Unfortunately we will still be stacking DH but yeah STR needs to be capped on fending accessories. Though if they still have a +2 str increase similar to 4.0 then crafted will still be bis in certain cases due to the forbidden melding.
It was just datamined on Reddit that tank accessories aren’t going to scale further than 1+ STR per 10 ilevels...
This is a problem. A big problem that SE just overlooked. Why is there so much Tank related problems? Why are we the hardest role to balance? This just literally killed my mood to look forward to 4.2.
Guess I’ll be a DPS this expansion and whoever is still a tank? Leave, you don’t deserve this constant neglect.
I wonder why they don't just go the same route with tank stats as they did with healers. Healers don't meld INT because they have their own damage stat (MND). Tenacity should have been made into a main stat which only increases the damage of tanks, and the damage gain of STR on tanks should have been removed to make it a dps main stat just like DEX and INT.
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Then you'd hear "Ohh too much dev time would have to go into putting that stat into *every piece of tank gear in the whole game* and making sure it's "balanced," so it's not likely to happen."I wonder why they don't just go the same route with tank stats as they did with healers. Healers don't meld INT because they have their own damage stat (MND). Tenacity should have been made into a main stat which only increases the damage of tanks, and the damage gain of STR on tanks should have been removed to make it a dps main stat just like DEX and INT.
This wouldn't change a thing. Your proposed solution is the same as changing the word "Strength" to "Tenacity". The only solution is to make square understand that Vitality(health) is not a viable primary stat and that strength should be given the front seat on tanking gear.I wonder why they don't just go the same route with tank stats as they did with healers. Healers don't meld INT because they have their own damage stat (MND). Tenacity should have been made into a main stat which only increases the damage of tanks, and the damage gain of STR on tanks should have been removed to make it a dps main stat just like DEX and INT.
For the role that is the least played SE sure likes to avoid giving us what is needed. This is a great MMO with the best community out there but it's really behind with the treatment of tanks, at least other MMO's make sure you feel powerfull and not JUST a meat shield. SE has been mostly nerfing tank damage if anything and simplifying the tanking part of the jobs, which just doesn't feel good.It was just datamined on Reddit that tank accessories aren’t going to scale further than 1+ STR per 10 ilevels...
This is a problem. A big problem that SE just overlooked. Why is there so much Tank related problems? Why are we the hardest role to balance? This just literally killed my mood to look forward to 4.2.
Guess I’ll be a DPS this expansion and whoever is still a tank? Leave, you don’t deserve this constant neglect.
If Tenacity was the tank primary stat then obviously Vitality wouldn't be. I should've worded it better. Tank gear (left and right side) would be balanced around Tenacity, Vitality would be an afterthought and Strength accessories+melds could be ignored because they would do nothing for tanks. Vitality should get the same treatment as Piety and just exist on gear as a secondary stat.This wouldn't change a thing. Your proposed solution is the same as changing the word "Strength" to "Tenacity". The only solution is to make square understand that Vitality(health) is not a viable primary stat and that strength should be given the front seat on tanking gear.
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Then they might as well just keep using strength and just bump the numbers, having another stat to replace it just to do the same doesn't sound remotely logicalIf Tenacity was the tank primary stat then obviously Vitality wouldn't be. I should've worded it better. Tank gear (left and right side) would be balanced around Tenacity, Vitality would be an afterthought and Strength accessories+melds could be ignored because they would do nothing for tanks. Vitality should get the same treatment as Piety and just exist on gear as a secondary stat.
Alternatively - pentameld your gear. This game throws so much battle V\VI materia at you its silly.
Last edited by Reynhart; 01-31-2018 at 08:46 PM.
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