Quote Originally Posted by Chrono_Rising View Post
Thanks! I don't think dark passenger or scourge on its own, or even together, would be enough to raise our damage.

Personally, I would rather they give bloodspiller a dark arts effect to deal dot damage over adding back a button or third combo, but make it more impactful than the 140 potency, maybe 400 total potency over 15 seconds? This does alot of things, it adds a complexity element to our dark arts management and rotation that people sorely miss, gives a reason to use TBN every once in awhile when you don't have enough blood but need to refresh your dot, and gives us a dot in a way that is distinctly dark knight rather than a paladin clone. Blood weapon could use an update, increasing the speed effect would be a nice way to boost our damage just by making use move at lightning speeds, a more player friendly version of this would be to cause the auto-attack to cast twice as frequently. No additional clipping, increases damage, and increases mana/blood generation. But thats just me, I think it could be fun to play.
Depends on the numbers I guess. DP needs to be at least 140 potency to be on par with DA. It should be about 200-300 Potency, to be a real dps gain.
3rd combo finisher is mainly to bring DRK away from the 1 2 3 + DA combo and make it a bit more skill demanding to play. How much it does to help at the dps front depends on it's numbers anyway.

The dot effect on BS is a nice idea, however this could really collide heavy with TBN and bloodgauge management. Imagine bloodgauge at 50+, BS dot effect it not near running out and tankbuster is incoming on you, so you want to use TBN.

I think BS just needs a straight dmg buff, so TBN->BS does more dmg than SE+DA. It's already that while in tank stance and it feels totally fine, that my strong self shield also gives instant acces to my strongest single attack. Beeing a dps lost while out of tank stance is just stupid.