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  1. #8
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kreyd View Post
    @Chrono
    U'r welcome. God job on this thread btw.

    I would set "Dark Passenger" on a "DRK dps problems" part, which Chrono did not mention. Actually the whole dps problem could be solved so easy. Make DP usefull against single target, by buffing dmg or nerfing mp cost. And give DRK a damn 3rd combo finisher! I don't care if it's scourge, or a bloodgauge gain over time, or something else that boosts dps, just add something so DRK has more to do than DA spam all the time.
    And don't start something like "Scourge need to be single dot, cause it could run off when you need to do BS when about capping bloodgauge!", cause that's bullshit. If that's a thing PLD and War would have the same problems with Goring Blade and Mana, or SE and their gauge. What if Scourge as a single runs out, when you are capping bloodgauge? If that happens often to you, you need to adjust your timing on this abilities!
    Thanks! I don't think dark passenger or scourge on its own, or even together, would be enough to raise our damage.

    Personally, I would rather they give bloodspiller a dark arts effect to deal dot damage over adding back a button or third combo, but make it more impactful than the 140 potency, maybe 400 total potency over 15 seconds? This does alot of things, it adds a complexity element to our dark arts management and rotation that people sorely miss, gives a reason to use TBN every once in awhile when you don't have enough blood but need to refresh your dot, and gives us a dot in a way that is distinctly dark knight rather than a paladin clone. Blood weapon could use an update, increasing the speed effect would be a nice way to boost our damage just by making use move at lightning speeds, a more player friendly version of this would be to cause the auto-attack to cast twice as frequently. No additional clipping, increases damage, and increases mana/blood generation. But thats just me, I think it could be fun to play.

    Quote Originally Posted by Derio View Post
    Can we please address the mitigation outside of lvl70?

    Coming from both a healer perspective and tank perspective DRK under lvl 70 mitigation tools are extremely lacking and thus it is the SQUISHY tank. Everytime I run leveling roulette its either on my WAR or my PLD because running on DRK feels like being a burden to the healer.

    One big reason I dislike the 4.x series is due to them stripping DRK of its defensive kit( dark dance, reprisal, shadowskin( why move this to a class skill) and offensive kit( scourage, dark passenger, delirium( the real one)).


    What really urks me is the 100+ page DRK feedback from the Japanese forum and if you were to compile the feedback from Japan only its at least 1k worth of DRK feedback that literally did not get the attention it needed.

    If they are not going to listen to Japanese players, well I highly doubt they will take our feedback on DRK.
    Mitigation sub 70 is in a very sad state. Without TBN propping Dark Knight up you can feel the squish. Adding back a mitigation, in particular something physically oriented would be helpful. I generally avoid this topic because I find this partially mitigated from 60 to 69 by the use of abyssal drain in pacts, and I have not run dark knight in any content sub 60 since HW when I leveled the job, so I don't have much experience with the current leveling aspect from 30 - 60.

    I would love for someone to redesign our tank stance so that it is less mitigation, but adds a damage absorb (you take 10% less damage but absorb 1/9th of the damage as HP). It works out to be 20% less damage, provided you survive the hits, but also opens some room for unique cooldowns like Shadow Skin: absorbs 1/9th of incoming damage as HP and 10% damage reduction for a set period of time. Which would work like an 20% damage reduction on top of tank stance. Would fit lore wise as well. Just my two cents.
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    Last edited by Chrono_Rising; 01-28-2018 at 11:30 PM.