

So im lazy that I dont remember the fight and know the very second doing the cast or INSTANT skill to use TBN throught clicking a name and clicking the skill through server tick so the shield to be useful. K.TBN isn't obnoxious, people are just lazy and don't want to learn how to use it. If you learn a fight; like any self respecting tank should, and know what is coming up next you know exactly when to use it. Dark Knight's main issue has nothing to do with TBN, and has to do with the fact the kit is disjointed. Usability is definitely not in reference to just a single skill, as the entire kit needs changes to help with the flow of combat.
If you've been playing even somewhat often since 4.0 dropped you'll full well know when to use it. Fights in this game are so static I'd hazard a guess that if you've done them more than three times you'll subconsciously know the general flow without even trying to memorize the fight. Granted, you said clicking. Personally, I'm on controller so all I have to do is tap on the d-pad, press the skill and done. I'll admit that it may be a bit more obnoxious with K/M, but for controllers it feels perfect. That said... Most of the time you use it on yourself, so there is no "selecting a target."
Last edited by Aniya_Estlihn; 01-21-2018 at 09:58 AM.


I mean....it's not very hard to time TBN. I personally do want it stretched to 6-8 seconds but all you have to do it time it to be 2 seconds after an auto. Autos always happen every 3 seconds unless the enemy is casting for 100 hours(O3s). And otherwise you should be able to pick up on what hits for 11K after doing the same fight over and over. It isn't super hard. It is a little tricky though.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
I’ve had all 3 tanks at 70 since July and I think Paladin is perfect as it is and cannot believe they want to mess with it! Absolutely dreadful decision IMO. Warrior feels pretty good lately and I’m in favor of buffing DPS a little bit, but no nerfs of any kind to it. Obviously Dark Knight is in need of improvement in raid utility, DPS, and fixing several abilities. I do enjoy playing it in normal dungeons and hunts though because I just like the class. Please SE, don’t nerf Paladin! It’s fantastic as is! Spend your time on DRK!
Gosh SE annoys me sometimes with this, PLD is fine as is all they needed to do is buff WAR and buff DRK while adding some use to the class but no they seem to fail at delivering everytime...
Look at Monk a whole two expansions later and they realized the class has issues that arnt related to dps but more so the way the class plays
As much as I hate to say it, nerfing PLD dmg seems a little needed. I main PLD and after playing around with the other 2 tanks it's pretty obvious that Holy Spirit is just a smidge too strong. A 400 potency nuke that requires the use of only a secondary resource, with no punishment and no loss to mitigation and can be repeated and spammed after only a few GCD is simply too powerful. And I just don't think that wildly adding potency increases to the other 2 tanks will address any balance issues.
I'm intrigued by whatever they mean by 'usability improvements' for DRK. But I'm keeping my expectations very low in a dark place to avoid inevitable disappointment.

I don't think it is PLD nerf because SE thinks that PLD is too powerful.
I think that nerf of the PLD is due to the changes introduced to WAR and DRK. Probably they couldn't find any golden mean in time they had between these three to do it different way.
And it's a DPS nerf, as I understand, they are not touching the playstyle. So the feeling should stay the same, DPS not (sadly). For WAR and DRK they want to introduce changes that will affect the playstyle.
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