The only fight I use it as (almost) only a movement spell is o4s, since it requires a ridiculous amount of movement. In all other fights Triplecast is part of my rotation and used on cooldown during fire phase.
the ss increase Yoshi showed, might have been (new) gear induced... and not due to a general Blm ss increase...
. eitherway, a general ss increase would be nice (not only more deeps, but also a tick more mobility with shorter casts and in combo with side-stepping, if they kept the side-stepping fluid)
but foul build up and mp would need an overhaul too in that case.. (even if the ss increase is only gear induced)
but for mobility, shorter aether & LL CDs and/or more proc (amounts/lenghts) would really help a lot more for mobility
It was too much for new gear, and it was affecting all classes and spells, so it was likely something with the replay functionalitythe ss increase Yoshi showed, might have been (new) gear induced... and not due to a general Blm ss increase...
. eitherway, a general ss increase would be nice (not only more deeps, but also a tick more mobility with shorter casts and in combo with side-stepping, if they kept the side-stepping fluid)
but foul build up and mp would need an overhaul too in that case.. (even if the ss increase is only gear induced)
but for mobility, shorter aether & LL CDs and/or more proc (amounts/lenghts) would really help a lot more for mobility
I think BLM mobility is fine. We have all the tools to manage a similar uptime to other Jobs so I dont feel we need any more additions to further ease our movement burden.
I'd like to see the duration of thunder increased to 30 seconds and the thundercloud proc duration lasting 15 seconds.
I'd like to see Umbral Hearts increasing Fire Damage by 30% and Blizzard IV mana cost reduced to 0.
Merge Fire IV and Blizzard IV into one button. (Same with Laylines and Into
And then adjust the Enhanced Enochian trait until BLM does roughly 10% damage over what it does currently.
These changes wouldnt make BLM meta but it would be put us in the right ball park where we are an interesting choice.
I really dont think more in fight raising in the answer, infact i'd go so far as saying that mass raising in progress fights is degenerative unintended gameplay that needs to be removed from the game so they dont have to design future fights around it.
In the grand scope of things unless they tone down other jobs synergies im not sure BLM can ever be truely meta without mega damage but i imagine such wide changes are outside the scope of a patch and will likely be an expansion only change :/
you mean you don't use it in o1s to still throw fireballs every GCD? wat
1 during knockback, 1 when you stop, 1 when you get back out and you're set. it also just so happens that you typically get 2 fire4s and a sharpcast fire1 there.

If you're talking about O1S, the actual best way is to eliminate Ice Sliding during The Classical Elements entirely. I'm pretty sure ice sliding screws with your uptime even if you do an instant before sliding, it's best just to avoid doing it. With the use of an instant (be it Triple, Sharp, or Swift) + AM/BtL knockback animation cancelling. Then when you're still in place, you simply slidecast away towards your Levinbolt spot right after the ice fades. 0 uptime loss. You can use Triplecast in O1S off CD including the opener, no reason to save it for knockbacks and ruin your opener by holding it for 40-50 seconds.
Always be open to new ideas.
right, because when you're typically about 800dps above your nin, you're still contributing less than they are? with perfect timing, trick attack is 10% for 10 seconds out of every 60. if you have 2 casters, the rdm pt buff is less effective. sam only has those high numbers on fflogs because drg and astro usually focus them and they don't contribute to anyone else either. smn's overall raid dps is only higher because right now they're broken and can output the same dps with a 0.2% overall pt dmg increase. drg? well that is actually better raid dps. mnk might be as well with brotherhood.
also, saving triplecast is better than saving leylines...
If you are outdpsing your NIN by 800 you are much better than him, at the same percentage the damage difference between BLM and NIN is like 200-300, Trick Atack more than makes up for it.right, because when you're typically about 800dps above your nin, you're still contributing less than they are? with perfect timing, trick attack is 10% for 10 seconds out of every 60. if you have 2 casters, the rdm pt buff is less effective. sam only has those high numbers on fflogs because drg and astro usually focus them and they don't contribute to anyone else either. smn's overall raid dps is only higher because right now they're broken and can output the same dps with a 0.2% overall pt dmg increase. drg? well that is actually better raid dps. mnk might be as well with brotherhood.
also, saving triplecast is better than saving leylines...

You shouldn't save either CD at the start of O1S. There's a reason I said AM as well.right, because when you're typically about 800dps above your nin, you're still contributing less than they are? with perfect timing, trick attack is 10% for 10 seconds out of every 60. if you have 2 casters, the rdm pt buff is less effective. sam only has those high numbers on fflogs because drg and astro usually focus them and they don't contribute to anyone else either. smn's overall raid dps is only higher because right now they're broken and can output the same dps with a 0.2% overall pt dmg increase. drg? well that is actually better raid dps. mnk might be as well with brotherhood.
also, saving triplecast is better than saving leylines...
Last edited by BlackcatChen; 01-21-2018 at 04:29 AM.
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