

The answer to that differs from person to person. A big incentive for me to raid Coil was to find out more of the story, and 3.0 kind of took that away, with the normal version of Alexander/Omega being so easy. While Neo Exdeath doesn't exactly add to the story, it's still a breath of fresh air to be fighting something new, on a more difficult level.


You already dont have to put any effort in to experince the story, which used to be one of the incentives to raid coil. What more do you want??
Now they want the savage only fight portions, then they will want the dyeable gear, then the same ilvl. They want everything and try act like the fight just being harder is the only thing raiders need and nothing else.
Good grief, let the people who put so much more effort into the game have that one thing people. If they made the superbosses in the easy-mode it would honestly kinda be a disservice to them, having them makes those savage fights more special and cool, not to mention it is so much more fitting for them to be actually hard content and not more throwaway bosses.
edit: also, alexander lacked a lot of incentive. Just difficulty and gear wasn't enough when all we get is 4 fights per 6 months. The superboss fights add a good bit of spice. In fact neo exdeath is what kicked me into actually getting into raiding because I wanted to do it for that fight. Now with kefka ccoming I am even more hyped to get into it.
of course it doesn't help there much to use the fancy gear in either.
Last edited by MrSmiley; 01-22-2018 at 05:17 AM.


Yeah they'll want one thing, then go for the next. I'm a casual as heck raider, as in, I almost never do it but I do have some of the easier ones cleared. I would like to fight Neo Exdeath but know I'm not good enough to do savage proper, believe me I've tried. I just mostly ignore it, rather than ask SE to give me those fights anyway.Now they want the savage only fight portions, then they will want the dyeable gear, then the same ilvl.
If they made the superbosses in the easy-mode it would honestly kinda be a disservice to them, not to mention it is so much more fitting for them to be actually hard content and not more throwaway bosses.
In my view, as Neo Exdeath is the FINAL BOSS of FFV, he's supposed to be very difficult so it fits for him to be in savage. Do I like it? No as I can't fight him but I know he's not content meant for me and I just deal with it.




I feel I should mention that bosses like Kefka are not super bosses. As final bosses, they are made more difficult than conventional boss fights, but are far from being any kind of savage difficulty. I totally agree that making them pushovers would be a disservice to the lore surrounding the boss, but slapping them in savage only would be a disservice to the fans who don't participate in that content. While incentive to do savage content is a good thing, it wouldn't be accurate to say that all players, which includes fans of FFVI, are capable of putting in the time and/or performing at the skill level required.Good grief, let the people who put so much more effort into the game have that one thing people. If they made the superbosses in the easy-mode it would honestly kinda be a disservice to them, having them makes those savage fights more special and cool, not to mention it is so much more fitting for them to be actually hard content and not more throwaway bosses.
I honestly don't get why anyone would oppose both normal and hard modes for this encounter.
The likelihood of Dancing Mad not being part of a battle with Kefka here...to call it minuscule would be an understatement.
Whether it’s savage only or not remains to be seen/heard. I would not be surprised if it was, and as someone who doesn’t care to try and schedule raiding into my game time, I’m ok with that. If they go that route, having the music roll as a guaranteed drop so raiders could sell it would be cool.
I wonder since the name "dancing mad" has already been used in ff14 as a boss move... calofistiri in the end of weeping city uses it as her ultimate attack
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