Agreed. There are such things as toxic raiders and there are such things as toxic casuals. It's an issue on both ends of the spectrum, though not nearly as bad or elitist as some may have players believe.
Agreed, like above. Also, thumbs up for the mention. Made me smile
I feel like this also falls in line with 'don't judge a book by its cover'. A few days ago, we've had a player jump into the forums and just outright say they quit because of terrible leveling experiences with other players. And this is outside of endgame - these are just leveling/MSQ dungeons. And I don't like that they felt what their experiences were gave them the expectation that this is how FFXIV was going to be for the rest of their time here. If they had come back, they would've seen that they had quite a bit of support to show that the community isn't like that.
It's the same here. The discussions here are not indications of a toxic community. As mentioned before, if one actually reads through the discussions (which, at this point, is a daunting task and I personally never expected this thread to go beyond 50 posts), this is not the sign of a toxic community. Nobody, not even in the discussion between myself and Bobs, have devolved into back and forth pointless attacks, though we did definitely engage in an argument. There are conflicting opinions here, but that in itself is no way an indication of a toxic community.
To be honest, if you really want to see something turning truly toxic, there is something called a 'Zexy' thread. Now those, you can make an argument for. Though to be fair, I actually haven't seen her posting on the forums in quite some time.
To a point, I agree. And I also have respectful hopes for Eureka as well. But with mechanics, it isn't as though they don't make sense. They all serve their purpose and challenge the party. I don't feel with the current raid tier that there are too many mechanics. Everything once you hit O3S can feel overwhelming, yeah, but it's not something that is overwhelming to the point that most players couldn't handle were they to practice.
I wasn't here when ARR originally dropped, so I don't know how small the skill gap was compared to now, and you know, to each their own, but I found most of what I've tried to be very accessible. Even O4S, though it was extremely difficult for me to do, but it wasn't overwhelming to the point that it stopped being fun. And lore-wise, the attacks that these fights throw out at you make sense to me...even though all Savage fights are essentially exaggerated recreations of what you fought in the story-mode version.
Sorry it took me like a day to finally respond to this. It's been a rough day between school and late night work D:
I agree with the poster that was below yours - it's very difficult to see the safe spot if the raid agrees to put the markers at the edges, rather than closer to the middle where the wagon wheels are sitting. I struggled with myself immensely, mostly because when it was first released, nobody really knew the range of safe zones. If it helps, if there are issues with memorizing what mechanic is about to come, would it be possible to have a teamspeak or discord up and have somebody calling out the next mechanic about to happen? I found that helpful in Shinryu Ex because I have a really nasty habit of tunnel vision in that fight - I get focused on one mechanic that I completely forget that another mechanic is just about to go off. For example, Hypernova about to explode while I'm DPS'ing a tail and I'm not in a puddle to protect me from a near insta-kill.