Then you must really salty I really have had no issue with it and usually get what I'm looking for without trying.

I honestly don't look for gear. I don't do glamour or even BiS. All I do is PvP and I have perma glamour for that set. It is honestly just silly and as nothing to do with being salty. They provided a token system for ex mounts what is the problem with doing it for gear.
Not really looking for gear but complaining for gear -.-; lets give people a trophy for trying shall we ?I honestly don't look for gear. I don't do glamour or even BiS. All I do is PvP and I have perma glamour for that set. It is honestly just silly and as nothing to do with being salty. They provided a token system for ex mounts what is the problem with doing it for gear.
Well there are tokens for Extremes and Savage content, why not for 24 man ? So that you just do 1 run per week and don't have to be bothered doing 30 or 40 runs to get what you want if all you want is a specific piece (mostly to stuff second jobs btw, sorry but not spending more than one hour per week in 24 man just for seconds).
Some say people will only go once a week then : well sure, but it's already what some do and if they don't loot anything they're still not going back before next reset. The carrot isn't working anymore.
Trying to force people to do a precise content (they don't want to do because grew bored of it) because of RNG is old fashioned and I don't walk into that manipulation anymore, and many long time players are starting to avoid that as well. So, might as well put tokens to still have something after 10 runs, so that you still guarantee at least 10 runs will be done by people who want something.
When you know the goal it's easier to motivate people to go into those instances. When you think "heeeeh there's a tiny little chance what I want drops, but it'll most likely get looted by the lol guy of the team, and I might have to spend an hour pulling out my hair on fights people mess up somehow" , well that doesn't help wanting to go in it.
Well there are tokens for Extremes and Savage content, why not for 24 man ? So that you just do 1 run per week and don't have to be bothered doing 30 or 40 runs to get what you want if all you want is a specific piece (mostly to stuff second jobs btw, sorry but not spending more than one hour per week in 24 man just for seconds).
Some say people will only go once a week then : well sure, but it's already what some do and if they don't loot anything they're still not going back before next reset. The carrot isn't working anymore.
Trying to force people to do a precise content (they don't want to do because grew bored of it) because of RNG is old fashioned and I don't walk into that manipulation anymore, and many long time players are starting to avoid that as well. So, might as well put tokens to still have something after 10 runs, so that you still guarantee at least 10 runs will be done by people who want something.
When you know the goal it's easier to motivate people to go into those instances. When you think "heeeeh there's a tiny little chance what I want drops, but it'll most likely get looted by the lol guy of the team, and I might have to spend an hour pulling out my hair on fights people mess up somehow" , well that doesn't help wanting to go in it.
While it may be true it motivates you would think that it would help out the queue. For example light grinning for relics, some raids are done for that just because there are hardly any Alex runs now. Rule is once you find what you need you don't really care unless is daily roulette. Why do you think the tokens for extreme runs are 99 for mounts? to force people to do it. Yes it would be nice, however if people really got it right away it would affect queue. There are some of us who really don't need the gear and just lot it to de-synth or for company seals. Then people bitch and complain " Hey your high level why are you needing it?" Same principle I would have to say it may seem sad that people have bad luck, yet I've yet to see one person asking for anything. If people communicate it would not be that hard to get stuff to begin with. If I really need something I ask and really don't have a hard time getting it. Now I can understand the whole token perspective in raids such as savage, however for normal content not really. -.- It's like asking for a trophy just for trying.
Last edited by ManuelBravo; 01-24-2018 at 11:36 PM.

Your logic is falling apart. I don't see how you love RNG so much as it is a completely antiquated system. Which is also why they are eliminating it with relics and slowly phasing it out of the jobs. Lets take ATMA, Yokai, or Crystals for example. If you told me it was going to take 100 fates to get a token. That is something that is easily obtainable and perceivable. But then lets add RNG on top of that. You form a party to go do it. Half the party gets in in 15 fates, another gets it in 50, and the 2nd and 3rd to last get in 75. The person who is left doesn't get it for 125 fates. Of course they had RNG Bad Luck but it is also demoralizing to that person. It is a lot more tangible to have a set amount guarantee, even if it is 100 xyz runs. People don't want to run content and gamble whether or not they are going to get the item they are looking for. People avoided relics just for that sheer purpose and would rather save up 3 weeks worth of tomes plus 7 weeks worth of raids just to avoid the RNG aspect.
We are talking about raids vs item drops in fates. In terms of raids it's competition for drops against other players. RNG for items drop is something that has been nerfed sooo much do to people complaining it's too hard and hate the grind which I can understand SE has made it it's mission to avoid as much as possible. Unlike FFXI ( where you can actually consider it a grind ) Drop items from fates has really no comparison to actual bidding for items in Raids. Lets talk relics ok, MY example was based on people participating. My goal is to get all relics done, ( currently needing 5 more animas ) If no Alex parties Raids are the next best thing. About 2-3 raids will do one rune. The more things are done the less people are available for raid runs. Now on savage ones, example Deltascape you get books ( tokens ) to exchange for gear. Which makes sense being you need competent players working together. Unlike random groups which most of the time fail.
So lets do a quick breakdown;
Dungeons people complained it was not fair so they implanted getting a piece of equipment based on their job. People bitched about not being fair because high level players would not greed.
Mount tokens were implemented on some extreme version why? people bitched and complain also.
Normal raids Not surprising that people can't handle simple mechanics even after people do friendly reminders. So no adding tokens to that would just allow people to get a trophy for just trying. Now if they did an evaluation system based on performance and got a piece based of their job that would be understandable being most of the time 2 groups usually carry some.
But to get a token just for trying....sure lets give the cupcake / snowflake generation something for just trying.
in conclusion there is a difference in fate grinding / dungeon / raids. Stop avoiding the main point, should people get a choice of gear just for trying? Sure why not people need to feel special in their own way. While we are at it everyone gets a completed relic of their choice shall we? I mean it's not fair people grind for relics and newbies can't share the feeling...( sarcasm)
Last edited by ManuelBravo; 01-25-2018 at 03:22 AM.
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