Quote Originally Posted by Bourne_Endeavor View Post
Ninja specializes in aggro management while Dragoon can cut its own by half every thirty seconds. Going off enmity, both would be perceived as weak jobs yet Dragoon currently sits among the best jobs in the entire game, both in its damage output and utility. Never use enmity as a basis for damage.
Definitely. Also someone who uses Diversion before their big burst damage will look lower than someone who doesn't, even though using Diversion is a way to be nice to your tank.

Quote Originally Posted by Bourne_Endeavor View Post
Just to emphasise this point, Yoshida dislikes how aggressive tanks and healers player—being outright baffled that whomever held the boss did so without their tank stance. Likewise, they never imagined we would use Huton pre-pull or prep Wraith/Abandon stacks and simply wait 25-60 seconds. Citing the devs for gameplay examples doesn't work. They simply don't have the time to micromanage the game to the same extent we do.
I figure if he really disliked it, he'd change it.