was the tank primary stat then obviously Vitality wouldn't be. I should've worded it better. Tank gear (left and right side) would be balanced around Tenacity, Vitality would be an afterthought and Strength accessories+melds could be ignored because they would do nothing for tanks. Vitality should get the same treatment as Piety and just exist on gear as a secondary stat.
    (0)
    Graphics
    MSQ
    Viper

  8. #28
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reinha View Post
    If Tenacity was the tank primary stat then obviously Vitality wouldn't be. I should've worded it better. Tank gear (left and right side) would be balanced around Tenacity, Vitality would be an afterthought and Strength accessories+melds could be ignored because they would do nothing for tanks. Vitality should get the same treatment as Piety and just exist on gear as a secondary stat.
    Then they might as well just keep using strength and just bump the numbers, having another stat to replace it just to do the same doesn't sound remotely logical
    (0)

  9. #29
    Player
    Saint_Angeles's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Rana Kim
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Alternatively - pentameld your gear. This game throws so much battle V\VI materia at you its silly.
    (0)

  10. #30
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SoulSkyheart View Post
    Why is there so much Tank related problems? Why are we the hardest role to balance?
    Because we win by killing things, and SE is too afraid to make surviving difficult... so we can afford (and are even encouraged) to only be sturdier DPS.
    (1)
    Last edited by Reynhart; 01-31-2018 at 08:46 PM.

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