I don't feel like making my own thread, so I'm tacking what I want to say onto this one.
Because of the recent news of MSQ roulette changes, I feel like it may be time for SE to reconsider how they do their rewards in Mentor Roulette for both the 2000 mentor roulette achievement, and just the daily bonus in general.
Right now, when a mentor gets into mentor roulette, their reward for completion of the mentor roulette is the same regardless of what you end up getting. A 24 man raid is the same as a guildhest, which is the same as a EX Trial. You get a set amount of verity/creation regardless and 1 point into your 2000/2000 achievement. However a guildhest takes 2 minutes worth of your time and is super easy, while an EX Trial could take someone the full 60 minutes to complete. Because of the drastic differences in time and frustration, people will just leave something that takes a long time to do without even thinking about it.
Because of this I strongly feel like they should rework the rewards for mentor roulette to incentivize players to maybe stick around in duties that take a little longer and are harder.
Instead of having everything be worth one point towards the 2000 roulette achievement, maybe change it to a system that looks more like the following-
Guildhest: 1 Point and the same amount of roulette bonus
Hard Mode Trials: 2 Points and the same amount of roulette bonus
Normal Mode 8 Man Raids: 3 Points and the same amount of roulette bonus
Dungeons: 5 points and double the roulette bonus
24 Man Raids: 8 points and double the roulette bonus
MSQ Castrum and Praetorium: 11 points and triple the roulette bonus
EX Trials/Old 8 man Savage Raids/ Coil: 12 points and triple the roulette bonus
These changes would help incentize those who have very little interest in helping people as a mentor to maybe stick around in some of the more painful roulettes instead of just dropping and taking the penalty.
"Well those people shouldn't be queuing for mentor roulette in the first place!", well whether you like it or not, those people are going to be queuing for it because of the rewards, and I believe the vast majority of those people who are queuing for the reward are doing it for the 2000 mentor roulette achievement.
"Well if they are just going to leave duties, we should just ban them from being mentors!" Ultimately the goal of Mentor Roulette is to populate queue's that lack people. Banning people from using the system will just lower the pool of people who would populate those low queues, everything would just have less people in it. If you change the incentives to be more enticing, people would stick around for things they wouldn't have before.
Ultimately though, this does not affect me at all. I already finished my 2000/2000 achievement and am never doing mentor roulette again. This suggestion is mainly to help the potential problem that I see coming up here pretty soon, which is people in mentor roulette instantly leaving MSQ dungeons because there is not enough incentive to do them.