versusThaumaturge (THM)
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
To mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium - a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed walls are said to reside powers of life, death, and the beyond.
Thaumaturges are unparalleled in their powers of destruction, eclipsing even the Disciples of War.
By enfeebling enemies and enhancing their allies, thaumaturgy can prove to be an invaluable asset, particularly in battles of attrition.
See the distinction? We certainly do.Conjurer (CNJ)
Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be the most powerful.
Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.
Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed.
Based on the native MP management abilities THM is scheduled to receive, it is unlikely that THM will be able to support an MP pool as a cross-class healer.
If this is your only concern, I am at a loss. Too bad there is no such thing as:
THM having the largest MP pool among all the classes, boosted further when BLM.
Native mp regen
Ethers
THM Abl. 5 (aka the new spirit song)
BLM Abl. 1 (aka convert)
THM Mag. 2 (aka the new stygian spikes)
...but wait, all of these are true.
What do you have to complain about? You can continue to be a mediocre healer, but with a massive MP pool at your disposal.
Back to our summary statement: Quit trying to fix something that's not broken.
You forgot to add CNJ's MP regeneration ability as the things that don't exist for THM to make use of!If this is your only concern, I am at a loss. Too bad there is no such thing as:
THM having the largest MP pool among all the classes, boosted further when BLM.
Native mp regen
Ethers
THM Abl. 5 (aka the new spirit song)
BLM Abl. 1 (aka convert)
THM Mag. 2 (aka the new stygian spikes)
...but wait, all of these are true.
What do you have to complain about? You can continue to be a mediocre healer, but with a massive MP pool at your disposal.
If it's not THM native it doesn't count!
You mean a THM cannot put their weapon away to regen MP? That they have to go to an aetherite to regen mp without abilities or items?
I don't think so.
When I say native, that is what I mean: the ability to regen just by doing nothing.
Since all mages can cast without pulling out their weapon, they all can take advantage of native mp regen, even in extended combat, such as Ifrit battles.
Last edited by Duuude007; 11-22-2011 at 02:30 PM.
In order:If this is your only concern, I am at a loss. Too bad there is no such thing as:
THM having the largest MP pool among all the classes, boosted further when BLM.
Native mp regen
Ethers
THM Abl. 5 (aka the new spirit song)
BLM Abl. 1 (aka convert)
THM Mag. 2 (aka the new stygian spikes)
- MP pool doesn't mean much when you have no effective way to refill it
- every class has native MP regen
- every class can use ethers (and that is no more a serious solution than potions)
- THM Abl. 5 is for attack magic only
- you have no way to know that BLM will even be able to equip cross-class abilities
- Stygian Spikes does nothing for MP regeneration if you aren't being hit
But I will say this: I didn't consider simply abandoning THM for BLM. If jobs are not class locked in the abilities they can use, that's a perfectly reasonable solution for my ends.
Challenge accepted.
First, I love how point 2 and point 3 render point 1 moot. Today native regen is the single most commonly used MP regen tool used to survive Ifrit.
Second, of the two mp regen abilities which conjurers get:
* Temporarily halves enmity and gradually restores MP.
* Gradually stores MP while reducing HP. Effect fades and stored MP is obtained upon reuse.
The first one is not class exclusive. The second one acts like a slow convert, so its another ability that, at least in spirit, both CNJ and THM can gain access to. Of course the BLM version is much faster.
As a side note, it is interesting to see that neither class gets a massive mp boost similar to Exaltation anymore. Perhaps they were expecting us to try and be a little more resourceful, going forward.
Last edited by Duuude007; 11-22-2011 at 03:26 PM.
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