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  1. #81
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Baka_Neko1 View Post
    also, didn't read to the end, but triplecast is a movement skill.
    The only fight I use it as (almost) only a movement spell is o4s, since it requires a ridiculous amount of movement. In all other fights Triplecast is part of my rotation and used on cooldown during fire phase.
    (2)

  2. #82
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    the ss increase Yoshi showed, might have been (new) gear induced... and not due to a general Blm ss increase...

    . eitherway, a general ss increase would be nice (not only more deeps, but also a tick more mobility with shorter casts and in combo with side-stepping, if they kept the side-stepping fluid)

    but foul build up and mp would need an overhaul too in that case.. (even if the ss increase is only gear induced)

    but for mobility, shorter aether & LL CDs and/or more proc (amounts/lenghts) would really help a lot more for mobility
    (0)

  3. #83
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Shiroe View Post
    the ss increase Yoshi showed, might have been (new) gear induced... and not due to a general Blm ss increase...

    . eitherway, a general ss increase would be nice (not only more deeps, but also a tick more mobility with shorter casts and in combo with side-stepping, if they kept the side-stepping fluid)

    but foul build up and mp would need an overhaul too in that case.. (even if the ss increase is only gear induced)

    but for mobility, shorter aether & LL CDs and/or more proc (amounts/lenghts) would really help a lot more for mobility
    It was too much for new gear, and it was affecting all classes and spells, so it was likely something with the replay functionality
    (0)

  4. #84
    Player
    Makrar's Avatar
    Join Date
    Jun 2017
    Posts
    33
    Character
    Mak Roe
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    I think BLM mobility is fine. We have all the tools to manage a similar uptime to other Jobs so I dont feel we need any more additions to further ease our movement burden.

    I'd like to see the duration of thunder increased to 30 seconds and the thundercloud proc duration lasting 15 seconds.

    I'd like to see Umbral Hearts increasing Fire Damage by 30% and Blizzard IV mana cost reduced to 0.

    Merge Fire IV and Blizzard IV into one button. (Same with Laylines and Into

    And then adjust the Enhanced Enochian trait until BLM does roughly 10% damage over what it does currently.

    These changes wouldnt make BLM meta but it would be put us in the right ball park where we are an interesting choice.

    I really dont think more in fight raising in the answer, infact i'd go so far as saying that mass raising in progress fights is degenerative unintended gameplay that needs to be removed from the game so they dont have to design future fights around it.

    In the grand scope of things unless they tone down other jobs synergies im not sure BLM can ever be truely meta without mega damage but i imagine such wide changes are outside the scope of a patch and will likely be an expansion only change :/
    (1)

  5. #85
    Player
    Baka_Neko1's Avatar
    Join Date
    Nov 2013
    Posts
    60
    Character
    Baka Neko
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lelila38 View Post
    The only fight I use it as (almost) only a movement spell is o4s, since it requires a ridiculous amount of movement. In all other fights Triplecast is part of my rotation and used on cooldown during fire phase.
    you mean you don't use it in o1s to still throw fireballs every GCD? wat
    (0)

  6. #86
    Player
    Baka_Neko1's Avatar
    Join Date
    Nov 2013
    Posts
    60
    Character
    Baka Neko
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    1 during knockback, 1 when you stop, 1 when you get back out and you're set. it also just so happens that you typically get 2 fire4s and a sharpcast fire1 there.
    (0)

  7. #87
    Player
    BlackcatChen's Avatar
    Join Date
    Aug 2015
    Posts
    37
    Character
    Blackcat Ofillomen
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Baka_Neko1 View Post
    1 during knockback, 1 when you stop, 1 when you get back out and you're set. it also just so happens that you typically get 2 fire4s and a sharpcast fire1 there.
    If you're talking about O1S, the actual best way is to eliminate Ice Sliding during The Classical Elements entirely. I'm pretty sure ice sliding screws with your uptime even if you do an instant before sliding, it's best just to avoid doing it. With the use of an instant (be it Triple, Sharp, or Swift) + AM/BtL knockback animation cancelling. Then when you're still in place, you simply slidecast away towards your Levinbolt spot right after the ice fades. 0 uptime loss. You can use Triplecast in O1S off CD including the opener, no reason to save it for knockbacks and ruin your opener by holding it for 40-50 seconds.

    Always be open to new ideas.
    (3)

  8. #88
    Player
    Baka_Neko1's Avatar
    Join Date
    Nov 2013
    Posts
    60
    Character
    Baka Neko
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    right, because when you're typically about 800dps above your nin, you're still contributing less than they are? with perfect timing, trick attack is 10% for 10 seconds out of every 60. if you have 2 casters, the rdm pt buff is less effective. sam only has those high numbers on fflogs because drg and astro usually focus them and they don't contribute to anyone else either. smn's overall raid dps is only higher because right now they're broken and can output the same dps with a 0.2% overall pt dmg increase. drg? well that is actually better raid dps. mnk might be as well with brotherhood.

    also, saving triplecast is better than saving leylines...
    (0)

  9. #89
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Baka_Neko1 View Post
    right, because when you're typically about 800dps above your nin, you're still contributing less than they are? with perfect timing, trick attack is 10% for 10 seconds out of every 60. if you have 2 casters, the rdm pt buff is less effective. sam only has those high numbers on fflogs because drg and astro usually focus them and they don't contribute to anyone else either. smn's overall raid dps is only higher because right now they're broken and can output the same dps with a 0.2% overall pt dmg increase. drg? well that is actually better raid dps. mnk might be as well with brotherhood.

    also, saving triplecast is better than saving leylines...
    If you are outdpsing your NIN by 800 you are much better than him, at the same percentage the damage difference between BLM and NIN is like 200-300, Trick Atack more than makes up for it.
    (1)

  10. #90
    Player
    BlackcatChen's Avatar
    Join Date
    Aug 2015
    Posts
    37
    Character
    Blackcat Ofillomen
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Baka_Neko1 View Post
    right, because when you're typically about 800dps above your nin, you're still contributing less than they are? with perfect timing, trick attack is 10% for 10 seconds out of every 60. if you have 2 casters, the rdm pt buff is less effective. sam only has those high numbers on fflogs because drg and astro usually focus them and they don't contribute to anyone else either. smn's overall raid dps is only higher because right now they're broken and can output the same dps with a 0.2% overall pt dmg increase. drg? well that is actually better raid dps. mnk might be as well with brotherhood.

    also, saving triplecast is better than saving leylines...
    You shouldn't save either CD at the start of O1S. There's a reason I said AM as well.
    (1)
    Last edited by BlackcatChen; 01-21-2018 at 04:29 AM.

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