Your right MMORPGs have evolved, they are more designed for the cupcake / snowflake / here is a trophy for trying generation.With comments like these all over the place:
You seem to be nitpicking here. Very sensitive and offended about the words from one side, yet oddly understanding and uncaring about the other's.
In any case, let's not derail from the matter. My comment was aimed at the comparison between the way both games are played. At the claim that FFXI is better or more entertaining than FFXIV/modern games in general, I say that FFXI -like most old school MMORPGs- has core systems that are not generally considered fun or rewarding (unless you simply enjoy the "challenge" of being constantly punished or having your time wasted), and I see quite a few old players in this thread that seem to agree. MMORPGs have evolved for a reason.
"Within each of us, the potential for great power waits to be released."
It wasn't as friendly as you think. But not everything is to start. That's why it changes and grows, hence why we now have XIV. It also wasn't that easy to buy XI, as I found out when I tried getting a copy for my xbox. But I mean, it was for xbox....
While it's fine to like and enjoy XI it doesn't mean people who prefer XIV are wrong. It's simply personal choice. They aren't snowflakes. Theyre just people with varying tastes.
Grinds are fine, but sometimes not enjoying the grind is fine too. Which is why MMO's should have options to appeal to multiple player bases. My loves/hates of both XI and XIV aside, both are fine games in their own right.
"Within each of us, the potential for great power waits to be released."
Nope this is more towards the people that complain that content is too hard and complain within the first week and really don't know or understand what a TRUE grind is. If it hits someones nerve I would wonder why. For those who actually played FFXI and know what a grind is, teamwork, and hardships of content they get it.
Last edited by ManuelBravo; 01-18-2018 at 06:31 AM.
I feel like I should be chiming in how I had to walk to school - uphill - in the snow, both ways, with no shoes right about now
For better or worse, MMOs have changed significantly in the last 10+ years. You can still find some that provide more of a challenge if that's your thing, although it is getting more difficult. I don't think you can really fault people if they've only ever known MMOs from the XIV generation. Then there are those who may just prefer the current pacing with the game for numerous other reasons.
I personally feel SE took the extra-safe path with XIV. Understandable since their financial situation had been a wreck prior to the relaunch. But still, it's a very safe, very much wants to hold your hand and to ensure that no one gets left behind type of game.
This is pretty much how I treat anyone rambling on about XI and about how things were better in XI and blah, blah, blah. It's kinda like listening to some old fart ramble on about the Cold War and it's being drowned out by that voice in your head screaming "OMG, NO ONE CARES!!"
Sure, XI had its share of good ideas and even had its share of new ones like Puppetmaster, a job which had never been completely present in any Final Fantasy game made prior to it. XIV deserves those same liberties as well in being able to offer its share of new ideas, but because of people calling out for stuff they wanted from XI that bars any new ideas from adequately presenting themselves in a positive light. In fact, I'm almost entirely convinced that it's because of how Blue Mage worked in XI and all the players that want stuff like it was in XI that we're never going to see it in XIV.
I'm sure XI had its share of nostalgia and fun memories to be had along with a number of ideas that have inspired some of my job concepts. Unfortunately though, profit comes before difficulty, as is the way of MMORPGs marketed in capitalist societies, hence why XI's outdated brand of masochistic grinding stays rightfully in the past.
XI is about the journey, not the destination
XIV is about instant gratification. If people can't one shot it, most don't bother with it. People wanting rewards with no effort is a problem that goes beyond FFXIV.
The difficulty of XI made those that didn't want to put in the effort reconsider playing. This makes XI a haven for those that want to get away from the "you don't pay my sub" folks. The 2 games are vastly different. Thats why I play both. I can go back and forth based on the type of game I feel like playing. If you don't like listening to people talk about FFXI, you don't have to click on the thread.
To be fair, I still really enjoy XI :X I think it was, and still is, a great game.Sure, XI had its share of good ideas and even had its share of new ones like Puppetmaster, a job which had never been completely present in any Final Fantasy game made prior to it. XIV deserves those same liberties as well in being able to offer its share of new ideas, but because of people calling out for stuff they wanted from XI that bars any new ideas from adequately presenting themselves in a positive light. In fact, I'm almost entirely convinced that it's because of how Blue Mage worked in XI and all the players that want stuff like it was in XI that we're never going to see it in XIV.
I'm sure XI had its share of nostalgia and fun memories to be had along with a number of ideas that have inspired some of my job concepts. Unfortunately though, profit comes before difficulty, as is the way of MMORPGs marketed in capitalist societies, hence why XI's outdated brand of masochistic grinding stays rightfully in the past.
My (quoted) comment was more of a tongue-in-cheek response to claiming modern MMOs are just here to hand out participation rewards, and that players are snowflakes who don't to put forth any effort. It just felt very much like how older generations will always harp on the younger generations for being lazy. The cycle never stops :X
XIV is just a vastly different game. Both games have a lot of good qualities as well as their fair share of negative. And different things appeal to different people.
As far as Blue mage implementation, I don't think XI fandom is what's holding them back. Several of the jobs that are in XI play far differently than they do in XIV. DRK is a tank in XIV, DPS in XI; Ninja was a tank in XI, DPS in XIV; BRD was pure support in XI, DPS in XIV, etc. I don't think they have much of an issue implementing jobs from XI with a new spin.
All that aside. I'm actually a bit excited. One of my XIV buddies is going to be starting XI soon. Will be interesting to see a fresh take on the game through someone else's eyes.![]()
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