Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 36

Thread: Kefka Palazzo

Hybrid View

  1. #1
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Okamimaru View Post
    I wonder since the name "dancing mad" has already been used in ff14 as a boss move... calofistiri in the end of weeping city uses it as her ultimate attack
    Makes no difference. Dancing Mad isn't a Monster or NPC name, It's music. The orchestration scroll can be called Dancing Mad easily if their ends up being one. This isn't like the name changing shenanigans that had to happen with the final bosses of Labyrinth of the Ancient and Crystal Tower when they first came out.
    (0)

  2. #2
    Player
    -Teria-'s Avatar
    Join Date
    Jun 2015
    Posts
    134
    Character
    Teria Redfield
    World
    Ultros
    Main Class
    Ninja Lv 90
    Does the music playing during the fight on normal or savage even matter?
    It'll be up on youtube a few hours after patch hits.

    Just open it up in your web browser, loop it, and turn off the in-game music if you want it on normal (Assuming, of course, that it isn't in normal)
    (1)

  3. #3
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by -Teria- View Post
    Does the music playing during the fight on normal or savage even matter?
    It'll be up on youtube a few hours after patch hits.

    Just open it up in your web browser, loop it, and turn off the in-game music if you want it on normal (Assuming, of course, that it isn't in normal)
    I do believe it's a bad move in general to have Normal and Extreme/Savage content so different. Including music differences. But the one thing in this game that irks me the most is that normal mode literally has missing mechanics and in the case of Raids, missing phases. In my opinion, normal modes should have everything that Savage/Extreme modes have, but the damage taken is just reduced and time to react to certain things extended. Because when you think about it, a reason people might avoid doing Extreme/Savage content is simply because it adds new stuff they haven't seen before along with taking higher amounts of damage or having to react a lot faster to certain things.

    My point is that normal shouldn't be so dumbed down and easy as it currently is. If what I've explained above became true, normal modes could even be a good mode to practicing certain phases of a fight. You'd be able to quickly get to the point in the fight you're not sure about and observe what's going on with less stress. I think this would breed better players in general.
    (3)

  4. #4
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Riko_Futatabi View Post
    In my opinion, normal modes should have everything that Savage/Extreme modes have, but the damage taken is just reduced and time to react to certain things extended. Because when you think about it, a reason people might avoid doing Extreme/Savage content is simply because it adds new stuff they haven't seen before along with taking higher amounts of damage or having to react a lot faster to certain things.
    .
    Half of the mechanics in savage don't really even 'do damage' so much as one-shot people. Even failing that, I'd laugh hysterically trying to get a group of random Normal level players to try and do Grand Cross Omega even half-correctly.

    The mechanics are simplified for good reason. Having an easy mode and a hard mode is one of the oldest common threads of gaming out there.
    (6)

  5. #5
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Riko_Futatabi View Post
    In my opinion, normal modes should have everything that Savage/Extreme modes have, but the damage taken is just reduced and time to react to certain things extended. .
    I don't really want to dig around for the quote, I'm 99% sure they have straight up stated recently they take savage mechanics and dumb them down for normal mode.

    Or are you asking for it to be a literal copy paste job?
    (1)

  6. #6
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    If Normal and Savage mode shared the exact same mechanics (with damage being the only difference), then hardcore (maybe even some/most midcore) players would get pretty bored of Savage really damn quickly. Heck, it could potentially make it so Savage is cleared within a day :T

    Am I exaggerating? Most likely, but there's a reason why SE made Story mode easy (Binding Coil of Bahamut. Fantastic story, but at the time of its release, only some could experience it).
    (0)

  7. #7
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nestama View Post
    If Normal and Savage mode shared the exact same mechanics (with damage being the only difference), then hardcore (maybe even some/most midcore) players would get pretty bored of Savage really damn quickly. Heck, it could potentially make it so Savage is cleared within a day :T

    Am I exaggerating? Most likely, but there's a reason why SE made Story mode easy (Binding Coil of Bahamut. Fantastic story, but at the time of its release, only some could experience it).
    Omega savage was cleared in 16 hours and 25 minutes after it was released.

    The next raid tier is reportedly going to be a similar level of difficulty.
    (0)

  8. #8
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Now imagine if Normal and Savage shared all the same mechanics (with differences being instant deaths = somewhat big damage). That 16 hours could potentially be even less.
    (0)

  9. #9
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I like how the thread got derailed after three posts when the OP was just wondering if Kefka's theme would be in his fight. I mean that'd be silly for it NOT to be but ok it is a valid question I suppose. The tougher versions of fights have almost always had the orchestrion roll which isn't what the main question was about, at least if I was reading it correctly. Then it devolved into debating difficulty and mechanics and who should get what for which amount of effort!
    (1)

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SilverObi View Post
    I like how the thread got derailed after three posts when the OP was just wondering if Kefka's theme would be in his fight. I mean that'd be silly for it NOT to be but ok it is a valid question I suppose. The tougher versions of fights have almost always had the orchestrion roll which isn't what the main question was about, at least if I was reading it correctly. Then it devolved into debating difficulty and mechanics and who should get what for which amount of effort!
    It shouldn't surprise you. I'm actually more surprised that there aren't at least a dozen derailed threads about Kefka.

    But yes, I would imagine that the fight will feature some variation of Dancing Mad. I wouldn't expect all four movements, but I think we can definitely "look forward to it".
    (1)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast