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Thread: Kefka Palazzo

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  1. #1
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    You already dont have to put any effort in to experince the story, which used to be one of the incentives to raid coil. What more do you want??
    (5)

  2. #2
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by bass9020 View Post
    You already dont have to put any effort in to experince the story, which used to be one of the incentives to raid coil. What more do you want??
    Now they want the savage only fight portions, then they will want the dyeable gear, then the same ilvl. They want everything and try act like the fight just being harder is the only thing raiders need and nothing else.

    Good grief, let the people who put so much more effort into the game have that one thing people. If they made the superbosses in the easy-mode it would honestly kinda be a disservice to them, having them makes those savage fights more special and cool, not to mention it is so much more fitting for them to be actually hard content and not more throwaway bosses.


    edit: also, alexander lacked a lot of incentive. Just difficulty and gear wasn't enough when all we get is 4 fights per 6 months. The superboss fights add a good bit of spice. In fact neo exdeath is what kicked me into actually getting into raiding because I wanted to do it for that fight. Now with kefka ccoming I am even more hyped to get into it.

    of course it doesn't help there much to use the fancy gear in either.
    (5)
    Last edited by MrSmiley; 01-22-2018 at 05:17 AM.

  3. #3
    Player
    Adeacia's Avatar
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    Nov 2016
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    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MrSmiley View Post
    Now they want the savage only fight portions, then they will want the dyeable gear, then the same ilvl.

    If they made the superbosses in the easy-mode it would honestly kinda be a disservice to them, not to mention it is so much more fitting for them to be actually hard content and not more throwaway bosses.
    Yeah they'll want one thing, then go for the next. I'm a casual as heck raider, as in, I almost never do it but I do have some of the easier ones cleared. I would like to fight Neo Exdeath but know I'm not good enough to do savage proper, believe me I've tried. I just mostly ignore it, rather than ask SE to give me those fights anyway.

    In my view, as Neo Exdeath is the FINAL BOSS of FFV, he's supposed to be very difficult so it fits for him to be in savage. Do I like it? No as I can't fight him but I know he's not content meant for me and I just deal with it.
    (1)

  4. #4
    Player
    Gemina's Avatar
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    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MrSmiley View Post
    Good grief, let the people who put so much more effort into the game have that one thing people. If they made the superbosses in the easy-mode it would honestly kinda be a disservice to them, having them makes those savage fights more special and cool, not to mention it is so much more fitting for them to be actually hard content and not more throwaway bosses.
    I feel I should mention that bosses like Kefka are not super bosses. As final bosses, they are made more difficult than conventional boss fights, but are far from being any kind of savage difficulty. I totally agree that making them pushovers would be a disservice to the lore surrounding the boss, but slapping them in savage only would be a disservice to the fans who don't participate in that content. While incentive to do savage content is a good thing, it wouldn't be accurate to say that all players, which includes fans of FFVI, are capable of putting in the time and/or performing at the skill level required.

    I honestly don't get why anyone would oppose both normal and hard modes for this encounter.
    (0)