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  1. #21
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    DPS increase on warrior sounds like the DPS increase on Dragoon.

    My guess is you're going to see a larger shift up on the average instead of a larger shift up on maximum capability, as the mentioned changes are in the same vein. (Less punishing if buffs drop)

    Dark Knight will probably be a flat potency buff somewhere and less obnoxious TBN timing.

    Paladin will probably see Fight of Flight hit down to 20 or 15%.
    (0)

  2. #22
    Player
    Warkupo's Avatar
    Join Date
    Sep 2011
    Posts
    90
    Character
    Akos Talon
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kabooa View Post
    DPS increase on warrior sounds like the DPS increase on Dragoon.

    My guess is you're going to see a larger shift up on the average instead of a larger shift up on maximum capability, as the mentioned changes are in the same vein. (Less punishing if buffs drop)

    Dark Knight will probably be a flat potency buff somewhere and less obnoxious TBN timing.

    Paladin will probably see Fight of Flight hit down to 20 or 15%.
    Making Warrior more forgiving is probably fine. I don't feel like they need a DPS increase, although I don't think nudging their DPS up slightly will throw balance into chaos either.

    Most sources indicate that Paladin is probably seeing a nerf to the damage of Holy Spirit and Shield Swipe. The exact amount isn't yet known. I don't know any Japanese to confirm/deny that, but it keeps popping up.
    (0)

  3. #23
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Warkupo View Post
    Making Warrior more forgiving is probably fine. I don't feel like they need a DPS increase, although I don't think nudging their DPS up slightly will throw balance into chaos either.

    Most sources indicate that Paladin is probably seeing a nerf to the damage of Holy Spirit and Shield Swipe. The exact amount isn't yet known. I don't know any Japanese to confirm/deny that, but it keeps popping up.
    Yeah, I would prefer sources over the viral copypasta machine that is the internet. If anyone has more concrete info than the vague bullet list we all have don't be shy.
    (1)

  4. #24
    Player
    Warkupo's Avatar
    Join Date
    Sep 2011
    Posts
    90
    Character
    Akos Talon
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aana View Post
    Yeah, I would prefer sources over the viral copypasta machine that is the internet. If anyone has more concrete info than the vague bullet list we all have don't be shy.
    For now the only concrete info is the Dev-Post of "Paladin damage was a bit too high, so we'll be nerfing Paladin DPS a bit." My gut feeling is that it will be a minor potency nerf somewhere that won't really affect how the class functions or plays in any meaningful way. We likely won't know anything specific until the actual Patch Notes are available. Until then... paranoia?
    (2)

  5. #25
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    446
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    and less obnoxious TBN timing.
    TBN isn't obnoxious, people are just lazy and don't want to learn how to use it. If you learn a fight; like any self respecting tank should, and know what is coming up next you know exactly when to use it. Dark Knight's main issue has nothing to do with TBN, and has to do with the fact the kit is disjointed. Usability is definitely not in reference to just a single skill, as the entire kit needs changes to help with the flow of combat.
    (0)

  6. #26
    Player
    SoulSkyheart's Avatar
    Join Date
    Aug 2017
    Location
    Limsa
    Posts
    53
    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    I hope DP’s mana cost is halved. If not, at least make it 150 potency from 100. There’s a formula thingy right? 1 DA is equal to 140 potency or something like that right? Should be worth using if either changes happen. I just want another but to press in my rotations rather than C&S and DA all the time when Delirium is on CD.
    (0)

  7. #27
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Aniya_Estlihn View Post
    TBN isn't obnoxious, people are just lazy and don't want to learn how to use it...Usability is definitely not in reference to just a single skill, as the entire kit needs changes to help with the flow of combat.
    It can be both. TBN could use some improvements and shed some of the annoyances in its nuance and it's still true that it's only one of many usability issues Dark Knight is suffering from. People who aren't comfortable with TBN aren't automatically horrible players that don't use it "right".
    (2)

  8. #28
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    At this point I am already waiting for 4.3 for real DRK changes
    (1)

  9. #29
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Aniya_Estlihn View Post
    TBN isn't obnoxious, people are just lazy and don't want to learn how to use it. If you learn a fight; like any self respecting tank should, and know what is coming up next you know exactly when to use it. Dark Knight's main issue has nothing to do with TBN, and has to do with the fact the kit is disjointed. Usability is definitely not in reference to just a single skill, as the entire kit needs changes to help with the flow of combat.
    So im lazy that I dont remember the fight and know the very second doing the cast or INSTANT skill to use TBN throught clicking a name and clicking the skill through server tick so the shield to be useful. K.
    (0)

  10. #30
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I mean....it's not very hard to time TBN. I personally do want it stretched to 6-8 seconds but all you have to do it time it to be 2 seconds after an auto. Autos always happen every 3 seconds unless the enemy is casting for 100 hours(O3s). And otherwise you should be able to pick up on what hits for 11K after doing the same fight over and over. It isn't super hard. It is a little tricky though.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


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