Quote Originally Posted by Bahati View Post
Why is this the only game in which I see everyone expecting a HEALING class to help push DPS numbers?
Because this is the only game where raw healing requirements are so small that healers have boatloads of free time. There's a Xelphatol run that was recorded where the healer was healing 18% of the time. The amount of content where you can spend long periods being totally idle without endangering anyone is huge.

Healers are expected to push DPS because the primary alternative is doing absolutely nothing. And yeah, players who are actively contributing to the group are being reasonable when they expect us to do the same thing.

We don't have the tools in this game to spec a "DPS Healer".
Sebazy on trash might disagree. WHM can speed up a dungeon run dramatically with a fairly basic DPS contribution because Holy is amazing. Sneaking DoTs and a stone or three on a boss is usually pretty doable. Nobody's asking for world beating DPS here. They're asking for "don't stand around doing nothing."

Nor do we have the tools to make a "Tank Healer", that makes sense right? I don't see anyone complaining PLD isn't contributing enough healing because that is ridiculous.
No, but they were pretty glad when our healer died early and I healed an entire boss fight in Doma Castle with Clemency instead of just giving up and wiping because tanks aren't expected to heal. The button is there. Sometimes you should use it. That goes for every button on every role in the game. Good team players use their entire kit to the best of their ability to help clear the encounter, they don't complain that "X isn't my job!"

Expecting a healer (whom you don't even know the experience of) to be pushing DPS just to satisfy your standard (that you made up, not SE) that seems just as ridiculous.
Nobody has ever advocated picking on newbies. If you're in Ex or Savage (the only content with enrages), you're not a newbie anymore, and yeah, you should carry your own weight.

This game relies heavily on the holy trinity of very distinct roles, I honestly don't understand all the backlash.
Feel free to read the pages and pages of what came before to help you understand. Or the 100 page thread before this one. There's no lack of explanations.

If DPS checks are not being met, DPS needs to take a hard look at their own numbers and stop replying on healers as a crutch to push numbers.
When content is new, groups usually don't meet the ilvl requirement to clear it. YoshiP himself has said that in that situation healer DPS is necessary to make up the difference. That's just cold, hard math. Don't like it? Tell SE to not make the game the way they do. So long as enrage timers are tight on progression content and healers have tons of idle time, they're going to expected to fill that time with something productive. You know, the same standard every other role is held to. Or are you okay with a tank who hits Flash six times to get hate, then stands still and does nothing? DPS is not their job, after all.