Results 1 to 10 of 30

Hybrid View

  1. #1
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    To be fair, this analysis is still made in a vacuum and if you read the whole thread, the author later states that taking raid buffs into account, it will be either a buff or nerf depending on your party composition. However any panic regarding some massive dps nerf is indeed unwarranted.
    That said, most people remain salty about what is illustrated so perfectly in the earlier mentioned picture rather than any presumed dps loss.
    Quote Originally Posted by Chrono_Rising View Post
    Play style may not be for everyone.
    This would be a stronger argument, if not for the fact that we've already got a tank job with very similar playstyle.
    (0)

  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    That is meant to be an argument point. It is meant to say that I’m not commenting on its playstyle, recognizing that that criteria is something which is subjective.

    I also do not see any mention of raid buff nerf in their post. Are you looking in the comments?
    (0)
    Last edited by Chrono_Rising; 01-29-2018 at 09:06 PM.

  3. #3
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    I also do not see any mention of raid buff nerf in their post. Are you looking in the comments?
    Yeah. Here is the comment I am referring to. Just thought it should be mentioned for precision's sake.
    (0)

  4. #4
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Satarn View Post
    Yeah. Here is the comment I am referring to. Just thought it should be mentioned for precision's sake.
    Fair it works better some comps than others. I think we’ll need to wait for stars for a complete answer there.
    (0)

  5. #5
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Satarn View Post
    This would be a stronger argument, if not for the fact that we've already got a tank job with very similar playstyle.
    I want to tackle this argument regarding "WAR is now the same as PLD".
    That's only relevant when talking about the DPS rotation of the jobs. You now have a very long downtime of a repetitive rotation involving aroung 6 skills, and a strong but short burst phase where you mostly spam one button. So yeah, they're pretty much both the same in that aspect.

    HOWEVER.

    The tanking aspect of the two jobs, mainly regarding aggro management and damage mitigation is still very distinct. And now that Warrior will be able to very easily do some stance dancing without much repercussion at all, -such as using Inner Beast more freely with a minimal DPS loss, while also taking advantage of the "downtime" period of the rotation to use Unchained (which should've got its cooldown reduced to 90s btw, but I digress)- the differences are even more important.

    This will translate into the WAR being even more able to have a very flexible tanking playstyle which will be very useful to optimize healer's synergy. And this is an aspect of the 4.2 change that very few people talk about. They still have this mindset where Warrior is just a DPS job with a blue icon. Which is why they are mostly focusing on the DPS rotation being extremely simplified now... I mean, I do agree that the simplification is brutal. But only focusing on that is, in my opinion, a mistake.
    (6)
    Last edited by Fyce; 01-30-2018 at 12:42 AM.

  6. #6
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Fyce View Post
    And this is an aspect of the 4.2 change that very few people talk about. They still have this mindset where Warrior is just a DPS job with a blue icon.
    I do agree with the Unchained/IB usage being something to consider(although let's face it, that aspect will be most likely gone as soon as you know the fight). However, please do not make assumptions about people only thinking of dps all the time and for goodness' sake, don't throw around that stupid "blue icon dps" term.
    Part of the playstyle was making use of WAR having the best set of sustained mitigation cds of all tanks, so that you could be full time Deliverance without straining the healers, it's not like it was just "hurrdurr dps while keeping aggro". It's both about how you dps and how you mitigate.

    But yeah, the flexibility might keep it more bearable for a while at least so that's a plus.
    (1)

  7. #7
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Satarn View Post
    However, please do not make assumptions about people only thinking of dps all the time and for goodness' sake, don't throw around that stupid "blue icon dps" term.
    Well, I'd like not to make assumptions... But when the vast majority of the debates revolve around "OMG WAR GOT ITS DPS REDUCED!... OR BUFFED?!?!?" and "OMG WAR DPS ROTATION IS SO SIMPLE NOW!", it's pretty hard to ignore.
    (0)

  8. #8
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Fyce View Post
    Well, I'd like not to make assumptions... But when the vast majority of the debates revolve around "OMG WAR GOT ITS DPS REDUCED!... OR BUFFED?!?!?" and "OMG WAR DPS ROTATION IS SO SIMPLE NOW!", it's pretty hard to ignore.
    Quote Originally Posted by Satarn View Post
    "blue icon dps" term.
    idk, Fyce does have a point when 90% of the outrage was "muh deeps" when they saw the zerk trait. after all: If it sounds like tantrum-filled minority blue icon dps fan-base, acts like a tantrum-filled minority blue icon dps fan-base and thinks like a tantrum-filled minority blue icon dps fan-base, it's a penguin!
    (1)
    If you say so.

  9. #9
    Player
    Jinzan's Avatar
    Join Date
    Mar 2018
    Posts
    1
    Character
    Jinzan Vidaar
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    I laughed entirely too hard at this post. xD

    But I can't help but notice that the DPS output is roughly similar as before, yet the survival rate for the class has gone up significantly.
    It has equated to more flexibility for the class, and far more simplicity for it's DPS aspects.
    That's here or there to many...but I can't say I am discontent with the alterations Square has made.
    Interesting direction.

    Steel Cyclone for days.....for life. >
    (0)
    Inhale the Aether....
    Breathe that which is legend.