Quote Originally Posted by RiyahArp View Post
look, the dungeons are facerollable so that if I decide "hey, I want to take my i310 monk out for a spin and get used to their full kit after a long stretch of not playing it"...you know, PRACTICE...I can.

When content gets harder, I don't do this. I stick to the one job I have max geared, and stay as it, and the rest of my jobs are just numbers on a list. You make that content easy so players can practice and use all their jobs on it, especially when you can't gear all jobs equally.
And that's what lower level dungeons would be for (thus helping keep them more relevant). You get some practice in, shake off the rust, and pull back up. I think that would be fair. And for savage level dungeons? Yes, but make them optional and not count towards the expert roulette (perhaps have a Savage roulette for that?). This way you don't overgate the game but at the same time you push everyone to get better bit by bit.