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  1. #1
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by wereotter View Post
    I've not seen the all physical meta from where I play, but if that's becoming a thing, then the easiest solution is probably not a buff to casters across the board, but instead a nerf to disembowel. Even though it currently is lower than similar debuffs (5% verses 10% on slashing and blunt) it's still 5% on three DPS jobs, which adds up a lot. Bringing it down to 3% and adding a buff to DRG's personal skills to compensate that job might make it more fair.

    Though I'll admit to not knowing just how much of an impact that will make as I only dabble in casting jobs, and don't really play BRD or MCH.
    No, piercing down either needs to be made personal to DRG, or given to BRD and MCH. Either option opens up the meta more than leaving it as is. Casters are unrewarding enough as it is so I favor the former if this continues to be the state of caster 'changes'
    (1)

  2. #2
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Hmm..why do the devs keep changing things, fix em, then change them back to being bad?

    I don't even know why I ask..this has been happening since 1.x days lol good to see nothing has changed. PLD and WAR would take turns being "good" in patches...heh. So what's up with the caster hate anyway..glad I unsubbed...whatever :/
    (1)

  3. #3
    Player
    NovaBismarck's Avatar
    Join Date
    Jul 2017
    Location
    Limsa Lominsa
    Posts
    71
    Character
    Li'l Shtola
    World
    Malboro
    Main Class
    Arcanist Lv 100
    I'm going to reiterate what several others said, I see the AOE nerf on smn being applicable. I am not so sure why both WW and R3 got the nerf. I'd have expected them to at least left WW intact since it seems like they moved towards big burst damage on smn. I will play the updated smn before I complain, but I'm wondering how much thought SE gave to these changes and I'm hoping it won't be like the clunky 4.0 changes where I'm full of regret for playing my beloved class again.
    (3)

  4. #4
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NovaBismarck View Post
    I'm going to reiterate what several others said, I see the AOE nerf on smn being applicable. I am not so sure why both WW and R3 got the nerf. I'd have expected them to at least left WW intact since it seems like they moved towards big burst damage on smn.
    I think its a try to push smn between rdm and blm in numbers - but I bet there will be readjustments for sure... ruin lll will have a major impact on our overall dmg, like it got with sb were it was nerfed in pot as well, it appeared totally weak compared to HW and now its pot is nerfed even more – im not sure if they know what they've done with that adjustment. Since Blm got a de-nerf on F4 (nerf -> re-buffed), Ruin lll on smn got multiply nerfs in pot... which is kinda funny somehow being a ruin-mage with a 120 pot main-rota skill on its 3rd lvl... ^^'

    this will change a lot : /
    (1)
    Last edited by Neela; 01-29-2018 at 07:58 PM.

  5. #5
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    I'm amazed that instead of buffing Wyrmwave and removing its usability with actions that do no damage (Addle in particular), they did not address this issue at all and instead just nerfed it. Such facepalm.
    (1)

  6. #6
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Llugen View Post
    I'm amazed that instead of buffing Wyrmwave and removing its usability with actions that do no damage (Addle in particular), they did not address this issue at all and instead just nerfed it. Such facepalm.
    it would have been enough to just take addle from the ww trigger-list leaving Ruin lll as it is. That would have been resulted in a slight burst nerf while we actually could use addle in its intended function as a def-utility. Would had been way easier than this pot-adjustments... but well we will see how this will work out.

    Summoner
    We made adjustments to decrease the potency of their area of effect and single target attacks. Because summoners are able to continuously damage over time, and this being one of the main aspects, we believe they will continue to perform well in content that require a lot of movement.
    out of the live letter summary.... this statement can't be for real... our dots doesn't have any kind of advantage compared to other cls. not anymore. we lost our 3rd dot, the remaining ones got pot adjustments several times, bane got a drop-off effect, we can't extend their duration anymore cause of the con adjust and shadow flare got a salty long cd which made it way less flexible. how can that still be called "one of the main aspects" of this cls... even if f.e. Brds have two dots as well with an even easier way for 100% uptime or Sam who has a 1 minute dot which can be buffed by themselves as well? so u wanna give us back M2 and take off the dropdown from bane again?... but in the current situation this is just flat & laughable to point on our dots... #lameexplaination #facepalm

    Sorry but this argument is pure bullshit and absolutely doesn't fit any kind of their actions to this cls since the early HW when all the buff burst, nerf dots BS started : /
    (3)
    Last edited by Neela; 01-30-2018 at 08:09 PM.

  7. #7
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Neela View Post
    it would have been enough to just take addle from the ww trigger-list leaving Ruin lll as it is. That would have been resulted in a slight burst nerf while we actually could use addle in its intended function as a def-utility. Would had been way easier than this pot-adjustments... but well we will see how this will work out.



    out of the live letter summary.... this statement can't be for real... our dots doesn't have any kind of advantage compared to other cls. not anymore. we lost our 3rd dot, the remaining ones got pot adjustments several times, bane got a drop-off effect, we can't extend their duration anymore cause of the con adjust and shadow flare got a salty long cd which made it way less flexible. how can that still be called "one of the main aspects" of this cls... even if f.e. Brds have two dots as well with an even easier way for 100% uptime or Sam who has a 1 minute dot which can be buffed by themselves as well? so u wanna give us back M2 and take off the dropdown from bane again?... but in the current situation this is just flat & laughable to point on our dots... #lameexplaination #facepalm

    Sorry but this argument is pure bullshit and absolutely doesn't fit any kind of their actions to this cls since the early HW when all the buff burst, nerf dots BS started : /
    Continously damage over time doesn't just mean DoTs, it's also referring to the Pet, easy access to standard attack spells that hit rather decently without being slower than the GCD, and powerful oGCDs, which is on top of their 100 potency total of actual dots. This SHOULD lead to AT LEAST 200-300 potency per 3s. (Ruin III, pets and then the dots proper).!!!!!
    (2)

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by EllieShadeflare View Post
    Continously damage over time doesn't just mean DoTs, it's also referring to the Pet, easy access to standard attack spells that hit rather decently without being slower than the GCD, and powerful oGCDs, which is on top of their 100 potency total of actual dots. This SHOULD lead to AT LEAST 200-300 potency per 3s. (Ruin III, pets and then the dots proper).!!!!!
    The pet is a glorified dot tho
    (0)

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by MagiusNecros View Post
    The pet is a glorified dot tho
    Technically direct damage spells are just high damage, high maintenance DoTs
    (0)

  10. #10
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    I don't think the SMN changes were necessary at all the aoe was already gutted with the bane nerf, and yes SMN was supposed to be your best aoe class now that title can go to SAM.

    But the nerf to WW and Ruin III our Two very important skills essential to our dps I was just like WTF SE lol what game are you even doing job balancing for becuase it ain't XIV.

    Throw the whole balancing team away!!
    (0)

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