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  1. #211
    Player
    KumaAkuma's Avatar
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    Mar 2011
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    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Final Fantasy 1 spells had Fire, Ice, Thunder only.
    Harm?

    Edit2: Water came in FF8 but was useless back then.
    As far as I can remember it was very nice to defeat Cactuar GF with. Water was usually around in form of Aqua Rake or Aqualung, El Nino too.
    (0)
    Last edited by KumaAkuma; 11-23-2011 at 03:00 AM.
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  2. #212
    Player
    RikkCavalier's Avatar
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    Mar 2011
    Posts
    149
    Character
    Rikk Foixewesfv
    World
    Excalibur
    Main Class
    Dancer Lv 91
    Quote Originally Posted by Elexia View Post

    Uh, pretty sure in FFXI Leviathan not only had water based attacks he also has a water based healing ability, therefore the lack of water nukes for players doesn't mean anything in regard to enemies.

    Go figure that they may just be talking about players not having water based nukes....C`mon people..
    So you think mob's having water based attack spells when player's DO NOT is somehow fair? And you somehow missed my point. That was my whole point, we should have water based damage spells for mobs with a weakness to water. If they implement Leviathan, or any mob that's water based (which they already have, crabs, water elementals, the list goes on etc), we should have water for mobs that are weak to water. THAT is fair.

    I'll say it a third time so my point is clear ... lol... we should have water if they are water mobs in the game.
    (0)

  3. #213
    Player
    ZakarnRosewood's Avatar
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    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Why even get worked up over a water spell... its water... are you getting too thirsty in uldah? when was the last time someone was injured having a ball of water dropped on them?

    I have a personal water spell i use on my kids all the time. i wash my hands, leave them dripping, then flick my fingers at them simultaneously saying "WATER SPELL!" and man does this work. send them running and flinching everytime. maybe there is something to needing a water spell....

    anyone else notice how petty some of these posts are "I want my water spell!" "Jumping ruins my immersion!" well go jump into a lake, you will be immersed...
    (2)

  4. #214
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by RikkCavalier View Post
    So you think mob's having water based attack spells when player's DO NOT is somehow fair? And you somehow missed my point. That was my whole point, we should have water based damage spells for mobs with a weakness to water. If they implement Leviathan, or any mob that's water based (which they already have, crabs, water elementals, the list goes on etc), we should have water for mobs that are weak to water. THAT is fair.

    I'll say it a third time so my point is clear ... lol... we should have water if they are water mobs in the game.
    And we will have water, but not with our current class actions. It's not like we will never have access to Water spells ever again, and as much as it sucks, we will wait for them to come .

    Also, some elements being more common / useful to enemies than they are to players is not a new concept in RPGs as a whole, not only final fantasy. Go ahead and name me a few rpgs where Darkness moves are not only common for players, but also has plenty of enemies weak to it outside of specific, key monsters.

    Now name a few RPGs that have a ****load of darkness based enemies.
    (0)

  5. #215
    Player

    Join Date
    Mar 2011
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    31
    Cure is water guys, jeez.
    (1)

  6. #216
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Drogo View Post
    Cure is water guys, jeez.
    Guess no one played the Tales Of series. I kinda guessed right away that Cure was the water spell when I saw the changes and noticed there was no water attack

    inb4TalesOfisNotFF,Iknow
    (2)

  7. #217
    Quote Originally Posted by RikkCavalier View Post
    So you think mob's having water based attack spells when player's DO NOT is somehow fair?
    No one complained about Sephiroth using Super Nova and player's couldn't. It's not unheard of for enemies to have access to things players don't in any kind of game genre, that's usually what makes an enemy different from player characters outside of appearance.

    we should have water if they are water mobs in the game.
    We do, it's just not attack magic. Unless Square truly dropped the ball on elemental wheel, everything will have secondary and tertiary weaknesses but one that is it's main weakness, that's obvious, but the wheel is a bit different in FFXIV and "fairness" is probably one of the oddest things to say when it comes to enemies and players.

    I should be able to slam my ass on the ground and one shot enemies with low defense and HP counts then. Ogres can do it, so I should be able to right? That's fair.

    Even some older FF games you didn't control all elements because they opted for a Non-elemental type spell, "Dark" has always been one of the odd man out spells in FF games which while they existed, they were never standard spells for players, usually enemies and even then it was given to Blue Mages/Enemy Skill materia.
    (1)
    Last edited by Elexia; 11-23-2011 at 04:33 AM.

  8. #218
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yea I think some of you are getting a little over enthusiastic about this.

    Like I said before the removal of Shell is a much bigger issue than a lack of Water based damage spells and enfeebles.
    (0)

  9. #219
    Player
    Darkvalkyr's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    57
    Character
    Rostnahct Fyrgaezsyn
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AdvancedWind View Post
    Uh...but at least as of 1.20 and 1.21, there will be no way to deal water damage at all, unless there's either a trait or they bring back elemental damage on weapons. That's 3+ months playing with a "broken" elemental wheel.
    Beyond staves and weapons with water affinity, no, as far as I know.

    I'm more talking about the people that seem to think that we can't have an elemental wheel containing water if a mage job doesn't get Water. And some of them seem to think this will be the case forever.
    (1)

  10. #220
    Player
    DarthCupcake's Avatar
    Join Date
    Aug 2011
    Posts
    5
    Character
    Freyja Valgard
    World
    Hyperion
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Jinko View Post
    Yea I think some of you are getting a little over enthusiastic about this.

    Like I said before the removal of Shell is a much bigger issue than a lack of Water based damage spells and enfeebles.
    So they are removing slow, paralyze, poison, etc. AND removing shell? I understand that they probably have a long-term plan in mind, but it just seems broken to me. If they are planning on releasing another mage class, it seems that hinting along those lines could have saved a lot of frustration, confusion, and complaining. I'm really not sure about a lot of the changes they are planning to make to the current classes. I guess it's a wait and see kind of issue, but I wish they wouldn't be so cryptic about it all (yeah, I know, we're talking about SE here).
    (2)

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