Actually apart from most of the game is now soloable and no longer requiring parties to accomplish anything (apart from the Seekers of Adoulin and Rhapsodies of Vana'diel missions and current endgame content) due to a combination of the level cap being increased to 99, solo-orientated levelling content and most importantly, the Trust NPC system being added (probably the most important and welcomed change made to the game), said NPC system basically spitting in the face of the established 'must use this and this Job in that battle to succeed' strategy, and the 'EXP loss on death' being mostly neutered (EXP is no longer lost if you die under under level 50, and the amount you lose above that is greatly reduced), everything else I mentioned is still applicable even to the game as it is now.
Enemies are still dangerous to new/low level players (although the level cap increase means most overworld enemies are less intimidating than they used to be at high levels, some will still agro even a level 99 player in some of the more outlying areas). Airships still run on set timetables and still require you to waste time waiting at the dock for the next one if you're unlucky to miss is (and in fact, with the addition of easy home-point teleportation airships are now completely redundant, thus making it even more annoyingly apparent). People still abuse Utsusemi thinking it makes them invincible and then whine when a mob tears through their shadows and kills them in one hit (and then blames the healer for it). There is still no minimap (although the on-screen compass now shows npcs and enemies on it). Quest journal is still completely worthless. Quests and missions are still locked behind the fame counters that require you to do monotonous tasks like trading hundreds of cabbages just to unlock them.
I admit that although I am somewhat jaded by FFXI, again I must stress that I do love FFXI still (and the major changes and additions to the game over the past four or so years (many of which copied actually from FFXIV!) have only improved it considerably). It's just the harsh, unforgiving approach to gameplay I endured in it's 'prime' and that it's now greatly aging design and core systems show just how much of an anachronism the game is now fundamentally, a legacy from an earlier time when MMORPGs required enormous player investment, a time that gaming has thankfully moved on from, and which FFXIV is an example of what MMORPGs are now expected to be like.