truly - glamour is the end game
truly - glamour is the end game
I dont see the big deal.Its not like your rolling against 23 other players for a piece of gear.Its no different than rolling on a weapon after killing an extreme primal.
Granted there is the token system now for extreme trials but there wasnt until Heavensward.
Last edited by Metalwrath; 01-24-2018 at 06:08 AM.
So your upset for having bad luck with RNG -.-... we all go trough it...best advice go the job you want and don't think about it.I like the 24 man's, but trying to get a specific piece of gear can be insanely frustrating sometimes. If there was a weekly token system that reset every week, something like 10 runs or so, that let you pick a piece of gear, that would make it feel a bit less futile. When your looking at fifteen runs and no drop, it starts to get ridiculous.
Then you must really salty I really have had no issue with it and usually get what I'm looking for without trying.
I honestly don't look for gear. I don't do glamour or even BiS. All I do is PvP and I have perma glamour for that set. It is honestly just silly and as nothing to do with being salty. They provided a token system for ex mounts what is the problem with doing it for gear.
Not really looking for gear but complaining for gear -.-; lets give people a trophy for trying shall we ?I honestly don't look for gear. I don't do glamour or even BiS. All I do is PvP and I have perma glamour for that set. It is honestly just silly and as nothing to do with being salty. They provided a token system for ex mounts what is the problem with doing it for gear.
Well there are tokens for Extremes and Savage content, why not for 24 man ? So that you just do 1 run per week and don't have to be bothered doing 30 or 40 runs to get what you want if all you want is a specific piece (mostly to stuff second jobs btw, sorry but not spending more than one hour per week in 24 man just for seconds).
Some say people will only go once a week then : well sure, but it's already what some do and if they don't loot anything they're still not going back before next reset. The carrot isn't working anymore.
Trying to force people to do a precise content (they don't want to do because grew bored of it) because of RNG is old fashioned and I don't walk into that manipulation anymore, and many long time players are starting to avoid that as well. So, might as well put tokens to still have something after 10 runs, so that you still guarantee at least 10 runs will be done by people who want something.
When you know the goal it's easier to motivate people to go into those instances. When you think "heeeeh there's a tiny little chance what I want drops, but it'll most likely get looted by the lol guy of the team, and I might have to spend an hour pulling out my hair on fights people mess up somehow" , well that doesn't help wanting to go in it.
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