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  1. #101
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sylvain View Post
    Would it be that hard for them to turn that into a squad like mission? Just put 8 man with 7 AI with scripted text as well as a message at the beginning like "this mission is done with AI, yadiyada, the party will explain you bosses.
    And when you get in front of a boss you have one AI telling roughly what the boss does (not that it would be necessary tho)
    Suppose not, but it would lose the sort of grandiose feeling the whole instance had.

    Can't speak for everyone, but I remember the first time I was clearing Castrum Meridianum and Praetorium was a big deal, it felt like I was really doing something major in the game for the first time with friends and random players alike (correct me if I'm remembering wrong but it was only your second ever eight-man instance after Cape Westwind, yes?). Anyway, that feeling of being part of something bigger is lost on a lot of us now that have played the game for awhile, but you don't really want to cheapen that first experience for new players by turning it into some squadron mission with glorified bots.
    (1)

  2. #102
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,423
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Need to just turn it into a solo mission
    (2)

  3. #103
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sylvain View Post
    Would it be that hard for them to turn that into a squad like mission? Just put 8 man with 7 AI with scripted text as well as a message at the beginning like "this mission is done with AI, yadiyada, the party will explain you bosses.
    And when you get in front of a boss you have one AI telling roughly what the boss does (not that it would be necessary tho)
    Can the AI handle all the cannons? Will it be up to the player to actually do most of the Livia mechanics? Will the AI understand when to stop hitting near invulnerable enemies?

    You've got a good start, remembering that new players won't know how to handle bosses and such, but still, the level of handholding that would likely need to go into this would definitely blunt the impact. The WoL shouldn't need to be guided through the entire mission.

    Needs to be done, I agree. But I think it's more complicated than it might seem on the surface.
    (0)

  4. #104
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Hasrat View Post
    Can the AI handle all the cannons? Will it be up to the player to actually do most of the Livia mechanics? Will the AI understand when to stop hitting near invulnerable enemies?

    You've got a good start, remembering that new players won't know how to handle bosses and such, but still, the level of handholding that would likely need to go into this would definitely blunt the impact. The WoL shouldn't need to be guided through the entire mission.

    Needs to be done, I agree. But I think it's more complicated than it might seem on the surface.
    Actually they probably would be able to. The 70 SCH quest shows extremely advanced AI, to the point that while running it I actually felt like I was running it with a proper group instead of a bunch of brainless NPC's. Squadrons have been hit or miss by comparison, but that instance is why I'm firmly of the opinion that they do have the capability to make the instance runnable with NPCs. Hell, if that part of the coding causes issues then just remove it as well. There's nothing to say they can't trim these instances down for a solo run.
    (4)
    Last edited by Enla; 01-28-2018 at 12:01 PM.

  5. #105
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    I don't disagree. But "trimming it down" still takes more time and resources than they're willing to put in. There's no quick/simple fix, I don't think.

    Something needs to be done, though. Until these are changed, they'll continue to be a black mark on the player experience. Once they're finally fixed for good, that's one less major criticism to weigh them down.
    (0)

  6. #106
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hasrat View Post
    I don't disagree. But "trimming it down" still takes more time and resources than they're willing to put in. There's no quick/simple fix, I don't think.

    Something needs to be done, though. Until these are changed, they'll continue to be a black mark on the player experience. Once they're finally fixed for good, that's one less major criticism to weigh them down.
    They've had 4 years to figure something out, and the best they could do was make CSs unskippable. Doesn't instill much confidence in them coming up with a solution.
    (5)

  7. #107
    Player
    NellMoshroca's Avatar
    Join Date
    Mar 2016
    Posts
    49
    Character
    Nell Moshroca
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Ultimately the best solution is to just scrap main scenario roulette entirely and just make the two solo instances.
    (5)

  8. #108
    Player
    Driskus's Avatar
    Join Date
    Jul 2017
    Posts
    208
    Character
    Driskus Blackstone
    World
    Coeurl
    Main Class
    White Mage Lv 70
    As much as people are gonna hate on me for this, this should have been done from the start. They should also make it so you can't just pull an entire section and then click a teleport to move to the next one, leaving everybody behind in hopes that they manage to click the button before they get murdered. The only reason I haven't done MSQ roulette except a couple times with FC groups is because of not wanting to contribute to the problems new players have with it, which is a perfectly valid concern on their part. I weas also one of those players that got left behind back in the ARR days when I did both of these dungeons because of the "every dungeon must be a speedrun, screw the story" mentatlity people have.
    (1)

  9. #109
    Player
    AriaFairchild's Avatar
    Join Date
    May 2017
    Posts
    161
    Character
    Aria Fairchild
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    "I'm just gonna sprinkle some of that PvP salt over here." - Yoshi-P, probably.
    And yes, that salt has some of my tears.

    (1)
    Last edited by AriaFairchild; 01-28-2018 at 04:01 PM.

  10. #110
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Driskus View Post
    As much as people are gonna hate on me for this, this should have been done from the start.
    Not everyone cares about cutscenes though, that's why you can skip cutscenes you never watched before.

    They should also make it so you can't just pull an entire section and then click a teleport to move to the next one, leaving everybody behind in hopes that they manage to click the button before they get murdered.
    If that's how your tanks pull that dungeon, they don't know what they're doing which is always a problem in and of itself.
    (1)

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