So how about that SMN single target buff to compensate for the AOE gutting? /s
So how about that SMN single target buff to compensate for the AOE gutting? /s
there is this single-target pro buff which makes you to be even more pro than before with lower pots on your main-burst-(&filler) skill(s).
like bahamut aged as well... becoming weaker than he was used to be in his youth.... #solameSE
I haven't expected a miracle as well... but I expected told aoe-nerfs actually as aoe nerfs and not as main-burst/filler single target nerfs... - to be honest I can't decide whats more of a joke... smns nerfs or blms buffs tho : /
Last edited by Neela; 01-26-2018 at 11:07 PM.
I must say, I've been disappointed big time by the changes because and I'm on the edge of simply quitting the game. There's so many points that I think are too overwhelming, I mean by that : The over-simplification of the gameplay, the terrible choices in terms of balance, the lack of transparency.
Most of you guys think that META has no implication on the majority of the players while it has in facts big time impact on the "perceived value". You have to accept that, it is a mechanism that is present at any layer/level of the endgame, both in pugs and in formed groups.
Casters as many others classes are currently fighting for the "4th slot", while some of them are literally locked-out from it because of the perceived value of the jobs. I mean by lock-out, not even being able to enter in a lot of PF's.
As it is for 4.2. The balances have adjust some 4th slots jobs with each other while not even trying to balance them with the "holy trinity" of NIN,BRD and DRG.
At the current state, You've to first accept that your role is nowhere near to be as useful as other classes. Hence, you don't play caster, you play "4th slot" : MCH, RDM, SMN and now MNK according to the balances.
"SMN Looking for a static, can play RDM or MCH if needed".
"BLM looking for a static, can play whatever if needed".
Now, you may say it's not relevant if you don't go world prog or speedkills but again I repeat, perceived value. Also, there's a "progression value" which is a basic component in an MMO, find a way to explain that you're role is not near to be optimal, that your progression value to the team is not that good, just try.
I know that there's always going to be META and balances issue, but the difference existing at the moment is so big that it gives little to no room to justify the use of some classes and 4.2 won't change that.
Last edited by Kaimishi; 01-27-2018 at 09:47 PM.
I started liking Summoner after it got buffed....
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