They should just give Dark Mind the Shake It Off treatment and align Shadow Wall with Vengence. Boom. Instant fix.
They should just give Dark Mind the Shake It Off treatment and align Shadow Wall with Vengence. Boom. Instant fix.
Except developers don't seem to use actual players to determine job ability stuff; they use mathematicians, and because they'll probably say "oh, the numbers for it seem just right for a stronger damage AE ability", I wouldn't expect them to change anything for it anytime soon.
What makes matters worse is that DRK as a tank is still more or less functional. Just because it can't perform at a "meta" level doesn't mean it's completely nonviable, and devs are going to use numbers to support that "oh, everything's fine" argument.
This reminds me of awful Rival Wings changes, that nobody asked for.
Developers is really out of touch with community, or maybe it's because of JP community.
(Afaik they only listen to JP community feedback, nobody translate for them from english/etc & they don't bother with that in general, unless it's a Fan Fest)
MCH/BRD/PLD
I'm okay with dark knight getting the paladin 3.0 treatment by the community. For 95% of content, it really isn't as bad as people make it out to be.
I wouldn't say healers got a lot of love in terms of balance...but the tank balance is so poor right now that even as a person who mains a healer I want SE to properly address that first.
Presently the gaps between the tanks are far larger than the gaps between the healers.
Wanted to give this a bump for visibility. I really do hope SE (finally) realizes that Dark Knight needs more mitigation tools, TBN on its own isn't enough. A more significant damage boost wouldn't go unnoticed but the lack of mitigation or straight up inferior versions of mitigation (hi Shadow Wall) should be addressed first.
I always thought that one of the things they should do is give you TBN pre-50 with a different name (to keep lore in the NA version consistent), functioning as TBN does without the 50 Blood bonus when it breaks. Make level 70 trait turn it into TBN with the 50 Blood when breaking. Basically, like they did with Berserk/Inner Release in 4.2.DRK has the least number of skills out of all the tanks and yet also has the lowest mitigation toolset.
Without TBN we are looking at major flaws in the job.
All content lvl69 and below are a DRK's worst nightmare due to 4.0 being completely balanced around the job being at lvl70.
You know the job is in a rough state when the Japanese forum is 100+ pages of DRK feedback in 1 thread and they dont even listen to them or their concerns for the job.
They should also bring back Shadowskin and have it act as a physical Dark Mind, or make Dark Mind mitigate all damage types.
It wouldn't fix everything but it would be a start.
Last edited by InfiniDragon; 02-02-2018 at 02:43 AM.
Only by 3.2 they fixed what PLD's were having issues with, which was their inability to keep up with WAR and DRK dps, by simply balancing vit to give damage, on top of boosting potency for abilities, lowering some TP costs which was a PLD issue, and reducing Clemency's cast time to make it usable. They also made PLD's stances not interrupt the combo line.
By 4.2 DRK gets to use Delirium a bit more often in longer fighters and gets more leeway on TBN. Meanwhile they'd rather buff WAR which was already a very well good tank.
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