Not sure why you're focusing on war, I'm perfectly capable of outdpsing actual dps as drk and pld too.The point I'm making is that WAR CAN out dps and clear content, and they are BUFFING WAR. The DMG creep is real.
Its not suppose to be like that, WAR is suppose to be a tank. But people are so obsessed with DPS that classes are loosing their cardinal roles. I can tell you in FF11 no one was worried about how much dmg a PLD was dishing out. His job was to stay alive.
If your response is "Its easy to stay alive as tank with healer in ff14," you are part of the problem.
Man you all are loosing sight of the Actual Point.
The point is we should not even be talking about Tank's DPS at all, or healer's. That's not their job. The Hyper focus on DPS the problem. Having a 10min enrage time so everyone is focused on the DPS is the problem.
Let me say this again. Memorizing a DPS rotation IS NOT CHALLENGING.
The lowest common denominator is that you are defending non-challenging content.
As opposed to....? Hitting a button in response to an attack thats either telegraphed for ten years or an attack that you know is coming due to it always appearing at certain points in an encounter? That sounds equally as fun.Everyone is a DPS then. That sounds boring. If everything is a DPS we should just play a FPS or MOBA or Fighter. Where is the challenge? Don't tell me DPS is a challenge, people just look up whatever the rotation is and do that. Memorizing a DPS rotation is not vary challenging.
Every class does dps and optimizing means optimizing dps. Its fine if you don't want to optimize but then you shouldn't demand that content that demands it changes to suit you.
DPS is just another word for fight the boss and cause it to hurt bad enough so you might have a chance to win. How is that not everyones job?
Now there is a great point made by a previous poster that memorizing dps rotations is not challenging, and therefore we can get rid of some of the button bloat without really hurting the game.
No, the actual point is that you're wrong and are incapable of grasping that. Killing stuff faster is ALWAYS better than killing it slower. Without exception. Less chance for mistakes to cause a wipe. More time to do other stuff.Man you all are loosing sight of the Actual Point.
The point is we should not even be talking about Tank's DPS at all, or healer's. That's not their job. The Hyper focus on DPS the problem. Having a 10min enrage time so everyone is focused on the DPS is the problem.
Let me say this again. Memorizing a DPS rotation IS NOT CHALLENGING.
The lowest common denominator is that you are defending non-challenging content.
If the tank can do their tank job with 15 seconds of effort per minute, what do you propose they do for the other 45 seconds? Because that's the reality right now. If your answer is nothing, than you're just advocating lazy play.
It's the same thing for healers. Boom, you're at full heath. Should I now spam overheal? Go eat some popcorn? Or hit Stone a few times and use my time productively? The answer is obvious.
Your beef is with SE for designing a game that makes this the optimal way to play. Ideological role purity is not a thing here. It doesn't matter if you like it or not. Reality doesn't care what you think.
No. We're not. You just got called out on a nonsensical argument.
Memorizing isn't usually hard for most people, but for some it does take more effort. Depends on the person.
Besides that the savage and ultimate content in this game adds mechanics along with your rotation. You have to keep your rotation in order all while doing mechanics. You are kinda acting like all you need to do is memorize your rotation and you'll be able to sufficiently contribute to clear everything easily.
If memorizing your rotation is not challenging and the fights are not challenging then can I ask you how far you have cleared?
If it is not challenging to you then I am assuming I am talking to someone who has cleared Omega Deltascape 1-4S and also Ultimate? Do you execute your rotation 100% and always do good DPS?
The problem is that SE designs every encounter in this game to where any tank or healer who knows what they're doing can focus most of their effort on doing damage while still performing their main duties. I don't see how removing enrage timers would change that at all.
I thought it was established in another thread that he hasn't beaten anything past O2S...
Which is ironic because O3S/Shinryu Ex are incredibly challenging, yet, if I recall, as of a week ago he still hadn't beaten either of those two. Somehow has managed to not have any logs on his current character either.
Enrage timers exist so you cant 'outlast' a boss. Certain bosses arent mechanically hard, but have larger health pools which force players to dps harder and take more risks to ensure beating the enrage timer. If there was no enrage, All people would do is run comps that are almost unkillable (think going in with healers and tanks and just slowly widdling down the boss). In that scenario, having a dps would actually be a draw back.
Yes, tanks do need to do some Damage. This is because in one light, tnaking isnt difficult. You may get tank busters, and you get more focused damage, but keeping threat isnt mechanically difficult. So to make up for that difficulty shortfall as a tank, you too are required to do damage.
Now the only issue I have is technically I feel tanks should be designed to MT in their tank stance, and OT in their DPS stances. So Bosses should hit way harder, forcing tank stances, and more mechanics which necessitate tank swapping, so you cant just have 1 tank do the entire fight. That would be my thoughts on it, though thats just my own personal feelings on it.
Last edited by Melichoir; 01-30-2018 at 10:15 AM.
Congratulations. Welcome to the design philosophy of Final Fantasy XIV. Everything basically is a DPS hybrid in this game because nothing hits remotely hard or consistent enough to warrant constant mitigation. Likewise, healing potencies are absurdly high. Only Ultimate has managed to bridge this gap because mechanics are near rapid-fire.Everyone is a DPS then. That sounds boring. If everything is a DPS we should just play a FPS or MOBA or Fighter. Where is the challenge? Don't tell me DPS is a challenge, people just look up whatever the rotation is and do that. Memorizing a DPS rotation is not vary challenging.
And hitting a tank CD isn't exactly rocket science either.
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