1st Logical post yet.We keep on posting from a player standpoint on this subject. Let's instead think about the developers.
- Is it easy to program? Nope, too many specal cases to just bang out. While it would seem easy to to make some kind of point slide interface, there is a lot of potential for abuse.
- How many players are we aggravating with this? Not that many. At least in comparison to those who like or don't care.
- Do the have an alternative? Yes, many have already done it too. Level conj.
- does this have the potential to go wrong, and shut down the game to resolve? Yes
Compensating for things that are broken - good. The reason being that it is a development problem that inconveniences everybody, and was essentially a mistake on the development side.
Compensating because you don't like a change - bad. The reason being that there are things that EVERYONE dislikes about the game. If one person's dislike is compensated for, then EVERYONE's dislikes should be compensated for. The Dev team cannot possibly please every single person, so this is a completely unrealistic expectation. You are not entitled to compensation for this any more than I'm entitled to compensation for the change to CNJ mechanics that I loathed three months ago. Or the year of grinding that I went through now that grinding from 1 - 50 takes a week.
Last edited by Tsuga; 11-22-2011 at 07:51 AM.
Um, everything that they've said so far?
They're obviously emphasizing class uniqueness by streamlining skills and giving many unique and class exclusive skills to battle classes. They are further emphasizing uniqueness with the introduction of the job system that makes those exclusive traits and abilities even more profound.
The crafting classes are already unique. Each one specializes in a different type of base material and end product. The future goals of crafting classes are to give them more stuff to do and to help them play their support role in the economy. They are being further differentiated from the battle and gathering classes, not from each other.
http://forum.square-enix.com/ffxiv/t...l=1#post439683
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
There is a significant difference between "ARC is now a worse DD" (something that I accepted without complaint) and "ARC's role is no longer that of a DD, but that of a tank."
A complete revamping of a class's role is not in the same league as patch-to-patch pecking order changes.
Under this logic, why would they ever make any changes at all?If one person's dislike is compensated for, then EVERYONE's dislikes should be compensated for. The Dev team cannot possibly please every single person, so this is a completely unrealistic expectation.
If what you are saying is true, then since other people's dislikes have obviously been accommodated (e.g. classes are more unique), then all dislikes must be accommodated, right? Obviously, that's not even possible.
Spider-Dan, please just stop talking. It's not going to happen. The fact that you expect it to is depressing my outlook on the human race.
Actually, it wasn't. The cone AoE gave it a advantage. Everything else in THM's arsenal was for DoT enfeebling spells and magical defensive tanking. CON had the exact same healing potential, but with a different and ill received AoE radius. There were a few abilities that would suggest MP conservation which could point to them being strong healers, but let's just forget that for now.
Technically, when looking at that standpoint and using your logic, both would potentially become a main healer. This will be in response to your next point.
Yet you still leveled THM after that change. In this specific case, it's really about common sense. When you see changes to one class going into a main healing role put two and two together and make a safe assumption that this is probably projected to be a main healer. Sorry you wasted very little mind power to achieve maxing your THM, but you should have saw this coming a while ago. Unless, you're on a three month delay.Um, "three months ago" was 10 months after the game was released? That doesn't sound like "always" to me.
Is it logical to assume that the game would be changed so that there is only one healing class? In which FFs (or any other MMO ever) is this the case? Do buffs to WHM indicate that RDMs should prepare to lose cure spells?
I'm not objecting to CNJ being made the main healer. I don't know why you keep bringing up that point.
Last edited by Spider-Dan; 11-22-2011 at 08:13 AM.
Then what is the problem? You want to be given a choice to change your class levels because you made a poor choice when the signs and the information dished out from the devs have been here for months? You know, THM can still use CON's healing spell. They just can't use their heavy cure spell. You don't know the effectiveness this cure spell will scale to.Is it logical to assume that the game would be changed so that there is only one healing class? In which FFs (or any other MMO ever) is this the case? Do buffs to WHM indicate that RDMs should prepare to lose cure spells?
I'm not objecting to CNJ being made the main healer. I don't know why you keep bringing up that point.
You could be a fine back up healer. Not a main healer, of course, but if that is what you want then level the class. For the 500th time... it's not difficult to do this anymore.
Which was, in turn, many months after I had already made the choice and ranked up THM. That doesn't do me much good.
this ^Then what is the problem? You want to be given a choice to change your class levels because you made a poor choice when the signs and the information dished out from the devs have been here for months? You know, THM can still use CON's healing spell. They just can't use their heavy cure spell. You don't know the effectiveness this cure spell will scale to.
You could be a fine back up healer. Not a main healer, of course, but if that is what you want then level the class. For the 500th time... it's not difficult to do this anymore.
Cure will exist, Spider-Dan. It will continue to exist, as it always has, on Conjurer. At a very low level, too. All you have to do is equip it in the cross class designated actions spots.
So, wheres the logic in having the Devs to do anything else to help you heal? Unless you want to be a "better healer". If you don't, then, have fun being a mediocre healer, as you have always been. But if you do aspire to grow beyond mediocrity, then you have to work for it. Which, as you have pointed out, you don't want to do. You want a hand-out.
All of us with both mages level 50 had to work for it, and we had to do much more work than you would even have to dream to do to reach the same goal.
I could imagine with the significantly shorter training time how much more unprepared a mage would be for the upcoming challenges in Eorzea, and I would shudder at the thought of a mage being handed all those levels on a silver platter. It would be like throwing them to the wolves, allowing them more excuses to complain about how hard monsters are (as designed), and therefore demanding more hand-outs.
It is a slippery slope. (Thanks for the offer, but I'll have to pass.)
Last edited by Duuude007; 11-22-2011 at 08:36 AM.
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