



So how about that SMN single target buff to compensate for the AOE gutting? /s
there is this single-target pro buff which makes you to be even more pro than before with lower pots on your main-burst-(&filler) skill(s).
like bahamut aged as well... becoming weaker than he was used to be in his youth.... #solameSE
I haven't expected a miracle as well... but I expected told aoe-nerfs actually as aoe nerfs and not as main-burst/filler single target nerfs... - to be honest I can't decide whats more of a joke... smns nerfs or blms buffs tho : /
Last edited by Neela; 01-26-2018 at 11:07 PM.
I must say, I've been disappointed big time by the changes because and I'm on the edge of simply quitting the game. There's so many points that I think are too overwhelming, I mean by that : The over-simplification of the gameplay, the terrible choices in terms of balance, the lack of transparency.
Most of you guys think that META has no implication on the majority of the players while it has in facts big time impact on the "perceived value". You have to accept that, it is a mechanism that is present at any layer/level of the endgame, both in pugs and in formed groups.
Casters as many others classes are currently fighting for the "4th slot", while some of them are literally locked-out from it because of the perceived value of the jobs. I mean by lock-out, not even being able to enter in a lot of PF's.
As it is for 4.2. The balances have adjust some 4th slots jobs with each other while not even trying to balance them with the "holy trinity" of NIN,BRD and DRG.
At the current state, You've to first accept that your role is nowhere near to be as useful as other classes. Hence, you don't play caster, you play "4th slot" : MCH, RDM, SMN and now MNK according to the balances.
"SMN Looking for a static, can play RDM or MCH if needed".
"BLM looking for a static, can play whatever if needed".
Now, you may say it's not relevant if you don't go world prog or speedkills but again I repeat, perceived value. Also, there's a "progression value" which is a basic component in an MMO, find a way to explain that you're role is not near to be optimal, that your progression value to the team is not that good, just try.
I know that there's always going to be META and balances issue, but the difference existing at the moment is so big that it gives little to no room to justify the use of some classes and 4.2 won't change that.
Last edited by Kaimishi; 01-27-2018 at 09:47 PM.



I started liking Summoner after it got buffed....

Y'all haven't been reading Reddit if you thought SMN was getting any buff, because they've translated that stuff to full and revealed that what YoshiP said really low under his breath was "nerf".
In either case, rip casters.



I wasn't expecting a buff but SE said it was an AoE nerf and that single target would remain the same. All of this after the initial release really blew as far as SMN AoE damage was concerted and was fixed in 4.1. Now it looks like we are more or less back where we started.
Yoshi also said that the single target nerf "would not impact much in the larger picture"
However, nerfing Ruin III and WW is a pretty big impact ;p
its like one of the devs was like "okay we take those 2x -10 single target-pots from smn and add them on a single Blm skil. this way everybody gets what he deserves – caster balance done! gimme the bong its my turn now" q.q ...its so sad knowing that Blm is Yoshis cls as well - I just can't understand why caster in generell won't get a bit more love in detail... at all.
Last edited by Neela; 01-26-2018 at 11:36 PM.
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