You already dont have to put any effort in to experince the story, which used to be one of the incentives to raid coil. What more do you want??


You already dont have to put any effort in to experince the story, which used to be one of the incentives to raid coil. What more do you want??
Now they want the savage only fight portions, then they will want the dyeable gear, then the same ilvl. They want everything and try act like the fight just being harder is the only thing raiders need and nothing else.
Good grief, let the people who put so much more effort into the game have that one thing people. If they made the superbosses in the easy-mode it would honestly kinda be a disservice to them, having them makes those savage fights more special and cool, not to mention it is so much more fitting for them to be actually hard content and not more throwaway bosses.
edit: also, alexander lacked a lot of incentive. Just difficulty and gear wasn't enough when all we get is 4 fights per 6 months. The superboss fights add a good bit of spice. In fact neo exdeath is what kicked me into actually getting into raiding because I wanted to do it for that fight. Now with kefka ccoming I am even more hyped to get into it.
of course it doesn't help there much to use the fancy gear in either.
Last edited by MrSmiley; 01-22-2018 at 05:17 AM.


Yeah they'll want one thing, then go for the next. I'm a casual as heck raider, as in, I almost never do it but I do have some of the easier ones cleared. I would like to fight Neo Exdeath but know I'm not good enough to do savage proper, believe me I've tried. I just mostly ignore it, rather than ask SE to give me those fights anyway.Now they want the savage only fight portions, then they will want the dyeable gear, then the same ilvl.
If they made the superbosses in the easy-mode it would honestly kinda be a disservice to them, not to mention it is so much more fitting for them to be actually hard content and not more throwaway bosses.
In my view, as Neo Exdeath is the FINAL BOSS of FFV, he's supposed to be very difficult so it fits for him to be in savage. Do I like it? No as I can't fight him but I know he's not content meant for me and I just deal with it.


The answer to that differs from person to person. A big incentive for me to raid Coil was to find out more of the story, and 3.0 kind of took that away, with the normal version of Alexander/Omega being so easy. While Neo Exdeath doesn't exactly add to the story, it's still a breath of fresh air to be fighting something new, on a more difficult level.
The likelihood of Dancing Mad not being part of a battle with Kefka here...to call it minuscule would be an understatement.
Whether it’s savage only or not remains to be seen/heard. I would not be surprised if it was, and as someone who doesn’t care to try and schedule raiding into my game time, I’m ok with that. If they go that route, having the music roll as a guaranteed drop so raiders could sell it would be cool.
I wonder since the name "dancing mad" has already been used in ff14 as a boss move... calofistiri in the end of weeping city uses it as her ultimate attack


Makes no difference. Dancing Mad isn't a Monster or NPC name, It's music. The orchestration scroll can be called Dancing Mad easily if their ends up being one. This isn't like the name changing shenanigans that had to happen with the final bosses of Labyrinth of the Ancient and Crystal Tower when they first came out.
Does the music playing during the fight on normal or savage even matter?
It'll be up on youtube a few hours after patch hits.
Just open it up in your web browser, loop it, and turn off the in-game music if you want it on normal (Assuming, of course, that it isn't in normal)


I do believe it's a bad move in general to have Normal and Extreme/Savage content so different. Including music differences. But the one thing in this game that irks me the most is that normal mode literally has missing mechanics and in the case of Raids, missing phases. In my opinion, normal modes should have everything that Savage/Extreme modes have, but the damage taken is just reduced and time to react to certain things extended. Because when you think about it, a reason people might avoid doing Extreme/Savage content is simply because it adds new stuff they haven't seen before along with taking higher amounts of damage or having to react a lot faster to certain things.Does the music playing during the fight on normal or savage even matter?
It'll be up on youtube a few hours after patch hits.
Just open it up in your web browser, loop it, and turn off the in-game music if you want it on normal (Assuming, of course, that it isn't in normal)
My point is that normal shouldn't be so dumbed down and easy as it currently is. If what I've explained above became true, normal modes could even be a good mode to practicing certain phases of a fight. You'd be able to quickly get to the point in the fight you're not sure about and observe what's going on with less stress. I think this would breed better players in general.
Half of the mechanics in savage don't really even 'do damage' so much as one-shot people. Even failing that, I'd laugh hysterically trying to get a group of random Normal level players to try and do Grand Cross Omega even half-correctly.In my opinion, normal modes should have everything that Savage/Extreme modes have, but the damage taken is just reduced and time to react to certain things extended. Because when you think about it, a reason people might avoid doing Extreme/Savage content is simply because it adds new stuff they haven't seen before along with taking higher amounts of damage or having to react a lot faster to certain things.
.
The mechanics are simplified for good reason. Having an easy mode and a hard mode is one of the oldest common threads of gaming out there.
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