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  1. #1
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Selova View Post
    They are never going to do this, ever. Do you have any idea how broken fights would be without enrage timers/DPS checks? Do you have any idea what the comps would even look like when there is zero risk to failing a fight and all you have to do is run out the clock? I highly doubt FFXIV is going to try to "break the mold" when it comes to changing how boss fights work, considering every boss in MMO's are all tuned and designed around their enrage timers.

    Their seems to be this on-going trend lately with all these "armchair developers" requesting drastic changes like this while having zero understanding or experience how fights are designed for endgame. Why don't we leave it to the professionals instead of making such ridiculous suggestions, especially when you have no idea what you are even talking about. Thanks.
    These same "professionals" are the same people who created both versions of Diadem; the same people responsible for the god-awful Glamour system we've had for years; the same people responsible for the upcoming terrible "fix" to the MSQ roulette.

    Gamers may not have the same amount of expertise, but those of us who spend lots of time in MMOs are essentially highly-qualified third-party QA testers. Our feedback has significant value.

    Also, bosses in MMOs haven't always been built around Enrage timers. Look at FFXI for an example; very little content involved any sort of mechanic of this sort - and it allowed for tremendously creative strategies that involved multiple off-duty parties / alliances to slowly chip away at a tough creature. It didn't magically break the game. This isn't some out-of-left-field suggestion, and it's ignorant of you to suggest as much.

    Quote Originally Posted by KaivaC View Post
    I disagree on the grounds that players should not be allowed to basically outlast the trial. Healers have the tools to basically ensure that you're guaranteed to win without the enrage. Perhaps mini Dps and healer checks, if we do go that route. I like that with the old primals, you have to do mechanics or it will be a wipe.
    May I ask why? Why not allow for 6x Healer / 2x Tank parties if they work, for pre-made groups? They'd take forever to bring a boss down; nobody would opt for them as a first choice unless they simply couldn't get a win with a faster setup.

    Mechanics, incidentally, would still need to be followed. Most of the mechanics in harder content will wipe the group - regardless of composition - if they're ignored or whiffed on very badly.
    (7)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Vhailor View Post
    May I ask why? Why not allow for 6x Healer / 2x Tank parties if they work, for pre-made groups?
    Because for the sake of fairness, you would then also have to allow for 6x DPS / 2x Tank parties to work. And for 6x Healer / 2x DPS parties. And all other similar compositions. If you are forcing healers or tanks into the group composition by mechanics other roles cannot deal with, it is only fair you also do the same with DPS. Conversely, if you were to remove mechanics that require DPS, you should also remove mechanics that require tanks/healers. Or, give DPS the tools to deal with them in the same way healers/tanks can deal with DPS mechanics.
    (0)