Why would anyone rather have a monotonous personal grind than simply being able to share their random rewards with others in the group who helped them kill it!I posted in that JP thread responding to YoshiP's comment that instead of item to trade to NPC they should of implemented a system which counts the number of kills made to the Primals (although that might eat up another portion of database...doubt it's that much data which might kill the server...) with number of kills have the NPC tell you something like "You killed ______ X times, wow! here as a reward take one of these" > choose the one you want > next time you want something else the requirement is little bit higher (more kills required)
I hope the drop rate on the item you trade isn't that bad... Either way doesn't affect me lol haven't tried Ifrit at all yet... too busy playing Ni No Kuni atm also anyways lol
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