Quote Originally Posted by Alisi View Post
This isn't a valid reason either. There are only two mats that you need an ALC specialist for and you can make as many as you need at any time
You need those "just two mats" for every specialist gear craft. Not everyone wants to sit there and make however many fibers or oils they may ever need for what they want to make. You might have made enough for YOUR gear last week and then switched back, now you have a friend that you want to make set for, and you have to switch back. Then two weeks later you decide that fibers are selling well so you want to make some. So you have to switch again. It's honestly insane to think that things aren't just a little too skewed towards ALC.

Considering about 80% of the point of crafting is to make things to sell, why would you think that's the solution we should have? It's such a pain to switch all the time (and remember, we're restricted to 3 times a week now, and it's not free to switch) that you, again, might as well keep ALC around all the time. It's just not worth the trouble to constantly switch if you're an active end game crafter.

I did favors all the time, they weren't that terrible. And I'm not here saying the specialist should be removed, but yes, ALC is way stronger than the other specs and always has been really strong.