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Thread: Kefka Palazzo

  1. #21
    Player
    Nestama's Avatar
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    Nestama Eynfoetsyn
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    If Normal and Savage mode shared the exact same mechanics (with damage being the only difference), then hardcore (maybe even some/most midcore) players would get pretty bored of Savage really damn quickly. Heck, it could potentially make it so Savage is cleared within a day :T

    Am I exaggerating? Most likely, but there's a reason why SE made Story mode easy (Binding Coil of Bahamut. Fantastic story, but at the time of its release, only some could experience it).
    (0)

  2. #22
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    whiskeybravo's Avatar
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    Whiskey Bravo
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    Quote Originally Posted by Riko_Futatabi View Post
    In my opinion, normal modes should have everything that Savage/Extreme modes have, but the damage taken is just reduced and time to react to certain things extended. .
    I don't really want to dig around for the quote, I'm 99% sure they have straight up stated recently they take savage mechanics and dumb them down for normal mode.

    Or are you asking for it to be a literal copy paste job?
    (1)

  3. #23
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    HoodRat's Avatar
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    Hood Rat
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    Brynhildr
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    Quote Originally Posted by Nestama View Post
    If Normal and Savage mode shared the exact same mechanics (with damage being the only difference), then hardcore (maybe even some/most midcore) players would get pretty bored of Savage really damn quickly. Heck, it could potentially make it so Savage is cleared within a day :T

    Am I exaggerating? Most likely, but there's a reason why SE made Story mode easy (Binding Coil of Bahamut. Fantastic story, but at the time of its release, only some could experience it).
    Omega savage was cleared in 16 hours and 25 minutes after it was released.

    The next raid tier is reportedly going to be a similar level of difficulty.
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  4. #24
    Player
    Nestama's Avatar
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    Now imagine if Normal and Savage shared all the same mechanics (with differences being instant deaths = somewhat big damage). That 16 hours could potentially be even less.
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  5. #25
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by MrSmiley View Post
    Good grief, let the people who put so much more effort into the game have that one thing people. If they made the superbosses in the easy-mode it would honestly kinda be a disservice to them, having them makes those savage fights more special and cool, not to mention it is so much more fitting for them to be actually hard content and not more throwaway bosses.
    I feel I should mention that bosses like Kefka are not super bosses. As final bosses, they are made more difficult than conventional boss fights, but are far from being any kind of savage difficulty. I totally agree that making them pushovers would be a disservice to the lore surrounding the boss, but slapping them in savage only would be a disservice to the fans who don't participate in that content. While incentive to do savage content is a good thing, it wouldn't be accurate to say that all players, which includes fans of FFVI, are capable of putting in the time and/or performing at the skill level required.

    I honestly don't get why anyone would oppose both normal and hard modes for this encounter.
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  6. #26
    Player
    SilverObi's Avatar
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    Kissa Kotele
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    Balmung
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    I like how the thread got derailed after three posts when the OP was just wondering if Kefka's theme would be in his fight. I mean that'd be silly for it NOT to be but ok it is a valid question I suppose. The tougher versions of fights have almost always had the orchestrion roll which isn't what the main question was about, at least if I was reading it correctly. Then it devolved into debating difficulty and mechanics and who should get what for which amount of effort!
    (1)

  7. #27
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Quote Originally Posted by SilverObi View Post
    I like how the thread got derailed after three posts when the OP was just wondering if Kefka's theme would be in his fight. I mean that'd be silly for it NOT to be but ok it is a valid question I suppose. The tougher versions of fights have almost always had the orchestrion roll which isn't what the main question was about, at least if I was reading it correctly. Then it devolved into debating difficulty and mechanics and who should get what for which amount of effort!
    It shouldn't surprise you. I'm actually more surprised that there aren't at least a dozen derailed threads about Kefka.

    But yes, I would imagine that the fight will feature some variation of Dancing Mad. I wouldn't expect all four movements, but I think we can definitely "look forward to it".
    (1)

  8. #28
    Player
    Bernkastelx's Avatar
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    Clown Conductor
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    In before savage four phases.
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  9. #29
    Player
    Ryaz's Avatar
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    Ryaz Darksbane
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    I hope the theme is Dancing Mad as well. Love listening to it in the Distant Worlds album.

    Fun anecdote: Apparently the song is so long (and so good) because Uematsu just forgot to stop working on it. Lol.
    (1)
    Last edited by Ryaz; 01-24-2018 at 03:38 AM.

  10. #30
    Player
    ChaoticCrimson's Avatar
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    Crimson Law
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    Adamantoise
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    Well, the first and last phases of Dancing Mad are very audibly in the 4.2 trailer. I hardly think they would have gone through the effort of doing an arrangement for the sole purpose of being in the trailer alone. And since we also heard an arrangement of the Phantom Train theme, it's very likely that'll play during that fight, with the first three phases of Dancing Mad being split up among the subsequent bosses (the final phase likely playing against Kefka's god form in the final savage fight).
    (0)

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