i can agree that Silence is useless right now, even if i mange to get a silence of it seems like the healer can just keep healing im not sure whats up with that.
i can agree that Silence is useless right now, even if i mange to get a silence of it seems like the healer can just keep healing im not sure whats up with that.
silence have weakness, but it is far from useless. If you time it well, it increase lot pressure.
Last edited by Sunako; 01-31-2018 at 06:41 PM.
This is a Data-center and a low ranking problem. Chaos is notorious for it's lack of coordination. It is possible, and within the meta to use target marker macros as 'countdowns' to coordinate burst in other data centers and in silver + ranking, randoms or no. This encouraged a warrior meta for a brief while on Aether due to the increase damage buff from Warrior allowing such coordinated bursts to power down all but the higher experienced healers, in addition to the targets knowing how to properly mitigate damage.Follow up post due to mobile
Example as a ninja i have a 2sec stun and a 1 sec silence which on paper looks like a solid lockout againsts healers
In reality it does not work as intended i can stun a healer at 30-40% hp go into my burst with my silence instead of mug... but because i have a 2.43 recast on gust slash and aelion edge animation lock on assasinate.... the healer can negate all that burst because silence does not stop instant cast spells... which result healer back at full hp within a second
This is the main problem in pvp... because of the GCD of 2.50sec within the game the CC durations is to low which promotes PERFECT coordination to kill anything in pvp
And since feast is with randoms....it ends up being a headless chicken chase until culling time
If all of that is not there, the healer's output is overwhelmed and the target dies.
This macro is often done by the melee with the ranged attempting to sync up burst, but anyone can do the timing (preferably the ranged if the melee isn't, but even the tank can time if they're participating) If it is, the onus is on the attackers to switch targets and pressure while the healer's cooldowns are charging, all the while the opposing team is attempting the same.
It's almost as if nobody here on the forums watch the streams of PvPers to see how higher level play happens outside of their own data center, or participates in either of the discord servers specifically designed to bring the community into the know. You can see this coordination play out in real time there. And, when it's not occurring, you can see the streamers complain that it isn't.
But yes, healers are powerful and potentate. They have to be to encourage a team game. The solution is already in the system although it's dismissed as a failure to balance - Culling time. This is a key stalemate breaker in case damage isn't skilled or coordinated enough to push through tank/healing walls - which can still happen at high level play and low level play.
As stated before, Silence is useful, it can also be used to mitigate damage from enemy casters, as well as mitigate healing output.
That said, "Healer can't do anything at all unless they are very good." isn't accurate either. Yes, healers suffer the most pressure of any class, and a healer that's not up to par will lose the match for their team - that's a sad reality of the the game alternative healing resources are very few, costly to classes that have them, and ultimately only lightly supplement. However a healer that keeps a clear mind and awareness of positioning and cooldowns progress faster than any other role through the rankings due to frequency of matches and dependency on the role.
Anyways, tl;dr - there is a lot of painting with broad strokes here that always seems to bother me.
A lot of the complaints on co-ordination can be chalked up to being low-tier, or on a data center that hasn't adapted. (Chaos is notorious for it, but is beginning to change). But overall, just remember that three of the Seven Hells is Unranked, Bronze, and Silver ranked queuing in Feast. ^.~ Happens with every game.
What's said on these boards isn't representative of the already established PvP communities, and even that has a wide range of opinions.
If you are having trouble, try to hook up with one of the PvP communities going on, or even watch the streams provided. They're incredibly useful and one of the Discords (Wolf Pups Den) is actually built on the premise to assist those who are new or struggling.
PvP may have it's troubles, but players are there for one another to get around the more common humps. Join in and you may enjoy it more.
See you on Aether after 4.2 drops! (Intermittently, it's competing with Dissidia NT.)
Last edited by Hyrist; 01-29-2018 at 02:34 AM.
Ermmm feast ranked is solo queue only... most of the hardcore pvp players stick to training matches... which is not the topic we talking about
Which is pointless because u can only join feast as a solo player
Go back and read your entire post.... your require macros and countdowns to successfully kill people within the feast and the require need for culling time SCREAMS healing is too much within pvp
With random players due to solo queue.... this will not happen to secure a kill
PvP in the game is a dying mode and always have been... due to how broken it is and need another revamp entirely
They are introducing teams in next patch.Ermmm feast ranked is solo queue only... most of the hardcore pvp players stick to training matches... which is not the topic we talking about
Which is pointless because u can only join feast as a solo player
Go back and read your entire post.... your require macros and countdowns to successfully kill people within the feast and the require need for culling time SCREAMS healing is too much within pvp
With random players due to solo queue.... this will not happen to secure a kill
PvP in the game is a dying mode and always have been... due to how broken it is and need another revamp entirely
I doubt Chaos is worse then any other Data Center, there is a lack of good healers on Chaos tho. There is one guy who pretty much farms most of the healers but he plays astro good and plays like everyday. Calling out for burst and hope players actually burst at the same time doesnt seem to work well at all. Beacuse someone might flee/los pop defensive cooldowns during it, splitting dmg putting preassure on more then one target then swap to the low hp target quickly works well enough.
Last edited by snipski; 01-29-2018 at 05:56 PM.
It should require coordination to kill people through healing, otherwise what's the point of healers when random swift breeze levels of damage can kill anyone with not much effort.
It seems to me that DPS have a lot more carry power in this mode of feast. The potency and vulnerability changes plus the fact that there is none stop fighting due to the map/instant respawns means that people are dying more often than 6 minutes than they were in 8 minute games.
My concern is if in Season 7 they add The Feasting Grounds and Lichenweed back into the map rotation without map adjustments, since they play a lot differently than The Crystal Tower Training Grounds. Those maps allow you to "retreat" as sorts and that can potentially be a bit jarring if one match everyone is stacked on top of each other and the next people can "retreat" and play a bit more tactically. Maybe that's what they're going for.
Also the fact you can almost destroy boxes (and therefore take the credit) in one GCD is pretty horrible.
I thought that's how things are still, even with the potency changes?
Also MCH feels fairly good again, but having only one solid oGCD attack really hurts when someone's low and you just need that little extra to finish the job. You can literally feel the GCD, and it hurts.
Healers are fine, just coordinate and they die.
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