Do you understand that your exact particular method of "glamor log" may not be possible using this engine and server system?Not all people are just posting: GIMME MORE without any reasons. I have posted more than once about the housing problem with solutions and we have posted more than once that we want features in a certain way. Comparing features to other games is quite a big hint how the writer wants it.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Yes might be, does not mean that I am going to be happy with a simple bandaid to this problem. I mean I just cant see them raising this limit all the time so this dresser will not change the glamour situation much. And honestly if their system cant handle a list with Yes/No questions than I do wonder how this game will do in the future.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
so.. if you had a system with 700 slots for gear and 2 plates for EVERY SINGLE JOB possible (32 plates) .. still no go? Unlimited or nothing?Yes might be, does not mean that I am going to be happy with a simple bandaid to this problem. I mean I just cant see them raising this limit all the time so this dresser will not change the glamour situation much. And honestly if their system cant handle a list with Yes/No questions than I do wonder how this game will do in the future.
Concern over the future of a game built on cobbled together technology and poorly designed netcode is valid, but unless you know more of the programming than I do (are you a former dev?) , how are you so sure that it's just a "yes/no" list using the current underlying systems?
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
In fairness: It is somewhat hard to imagine how you can have a log of items from which you can craft, which can casually track whether you have crafted that item yet or not to give you a first time XP bonus at the end of the craft and check whether you have the materials for each item in your inventory before it allows you to craft and check whether the items in your inventory are HQ or not to give you a quality bonus for the craft and check whether you have access to the recipes (Quests, Master Books, etc) AND check whether you have the right class and correct items equipped (Like Ixal gloves) to craft all at the same time, but not a similar log of items which only tracks which items you can glamour or not based on X criterion (Like a logical OR condition between having it in your inventory and having it glam'd once via the system) and then allows you to glam them.
The prior log somehow holds 6255 items as of now and regularly gets added to.
I dunno. If engine and server constraints are an issue, you'd think the prior log would be considerably more problematic than the latter in just about every possible way.
I only play samurai and monk so this limited revision of the glamour system works pretty well for me as I only stick to 4-5 favorite outfits per class in other MMOs.
Of course it could always be better (GW2 and WoW's systems) and eventually improved....
You'd think right? But are you aware of how both of those systems work on the back end? I'm not. sounds like you could be comparing apples to oranges and never know.In fairness: It is somewhat hard to imagine how you can have a log of items from which you can craft,which can casually track whether you have crafted that item yet or not to give you a first time XP bonus at the end of the craft and check whether you have the materials for each item in your inventory before it allows you to craft and check whether the items in your inventory are HQ or not to give you a quality bonus for the craft and check whether you have access to the recipes (Quests, Master Books, etc) AND check whether you have the right class and correct items equipped (Like Ixal gloves) to craft all at the same time, but not a similar log of items which only tracks which items you can glamour or not based on X criterion (Like a logical OR condition between having it in your inventory and having it glam'd once via the system) and then allows you to glam them.
The prior log somehow holds 6255 items as of now and regularly gets added to.
I dunno. If engine and server constraints are an issue, you'd think the prior log would be considerably more problematic than the latter in just about every possible way.
It's always interesting how many people think they know more than the people that are doing the job.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
If we are able to "store" glamours as already dyed, I'm curious if we will be able to store multiples instances of the same gear with different colors. Would be nice option for the more expensive colors.
Oh, and I do hope that the "search for item" and /isearch functionality also checks the glamour collection, similar to how it searches through retainers.
Last edited by DarkDedede; 01-16-2018 at 01:15 AM.
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida
http://forum.square-enix.com/ffxiv/threads/355921
Post in live letter thread says yes.
Wish they fixed these roadblocks for devs back when they were making 2.0. Something tells me we'll be dealing with these limitations for the rest of the game.
But it's a valid question at the same time. Exactly why is a glamour log not doable when the crafting log has over 6000 items in it and still going? Are we going to reach a point where the crafting log breaks because it's too large? People are naturally going to speculate.
Looking at it a bit on XIVDB, there are 1,289 body slot items, 1306 hats, 1076 hands, 1143 legs, 1110 shoes, 560 earrings, 603 rings, 540 necklaces. I don't think bracers or belts show up in glamour so I'm ignoring those. Then there's 206 Paladin weapons, plus all the other jobs, plus the crafters & gatherers. Add it all up and we're probably past 10,000 potentially glamourable items (I don't want to count them all out right now). Garland Tools tells me that around 200 new ones were added in 4.1. That gives us a rough idea of how fast a glamour log would have to grow.
Ballpark, it's twice the size of the crafting log, and growing faster. At an absolute minimum, storing only if you have the item unlocked or not would wind up taking up a bit under 2KB of memory, for every single person. That doesn't include dyes, and the current glamour system gets it's dye from the item you're projecting from. That's potentially where the problem is, since they'd have to rebuild how dye works with a glamour log (because the basic data structure doesn't have a place to store the dye information anymore). Since they also want to keep the old system in place, I imagine that's a fairly big deal to do, code wise.
By giving you a 200 item inventory that's only available in certain zones, they don't have to do anything with the dye system at all.
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