Results -9 to 0 of 50

Threaded View

  1. #26
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    you can have too many buttons, and the meta actually be really simple, you know. The flow of the match was really simple once you got the idea of it.

    1. Scatter to get nodes.
    2. If you have more than one, pick one to defend.
    3. If you don't, take a node from the guy who has more than one.
    4. at 10% node, start over.

    Thats it. You couldn't even do your "kill people instead of objectives" you like in shatter because the nodes were too far apart. The too many buttons was in just playing your job, the actual meta is basic.

    And the feast..dude the only time people cared about the reward was the minions, only because the people who collect minions are the same people who spend hundreds of bucks on pricey merchandise and you literally couldn't get one unless you were the 100 best on a data center. No one cared that they couldn't get the hellhound, or the furniture piece, or the armor. If you didn't get in the top 100, you got an accessory, in other words, you got nothing. They put the weapons in because there was no reward at all for more than 100 players in a data center that you couldn't get outside of ranked. Because we need to spend more time ensuring ten people get something because that makes everyone compete and stuff, despite the fact that even if they did, you'd still see most people lose.

    it doesnt matter if they drag their feet, if 1000 ppl per data center play, 900 will not get any reward from ranking below top 100.
    (0)
    Last edited by RiyahArp; 01-24-2018 at 03:33 AM.

Tags for this Thread