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Thread: 4.2 changes

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  1. #1
    Player
    Yhisa's Avatar
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    Aug 2013
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    Character
    Susubi Subi
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    Phoenix
    Main Class
    Astrologian Lv 90
    Follow up post due to mobile

    Example as a ninja i have a 2sec stun and a 1 sec silence which on paper looks like a solid lockout againsts healers

    In reality it does not work as intended i can stun a healer at 30-40% hp go into my burst with my silence instead of mug... but because i have a 2.43 recast on gust slash and aelion edge animation lock on assasinate.... the healer can negate all that burst because silence does not stop instant cast spells... which result healer back at full hp within a second

    This is the main problem in pvp... because of the GCD of 2.50sec within the game the CC durations is to low which promotes PERFECT coordination to kill anything in pvp

    And since feast is with randoms....it ends up being a headless chicken chase until culling time
    (2)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
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    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    The problem though is that then the healer can't do anything much at all unless they are very good; the cc literally locks them out of play for 5-9 seconds or even more. And the burden of reacting to that is almost always on them alone; even in 3.0. They have to constantly los, use crowd control effectively, and fight off cc that can knock them out of the battle completely while still keeping the team up. You'd end up more or less forcing healers out of the mode, which is what happened back in the day.

    Idk what solution is. The 4v4 thing I don't think works because they can't really nerf a single healer enough to make them less potent and still playable.
    (0)

  3. #3
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
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    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Yhisa View Post
    Follow up post due to mobile

    Example as a ninja i have a 2sec stun and a 1 sec silence which on paper looks like a solid lockout againsts healers

    In reality it does not work as intended i can stun a healer at 30-40% hp go into my burst with my silence instead of mug... but because i have a 2.43 recast on gust slash and aelion edge animation lock on assasinate.... the healer can negate all that burst because silence does not stop instant cast spells... which result healer back at full hp within a second

    This is the main problem in pvp... because of the GCD of 2.50sec within the game the CC durations is to low which promotes PERFECT coordination to kill anything in pvp

    And since feast is with randoms....it ends up being a headless chicken chase until culling time
    This is a Data-center and a low ranking problem. Chaos is notorious for it's lack of coordination. It is possible, and within the meta to use target marker macros as 'countdowns' to coordinate burst in other data centers and in silver + ranking, randoms or no. This encouraged a warrior meta for a brief while on Aether due to the increase damage buff from Warrior allowing such coordinated bursts to power down all but the higher experienced healers, in addition to the targets knowing how to properly mitigate damage.

    If all of that is not there, the healer's output is overwhelmed and the target dies.

    This macro is often done by the melee with the ranged attempting to sync up burst, but anyone can do the timing (preferably the ranged if the melee isn't, but even the tank can time if they're participating) If it is, the onus is on the attackers to switch targets and pressure while the healer's cooldowns are charging, all the while the opposing team is attempting the same.

    It's almost as if nobody here on the forums watch the streams of PvPers to see how higher level play happens outside of their own data center, or participates in either of the discord servers specifically designed to bring the community into the know. You can see this coordination play out in real time there. And, when it's not occurring, you can see the streamers complain that it isn't.

    But yes, healers are powerful and potentate. They have to be to encourage a team game. The solution is already in the system although it's dismissed as a failure to balance - Culling time. This is a key stalemate breaker in case damage isn't skilled or coordinated enough to push through tank/healing walls - which can still happen at high level play and low level play.

    As stated before, Silence is useful, it can also be used to mitigate damage from enemy casters, as well as mitigate healing output.

    That said, "Healer can't do anything at all unless they are very good." isn't accurate either. Yes, healers suffer the most pressure of any class, and a healer that's not up to par will lose the match for their team - that's a sad reality of the the game alternative healing resources are very few, costly to classes that have them, and ultimately only lightly supplement. However a healer that keeps a clear mind and awareness of positioning and cooldowns progress faster than any other role through the rankings due to frequency of matches and dependency on the role.


    Anyways, tl;dr - there is a lot of painting with broad strokes here that always seems to bother me.

    A lot of the complaints on co-ordination can be chalked up to being low-tier, or on a data center that hasn't adapted. (Chaos is notorious for it, but is beginning to change). But overall, just remember that three of the Seven Hells is Unranked, Bronze, and Silver ranked queuing in Feast. ^.~ Happens with every game.

    What's said on these boards isn't representative of the already established PvP communities, and even that has a wide range of opinions.

    If you are having trouble, try to hook up with one of the PvP communities going on, or even watch the streams provided. They're incredibly useful and one of the Discords (Wolf Pups Den) is actually built on the premise to assist those who are new or struggling.

    PvP may have it's troubles, but players are there for one another to get around the more common humps. Join in and you may enjoy it more.

    See you on Aether after 4.2 drops! (Intermittently, it's competing with Dissidia NT.)
    (2)
    Last edited by Hyrist; 01-29-2018 at 02:34 AM.

  4. #4
    Player
    Yhisa's Avatar
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    Aug 2013
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    413
    Character
    Susubi Subi
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    Phoenix
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    Astrologian Lv 90
    Ermmm feast ranked is solo queue only... most of the hardcore pvp players stick to training matches... which is not the topic we talking about

    Which is pointless because u can only join feast as a solo player

    Go back and read your entire post.... your require macros and countdowns to successfully kill people within the feast and the require need for culling time SCREAMS healing is too much within pvp

    With random players due to solo queue.... this will not happen to secure a kill

    PvP in the game is a dying mode and always have been... due to how broken it is and need another revamp entirely
    (1)

  5. #5
    Player
    Shirolumi's Avatar
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    Oct 2016
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    Ul'dah
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    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Yhisa View Post
    Ermmm feast ranked is solo queue only... most of the hardcore pvp players stick to training matches... which is not the topic we talking about

    Which is pointless because u can only join feast as a solo player

    Go back and read your entire post.... your require macros and countdowns to successfully kill people within the feast and the require need for culling time SCREAMS healing is too much within pvp

    With random players due to solo queue.... this will not happen to secure a kill

    PvP in the game is a dying mode and always have been... due to how broken it is and need another revamp entirely
    They are introducing teams in next patch.
    (0)